Featuring quality of life additions, a few new sights, and a dumb change for fish because we could: 0.9.4 is now live!
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32083060/8572fb9917c693597d38dc993d919d27b56fe74d.png[/img]
[b]Stages[/b]
• Added "The Ascend Zone" to stage selection. It's off to the side for now
[b]General[/b]
• The first three frames of a dash are now slightly faster
• Edgerolls now activates on shield press instead of shield hold
• Actions from the edge no longer buffer
• Actions from the ledge now have a 16 frame lockout
• Rolls no longer buffer on main control stick from shieldstun
• Pressing both color switch buttons on character select now cycles through available skins
• Fixed rare crash due to destruction of particle effect objects
• Fixed issue where digital controls could not fastfall while holding left/right
• Fixed issue where airdodging into the ground could cause another airdodge
[b]Ittle Dew[/b]
• Updated hurtboxes to be more detailed
[b]Masked Ruby[/b]
• Updated hurtboxes to be more detailed
• Length of sword reduced 110%->100%
• When doing special cancels, Ruby will briefly be tinted pink
• Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2
• Neutral special starts falling quicker if special canceled into from an aerial
[b]Jenny Fox[/b]
• Updated hurtboxes to be more detailed
• Jab hitbox starts one frame earlier (4->3)
• Jab total animation length is 5 frames shorter (25->20)
• Jab shieldstun reduced 16->11 frames
• Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body
• Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7
• Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames
• Finisher grounded opponent hit base knockback decreased 100->65
• If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames)
• Fixed issue where Finisher did not reset charge if a previous strong had been fully charged
• Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick
• Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones
• Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special)
• Hold special button during neutral special to do a small hop, but only once per air-time
[b]Ultra Fishbunjin 3000[/b]
• Updated hurtboxes to be more detailed
• Down throw now has a spiking hitbox
[b]Princess Remedy[/b]
• Updated hurtboxes to be more detailed
[b]Business Casual Man[/b]
• Updated hurtboxes to be more detailed
• Delayed start of superarmor on special down, from frame 5->8
[b]Goddess of Explosions[/b]
• Updated hurtboxes to be more detailed
• Special down explosion size increased 1.6->2.5
• Forward tilt damage increased 9->10
• Forward tilt knockback gain decreased 2.15->2
• Forward aerial attack damage increased 8->10
• Forward aerial attack knockback gain decreased 2.1->1.8
• Neutral special damage increased 9->10
• Neutral special knockback gain decreased 2.15->2
• Added body hitbox to forward strong
• Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle
[b]Asha[/b]
• Updated hurtboxes to be more detailed
• Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong
• Shortened edgeroll to go about as far as Ittle Dew
********************
[i]Elias explains
• Hurtboxes were updated by Thaddeus Crews, what a guy
• Implemented some Masked Ruby suggestions
• Implemented some Jenny Fox suggestions
• Implemented one Fishbunjin suggestion because it's fun
• Noticed GoE spd explosion was really tiny. Also buffed her.
• Implemented some Asha suggestions[/i]