Ascension is Imminent - Patch 0.9.4

Slap City

Slap City is a Seriously Fun platform fighter with a perfect mix of characters from the Ludosity universe. Play Locally or Online. Slap it hard in Ranked or fast and loose in Slap Ball game mode. We are the original inventors of Clutch Technology.

Featuring quality of life additions, a few new sights, and a dumb change for fish because we could: 0.9.4 is now live! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32083060/8572fb9917c693597d38dc993d919d27b56fe74d.png[/img] [b]Stages[/b] • Added "The Ascend Zone" to stage selection. It's off to the side for now [b]General[/b] • The first three frames of a dash are now slightly faster • Edgerolls now activates on shield press instead of shield hold • Actions from the edge no longer buffer • Actions from the ledge now have a 16 frame lockout • Rolls no longer buffer on main control stick from shieldstun • Pressing both color switch buttons on character select now cycles through available skins • Fixed rare crash due to destruction of particle effect objects • Fixed issue where digital controls could not fastfall while holding left/right • Fixed issue where airdodging into the ground could cause another airdodge [b]Ittle Dew[/b] • Updated hurtboxes to be more detailed [b]Masked Ruby[/b] • Updated hurtboxes to be more detailed • Length of sword reduced 110%->100% • When doing special cancels, Ruby will briefly be tinted pink • Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2 • Neutral special starts falling quicker if special canceled into from an aerial [b]Jenny Fox[/b] • Updated hurtboxes to be more detailed • Jab hitbox starts one frame earlier (4->3) • Jab total animation length is 5 frames shorter (25->20) • Jab shieldstun reduced 16->11 frames • Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body • Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7 • Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames • Finisher grounded opponent hit base knockback decreased 100->65 • If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames) • Fixed issue where Finisher did not reset charge if a previous strong had been fully charged • Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick • Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones • Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special) • Hold special button during neutral special to do a small hop, but only once per air-time [b]Ultra Fishbunjin 3000[/b] • Updated hurtboxes to be more detailed • Down throw now has a spiking hitbox [b]Princess Remedy[/b] • Updated hurtboxes to be more detailed [b]Business Casual Man[/b] • Updated hurtboxes to be more detailed • Delayed start of superarmor on special down, from frame 5->8 [b]Goddess of Explosions[/b] • Updated hurtboxes to be more detailed • Special down explosion size increased 1.6->2.5 • Forward tilt damage increased 9->10 • Forward tilt knockback gain decreased 2.15->2 • Forward aerial attack damage increased 8->10 • Forward aerial attack knockback gain decreased 2.1->1.8 • Neutral special damage increased 9->10 • Neutral special knockback gain decreased 2.15->2 • Added body hitbox to forward strong • Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle [b]Asha[/b] • Updated hurtboxes to be more detailed • Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong • Shortened edgeroll to go about as far as Ittle Dew ******************** [i]Elias explains • Hurtboxes were updated by Thaddeus Crews, what a guy • Implemented some Masked Ruby suggestions • Implemented some Jenny Fox suggestions • Implemented one Fishbunjin suggestion because it's fun • Noticed GoE spd explosion was really tiny. Also buffed her. • Implemented some Asha suggestions[/i]