Six Ages 2 OUT NOW!

Six Ages 2: Lights Going Out

Life after myths. Death, disaster, despair. A standalone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.

[b]Greetings Riders![/b] It's finally time! Six Ages 2: Lights Going Out is out today! Combining rich narrative, deep world building, and strategy gameplay, the stand-alone sequel to 2019’s[url=store.steampowered.com/app/881420/Six_Ages_Ride_Like_the_Wind/] Six Ages: Ride Like the Wind[/url] launches today at $24.99, with a 10% launch discount. A bundle including the game and its soundtrack will also be available on Steam at a discount. Watch the launch trailer: [previewyoutube=nhnY1PkQUMw;full][/previewyoutube] Six Ages 2 will also be playable for those attending Gamescom at Kitfox’s booth (Hall 10.2, booth 91), along with Caves of Qud and the opportunity to meet Tarn Adams of Dwarf Fortress. [url=https://store.steampowered.com/app/2563290/Six_Ages_2_Lights_Going_Out_Soundtrack/]The Six Ages 2 Soundtrack[/url] is also available with a 10% launch discount: [img]{STEAM_CLAN_IMAGE}/43900600/156550e02ac37a0ec314f1417c8f4f90630a0f32.png[/img] Six Ages 2 is all about life after myths. Death, disaster, despair. This new installment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan's survival depends on how you manage its relationship with the remaining gods and their followers. Managing your clan is complex, but may require you to: [list] [*] Explore the wilderness [*] Trade with (or raid!) your neighbors [*] Settle disputes mundane, spiritual, or political [*] Improve livestock pastures [*] Make offerings [*] Build altars [*] Travel to the Otherworld [/list] Whether you're dealing with angry ghosts or clan policy, there's rarely one "right" or "wrong" answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades and could affect future generations of a character's bloodline. In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness. Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions. For more information on Six Ages, visit [url=https://www.sixages.com/]https://www.sixages.com/[/url]. Follow them on [url=twitter.com/SixAges]Twitter[/url]. To talk to the devs and other fans of Glorantha, join us on the Kitfox Discord.