Six months since release, added new graphics and a discount

Legends of Ellaria

Legends of Ellaria is a unique blend of sandbox action-RPG and real-time strategy. Build a new kingdom for your people, construct and manage its cities, command your troops in epic battles and join them fighting in third-person action, and live adventures in an immersive high fantasy world.

[img]{STEAM_CLAN_IMAGE}/29507675/e3cd721d3012ca0e712ea9ce29275725ebe490f1.png[/img] Hallo Ellarians, Today, we are celebrating six months since Legends of Ellaria was released. Thanks to you, we've made many changes during that time, both in visuals and game tweaks. We've also added new graphics in today's version and a special discount on our store page to celebrate this occasion. We want to thank everyone who gave us feedback. Even after its release, you've helped us polish, balance, and add essential parts to Legends of Ellaria. [img]{STEAM_CLAN_IMAGE}/29507675/2b529c66629c04b1c9aab534840fb8e3e62cee8b.gif[/img] [b]In the past six months, we've changed the following[/b]: [list] [*] Made major optimizations to the game. [*] Improved graphics, lighting and atmosphere. [*] Improved, fixed and tweaked the user interface. [*] Balanced and tweaked the Druid class to be an unstoppable support class. [*] Balanced and tweaked the Rift Mage as a multi role mage, able to teleport easier, use guided projectiles and versatile spells. Also, the Rift mage now has the largest maximum mana stat skill points from all mage classes. [*] Balanced and tweaked the elemental mage class to deliver more raw damage per spell. [*] Balanced and tweaked the ranger class to have more accuracy at earlier levels, draw arrows faster, deliver more damage and consume less stamina per shot. The ranger class is most dangerous in higher levels, especially when supported by your soldiers. [*] Balanced and tweaked kingdom management to allow you to build larger kingdoms and use strategic locations. Multiple buildings stats and kingdom management cap penalty were changed based on community requests and rebalancing. [*] Tweaked the Kingdom research tree to give more versatility to economics and management tree. [*] Balanced and tweaked weaker military units, such as militia, to allow for an easier start and an easier kingdom defense through your progress. [*] Added a "Demolish" button to city construction [*] Improved "Defense Bonus" logic to city and world constructions. [*] Chapter I is unlocked even if you didn't finish the tutorial. [*] Made multiple changes to the tutorial. [*] Changed and tweaked multiple quests and dialogues. [*] Improved the AI and path finding. [*] Fixed bugs and added multiple changes based on your suggestions. [/list] [b]In today's version 1.0.1.15 [i](10/14/21)[/i] we changed the following:[/b] [list] [*] Added melee effect and sound. [*] Added hit effect and blood effect for melee attacks. [*] Reduced the number of combat shouts for the player during melee attacks. [*] Changed bow holster location to fit the back in a more natural way. [*] Bow does not automatically shoot when you run out of stamina. [*] Increased low stamina arrow speed from 10% to 75%. [*] Reduced base bow stamina cost from 6 to 4 for short bow. [*] Reduced base bow stamina cost from 7 to 5 for composite bow. [*] Reduced base bow stamina cost from 10 to 7 for long bow. [*] Increased Outpost Defense Bonus from 20 to 50. [/list] And again, we wish to thank you for your feedback. We will continue to fix and tweak any issue we'll find and balance and add things by your suggestion. [b]In future versions, we will[/b]: [list] [*] Continue to balance kingdom and combat [*] Continue to optimize Legends of Ellaria [*] Fix bugs and add tweaks based on your suggestion [*] Add the Necromancer class [/list] Please continue to play and send us any issues you encounter, and we will address those issues.