Sisypush v0.11 Update

Sisypush

Play as Sisyphus in the ancient Greek underworld, clearing obstacles and pushing your special rock towards the target in over 70 levels of this short Sokoban-like puzzle game with a 1-bit art style.

Like previous updates, this update is only available to testers to ensure they have access to the newest features. This update does not bring as many new features as previous updates, which is because I focused on fixing some crucial bugs and bringing the game more towards a stable state as we are nearing the release of Sisypush (yay). [h3]Features:[/h3] [list] [*]Implement gates and add 4 of them to the level selection screen. (They basically require you to complete a certain number of levels before you can advance to the next world, in return there are now way fewer mandatory levels, only some easy tutorial levels remain mandatory. This change hopefully encourages people to complete levels, but prevents frustration from being stuck on a single level) [*]Add 4 new achievements, each for unlocking one of the gates. [*]Add new sounds the player makes on ice. [*]Rework the sounds objects make on ice. [*]Rework the sounds objects make in a river. [*]The Level selection scene UI in the top left corner now displays the 'Seal of Approval' if you fulfill its requirements. [/list] [h3]Levels:[/h3] [list] [*]Add new Cocytus level: Direction of Flow (3-10) [*]Add new Phlegethon level: Scout (5-4), Crowbar (4-7) [*]Add new Lethe levels: Figure 8 (5-6) [*]Add invisible wall to the top border of 'Shore' level. [*]Change placement of several levels in the level selection scene. [*]Change several star requirements. [*]Change several level numberings within their world. [*]Add decorations to several levels. [/list] [h3]Bug Fixes and Other Small Improvements:[/h3] [list] [*]Fix a bug where two objects in a river could move on the same cell and thus overlap. [*]Fix a bug where the player could seemingly move 'into' objects in a river when the timing was right. [*]Fix a bug where sometimes when pressing undo/redo while an object was in a river, the object's movement was still following the river's direction although it was no longer in a river. [*]Fix bridges not being displayed correctly. [*]Fix white rock being offset incorrectly during the level transition animation, occured at certain non-standard window/display resolutions. [*]Fix bug where the level selection scene's camera showed the UI and/or was at the wrong position for 1-2 frames after loading the level selection scene (I hope it's fixed now, but for me, it's working since this patch). [*]The title logo is now more aligned with the buttons in the main menu. [/list] Regarding the release date: As of now I am aiming for a release on the 24th of April, fingers crossed! Thanks for reading, hope you have a great day! :)