Slap City version 0.9.10 is live! This update includes:
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General
-Added Business Casual Man's story timeline
-Option to count menu time added for story ingame timer
-Added VS stage: Space Nörd Sanctuary
-You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen)
-You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything)
-You can now set walljump input type in control config
-Fancy Ruins top blastzone raised by 0.5
-Fluffy Fields top blastzone raised by 0.5
-Pepperpain top blastzone raised by 0.5
-Sector 5 top blastzone lowered by 2
-Sector 5 side blastzones shrunk by 1
-Space Planet Earth top blastzone raised by 0.5
-Meadowvalley top blastzone raised by 0.5
-Meadowvalley side blastzones shrunk by 1.8
-Open-Air Gymnasium top blastzone raised by 1
-Open-Air Gymnasium sloped platforms disabled
-Dash Cancel is now prevented if attack hit shield
-Parry window lowered 6->4 frames
-Parry activated with strong press now can't be jump canceled
-Dash boost now not given if character was already moving fast
-Jumps now properly retain dash speed out of dash cancels
-Actions buffered out of dash cancelable land lag now don't turn around (unless the action itself automatically turns in direction of stick)
-Fixed stage select pointer not returning to random after picking random
-Fixed a few texts displaying incorrectly
Ittle Dew
-Down air endlag increased by 8 frames
-Finisher landlag while charging increased 10->20 frames
-Finisher now can't clutch reverse once hit phase starts
-Down special can no longer be jump canceled if hit invincible or shield
Masked Ruby
-Crouch hurtbox emtallened by 0.2 (Ruby is very proud of this)
Jenny Fox
-Kickflip now only has hitboxes when skateboard is on fire
-Finisher now can't clutch reverse once hit phase starts
-Finisher hitting invincible, shields or projectiles no longer halves landlag
-Down tilt clanging now has the same effect as hitting shield
-Down special hitting projectiles now has the same effect as hitting shield
Ultra Fishbunjin 3000
-Up air no longer has super armor
-Down strong no longer has super armor
Business Casual Man
-Half of money on hand is now lost on KO (reflecting the current stock market situation)
-Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
-Finisher landlag while charging increased 10->18 frames
-Finisher now can't clutch reverse once hit phase starts
-Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
-Forward special throw now can't turn around if forward special was clutch reversed
-Up special now waits 5 frames more before firing
-Down special can now only cancel to Fire Sale if it has been hit at least once
Princess Remedy
-Down special now can't clutch reverse
-Down special now enables aerial movement once bomb is placed or detonated
Goddess of Explosions
-Down tilt upmost hitbox removed
-Finisher landlag while charging increased 10->12 frames
-Forward special fizzle can now be clutch reversed
-Down air now clamps horizontal speed down to 14 when landing (down air moves at 18)
Asha
-Up air last hitbox base knockback reduced 120->100
-Finisher landlag while charging decreased 20->17 frames