We just released version 1.0.1, which fixes a number of bugs that QA and our beta testers found after we finished version 1.0. Most of these handle unusual circumstances, like a character dying while in a spirit-induced coma or when about to make a divination, or someone exploring their former homeland. Some related to making advice more relevant (for example, with a child king). On iOS, we made sure that all achievements can be earned. In addition, Harsh games now start with a feud (based on our analysis of beta test games).
We’ll no doubt be making additional fixes. If you run into something that bugs you, https://sixages.com/resources/ has info on the best way to report it.