Ascension is Imminent - Patch 0.9.4

Featuring quality of life additions, a few new sights, and a dumb change for fish because we could: 0.9.4 is now live! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32083060/8572fb9917c693597d38dc993d919d27b56fe74d.png[/img] [b]Stages[/b] • Added "The Ascend Zone" to stage selection. It's off to the side for now [b]General[/b] • The first three frames of a dash are now slightly faster • Edgerolls now activates on shield press instead of shield hold • Actions from the edge no longer buffer • Actions from the ledge now have a 16 frame lockout • Rolls no longer buffer on main control stick from shieldstun • Pressing both color switch buttons on character select now cycles through available skins • Fixed rare crash due to destruction of particle effect objects • Fixed issue where digital controls could not fastfall while holding left/right • Fixed issue where airdodging into the ground could cause another airdodge [b]Ittle Dew[/b] • Updated hurtboxes to be more detailed [b]Masked Ruby[/b] • Updated hurtboxes to be more detailed • Length of sword reduced 110%->100% • When doing special cancels, Ruby will briefly be tinted pink • Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2 • Neutral special starts falling quicker if special canceled into from an aerial [b]Jenny Fox[/b] • Updated hurtboxes to be more detailed • Jab hitbox starts one frame earlier (4->3) • Jab total animation length is 5 frames shorter (25->20) • Jab shieldstun reduced 16->11 frames • Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body • Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7 • Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames • Finisher grounded opponent hit base knockback decreased 100->65 • If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames) • Fixed issue where Finisher did not reset charge if a previous strong had been fully charged • Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick • Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones • Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special) • Hold special button during neutral special to do a small hop, but only once per air-time [b]Ultra Fishbunjin 3000[/b] • Updated hurtboxes to be more detailed • Down throw now has a spiking hitbox [b]Princess Remedy[/b] • Updated hurtboxes to be more detailed [b]Business Casual Man[/b] • Updated hurtboxes to be more detailed • Delayed start of superarmor on special down, from frame 5->8 [b]Goddess of Explosions[/b] • Updated hurtboxes to be more detailed • Special down explosion size increased 1.6->2.5 • Forward tilt damage increased 9->10 • Forward tilt knockback gain decreased 2.15->2 • Forward aerial attack damage increased 8->10 • Forward aerial attack knockback gain decreased 2.1->1.8 • Neutral special damage increased 9->10 • Neutral special knockback gain decreased 2.15->2 • Added body hitbox to forward strong • Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle [b]Asha[/b] • Updated hurtboxes to be more detailed • Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong • Shortened edgeroll to go about as far as Ittle Dew ******************** [i]Elias explains • Hurtboxes were updated by Thaddeus Crews, what a guy • Implemented some Masked Ruby suggestions • Implemented some Jenny Fox suggestions • Implemented one Fishbunjin suggestion because it's fun • Noticed GoE spd explosion was really tiny. Also buffed her. • Implemented some Asha suggestions[/i]