Business Casual Man's story mode is now released with Slap City 0.9.10

Slap City version 0.9.10 is live! This update includes: [img]{STEAM_CLAN_IMAGE}/32083060/f605d21cf60d97aa992fb7e1ca4e789f8ea6aaf2.png[/img] General -Added Business Casual Man's story timeline -Option to count menu time added for story ingame timer -Added VS stage: Space Nörd Sanctuary -You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen) -You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything) -You can now set walljump input type in control config -Fancy Ruins top blastzone raised by 0.5 -Fluffy Fields top blastzone raised by 0.5 -Pepperpain top blastzone raised by 0.5 -Sector 5 top blastzone lowered by 2 -Sector 5 side blastzones shrunk by 1 -Space Planet Earth top blastzone raised by 0.5 -Meadowvalley top blastzone raised by 0.5 -Meadowvalley side blastzones shrunk by 1.8 -Open-Air Gymnasium top blastzone raised by 1 -Open-Air Gymnasium sloped platforms disabled -Dash Cancel is now prevented if attack hit shield -Parry window lowered 6->4 frames -Parry activated with strong press now can't be jump canceled -Dash boost now not given if character was already moving fast -Jumps now properly retain dash speed out of dash cancels -Actions buffered out of dash cancelable land lag now don't turn around (unless the action itself automatically turns in direction of stick) -Fixed stage select pointer not returning to random after picking random -Fixed a few texts displaying incorrectly Ittle Dew -Down air endlag increased by 8 frames -Finisher landlag while charging increased 10->20 frames -Finisher now can't clutch reverse once hit phase starts -Down special can no longer be jump canceled if hit invincible or shield Masked Ruby -Crouch hurtbox emtallened by 0.2 (Ruby is very proud of this) Jenny Fox -Kickflip now only has hitboxes when skateboard is on fire -Finisher now can't clutch reverse once hit phase starts -Finisher hitting invincible, shields or projectiles no longer halves landlag -Down tilt clanging now has the same effect as hitting shield -Down special hitting projectiles now has the same effect as hitting shield Ultra Fishbunjin 3000 -Up air no longer has super armor -Down strong no longer has super armor Business Casual Man -Half of money on hand is now lost on KO (reflecting the current stock market situation) -Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation) -Finisher landlag while charging increased 10->18 frames -Finisher now can't clutch reverse once hit phase starts -Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation) -Forward special throw now can't turn around if forward special was clutch reversed -Up special now waits 5 frames more before firing -Down special can now only cancel to Fire Sale if it has been hit at least once Princess Remedy -Down special now can't clutch reverse -Down special now enables aerial movement once bomb is placed or detonated Goddess of Explosions -Down tilt upmost hitbox removed -Finisher landlag while charging increased 10->12 frames -Forward special fizzle can now be clutch reversed -Down air now clamps horizontal speed down to 14 when landing (down air moves at 18) Asha -Up air last hitbox base knockback reduced 120->100 -Finisher landlag while charging decreased 20->17 frames