Play as Sisyphus in the ancient Greek underworld, clearing obstacles and pushing your special rock towards the target in over 70 levels of this short Sokoban-like puzzle game with a 1-bit art style.
Like previous updates, this update is only available to testers to ensure they can try the newest features. Nevertheless, I am quite happy with the progress I have made so far, and I believe some of the changes made in this update will help me in setting up more difficult features down the road, like control remapping.
[h3]Features:[/h3]
[list]
[*]Integrate Steam Rich Presence functionality (your friends can now see in their friends list what level you're playing).
[*]Space can now be used to select a level in the level selection scene.
[*]Add setting to enable/disable vibrations (i.e. haptic feedback).
[*]Vibrations now only occur (even if enabled) under the condition that the last used input device was a controller.
[*]Add vibrations to the intro cutscene, level selection scene, and when making an invalid move.
[*]Undo/Redo UI buttons now display the according key/button glyphs you need to press, and also change depending on the input device you use (this change also provided the groundwork in setting up control remapping, there is a button for that in the settings, but it's not doing anything yet. More on that in future updates)
[*]Update ice sprites.
[*]Add movement tutorial to the first level (The Beginning 1-1) using appropriate glyphs.
[*]Add a tutorial to the second level (A New Obstacle 1-2), indicating which rocks should be moved to the goal.
[*]Add undo/redo tutorial to the third level (Corridor 1-3) using appropriate glyphs.
[*]Levels now have in addition to their star requirements special 'Seal of Approval' requirements. These Seal of Approval requirements represent the (as far as I am aware) perfect solution, the 3 star requirements will thus become easier. The achievements will only require you to get all stars, not the Seal of Approval on each level. (but you're cool if you do).
[*]In-level UI now displays a special symbol if you got the Seal of Approval on steps or pushes.
[*]Statistics now show how many levels you completed with all stars, and how many levels you completed with the Seal of Approval.
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[h3]Level Changes:[/h3]
[list]
[*]Add new Cocytus levels: Twin Stream (3-9), Shore (3-10), Theta (3-11).
[*]Add new Phlegethon levels: Burning (4-1, old Burning now renamed to Replenish 4-2), Drain (4-7).
[*]Add new Lethe levels: Vicious Circle (5-3), Holes (5-4).
[*]Simplify level Spark (4-4).
[*]Update several star requirements, making 3 stars generally easier, and instead setting more difficult 'Seal of Approval' requirements.
[*]Rename several levels.
[*]Fix missing floor tiles in several levels.
[*]Add decorations to several levels.
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[h3]Maintenance:[/h3]
[list]
[*] Update to Godot 4.0.2.
[/list]
[h3]Bugfixes and Other Small Improvements:[/h3]
[list]
[*]Fix bug where level selection circle was not being made available after unlocking it.
[*]Fix bug where Pause menu did not open when pressing the according UI button in a level.
[*]Update Credits.
[*]Reduce volume of the music in the intro cutscene (it should now be equally loud as other music pieces in the game).
[*]Update achievement description to be less ambiguous.
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