Slap City 0.9.4p1

24 May 2019 General -Fastfalls now activate when moving stick down past configured tilt value, with x held within tilt or 0.5, whichever is largest -Fastfalls now set a secret large speed downwards and smoothly tweens up speed from a smaller start speed to the real speed in a handful of frames (unless character is already falling fast enough). The real speed accelerates with gravity up to a maximum fastfall speed, as was previously the case. -Fastfalls documented per character below in the format: Fastfall(start:#/secret:#/frames:#/max:#) -Airdodge, KOs, grabbing edge and getting launched now all reset fastfall -Shield now regains whenever the character is not in shield or parry on the ground, or when holding ledge (previously, shield only regained when in idle/walk/run) -Previously, when you get launched above a certain horizontal speed the part of the x speed above twenty got doubled. This was an old hold-over from before the general knockback speedup existed, and has been deactivated. -Bouncing against walls now only happens if moving horizontally, and adds ten frames of hitstun -Bouncing against floor increases hitstun so that character remains in stun until top of bounce -When falling off an edge backwards while in shield, characters now get stunned for 20 frames -Remodeled Library into "How to Play" and "Extras" -Library save now uses actual save system. -Music is now only loaded when needed Thaddeus Crews -Lots and lots of hitbox changes implemented by Thaddeus, documented in extensive detail here -Attack sfx are now aligned with the attacks coming out, including some sfx now being segmented (ittle uair, ruby dair, jenny bair) -Hurtboxes in shield state are now up to date (didnt update them before because I didnt notice they were under a different category) -Ledge hurtboxes implemented for each character, allowing dtilts to no longer need their "scoops", while also letting them always hit people on ledge -Fixed an issue where characters would perform their landing lag animations in midair -Managed to add a popular request where in a downed state, c-stick up would do a getup attack and c-stick down would do a neutral getup -Made the shieldbreak process less awkward, giving characters landing sfx and fx, plus a daze end animation (mostly slowed shielddrop animations) -A shieldbroken character now hits the ground much sooner but is dazed for longer as well, and the shieldbreak invulnerability period is increased from 40 frames to 60 -Gave ittle a sfx and hitbox on her taunt Ittle Dew -Fastfall(start:5/secret:25/frames:7/max:40) -Up attack now covers less behind Ittle -Down aerial attack has one less active frame (5->4) -Down throw angle 270 -> 290 -Down throw initial toss angle 55 -> 30 -Down throw initial kb gain disabled 1->0 (locked knockback) -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Jab third hit kb gain 3.4->3.6 Masked Ruby -Fastfall(start:7/secret:25/frames:5/max:50) -Trails now begin and end with a move's hitboxes -Trails now aligned with the tip of the sword model -Grab timing changed (7-9)->(8-10) -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fstrong angle 45->40, kb gain 2.5->2.7 -Dstrong kb gain 2.4->2.6 -Ftilt kb gain 2.3->2.4 -Finisher last hit kb gain 2->2.4 -Uair base kb 80->100 Jenny Fox -Fastfall(start:5/secret:20/frames:4/max:30) -Neutral special now turns around by just holding the stick backwards -Neutral special hop activates one frame later (5->6) -Neutral special hop is reset on ledge grab -Neutral special hop height increased 2->3 -Neutral special axe hitstun decreased 0.95->0.75 -Up special can be fallen by just holding down -Finisher angle reduced 310->300 -Trails now begin and end with a move's hitboxes -Fixed a bug where Jenny couldn't jumpcancel her downtilt until frame 19 (should've been frame 17) -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fair angle 35->30, base kb 100->110 -Fstrong base kb 100->110, kb gain 2.2->2.5 -Fthrow angle 35->30, base kb 135->145, kb gain 2.1->2.4 -Bthrow angle 145->150, kb gain 2.1->2.3 -Dstrong angle 45->40 Ultra Fishbunjin 3000 -Fastfall(start:5/secret:30/frames:12/max:50) -Removed super armor from neutral special -Removed armor from idle movement -Up special super armor now only on arm holding dumbbell -Up special no longer has interacting hitbox* -Forward and down attack have reduced interaction bonus 5 -> 0 -Forward special has reduced interaction bonus 5 -> 0 -Grab endlag reduced 32->30 -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fstrong angle 45->40 -Fair angle 40->35, kb gain 2.1->2.3 Princess Remedy -Fastfall(start:5/secret:20/frames:9/max:30) -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fthrow kb gain 2.2->2.4 -Jab base kb 60->80 -Dtilt kb gain 1.8->2 Business Casual Man -Fastfall(start:5/secret:25/frames:7/max:42) -Grab endlag reduced 32->30 -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fair angle 45->40, kb gain 2.5->2.6 -Bair angle 130->135 -Nair lasthit kb gain 2.5->2.6 -Fstrong angle 45->42 -Dstrong lasthit kb gain 2.8->2.9 -Fthrow kb gain 2->2.2 -Bthrow kb gain 2.4->2.6 -Dthrow kb gain 1.8->2 -Ftilt angle 45->42 Goddess of Explosions -Fastfall(start:5/secret:20/frames:7/max:55) -Up throw intangibility frames tweaked (0-33 -> 5-32) -Getup attack shieldstun 0.4->0.25 -Horizontal launch fixes: -Fstrong angle 45->40, kb gain 1.6->1.8 -Fthrow angle 45->40, kb gain 2->2.2 -Bthrow angle 140->145, kb gain 2->2.2 -Dtilt kb gain 2->2.1 Asha -Fastfall(start:5/secret:25/frames:5/max:60) -Grab timing changed (7-9)->(8-10) -Down aerial attack landing lag increased 4->6 -Getup attack shieldstun 0.5->0.25 -Horizontal launch fixes: -Fstrong angle 45->42, kb gain 2.1->2.2 -Bthrow angle 140->143 -Fthrow angle 50->48 -Fair horizontal hit angle 45->43 Elias Explains -ok enough of the ultra fastfall silliness it's impacting single player (ultra fastfall will return one day to avenge itself) -implemented some suggestions from Discord Gang