Development Update #09

Hello All, This month we worked on some smaller tasks while still working on the Episode 3 environment art. [h1]The Compass[/h1] A compass has been added to the HUD to help player orientate their direction in the levels. Further in to development this will be changed to a player upgrade that you'll find in either E1M1 or E1M2. We're looking into expanding on the compass functionality in the future by adding important nearby objects as markers on the compass. [img]{STEAM_CLAN_IMAGE}/38717905/193dc37220f80fe5fbed75e6599a1bb8a0627a61.jpg[/img] [h1]Item Outlines[/h1] An optional feature has been added to the game for those who might struggle to see Ammo, Health, and Armor in the levels, it's under the Video Options. [img]{STEAM_CLAN_IMAGE}/38717905/648cf9c7108ad1c26fc385ed70fd4dc1fda37e5a.jpg[/img] [h1]Music[/h1] We have a new music track for E2M3 called Marching Gears by Neurological [previewyoutube=FeNn4jExi_M;full][/previewyoutube] [h1]Episode 3[/h1] The focus at the moment is building a kit that allows the creation of dilapidated sections of the Morsgoroth world. We wanted to have areas of the map that could've been built long ago or not really maintained, along with giving it some organic shapes by having the floors undulated and so on. In the shot below damaged/wear and tear decals were made to be placed on the corners of bricks. [img]{STEAM_CLAN_IMAGE}/38717905/6d90cae89cb07f2ca6fcd82cdcad4e06f56c82a7.jpg[/img] In Blender we have a corner/edge decal kit where it's designed to easily place these where we need them on the corners/edges of bricks etc [img]{STEAM_CLAN_IMAGE}/38717905/b716804b269e0c27c91d68795893697741ffb5ae.jpg[/img] Thanks for reading -FBS Team