Drawing on the spirit of the classic Lemonade Tycoon. Master the art of a street food business. Design mouth-watering recipes, strategically set prices, and manage inventory to prepare for the rush. Dive deep into analytics to optimize operations and tackle complex scenarios to test yourself.
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[h2]What's New? ๐ช[/h2]
Now that a playable version is live, we'll be shifting from the previous update style to a more focused format around [b]Patch Notes[/b] and [b]Hotfixes[/b]. This change will allow us to better communicate modifications, improvements, and bug fixes with each new version.
[h2]Patch Notes - 0.163[/h2]
[b]Improvements[/b][list]
[*] Updated the pricing goal to encourage players to set higher prices.
[*] Swapped Chili Sauce with Mustard and modified sachet colors accordingly.
[*] Ensured events during the first 7 days are always positive.
[*] Added a tooltip for expense breakdown.
[*] Updated the primary stand spot in the environment to display 'Move Here' when clicked
[*] Completed research is now introduced from latest to oldest when no specific research is selected.
[*] Revised the company valuation formula.
[*] Modified the "Out of Stock" popup text.
[*] Implemented updates for goals related to Recipes, Ordering, and Burger Sales.
[*] Added Master Lee's Story to the game.
[*] Adjusted the minimum purchase probability for students.
[*] Tweaked the difficulty levels for different countries.
[*] Replaced 'Service Insights' with "Recipe Feedback" as the default starting research.
[*] Made the Inventory Calculator available from day 1 and removed it from the research tree.
[*] Introduced a cost for using the Inventory Calculator.
[*] Moved the Inventory tab to the last position in the Product Management view.
[*] Set the game start date to the year 2000.
[/list]
[h3]Hot Fix - 0.163.1[/h3]
[b]Improvements[/b][list]
[*] Improved the recommended research path.
[*] Extended the demo duration to 25 days.
[*] Stopped text for inventory calculator cost from wrapping incorrectly
[/list][b]Bug Fixes[/b][list]
[*] Fixed a bug that prevented the 'Update Order' button from activating if the recipe was modified after sending an order.
[/list]
[h3]Hot Fix - 0.163.2[/h3]
[b]Improvements[/b][list]
[*] Completed goal states are now saved, allowing players to load a game with goals already achieved and continue demo days.
[*] Improved the Goals UI by adding the tips beneath each goal.
[*] Updated the inventory calculator cost to be based on the estimated cost of inventory being ordered.
[/list][b]Bug Fixes[/b][list]
[*] Fixed the '2-day win' bug encountered when replaying a new game, which was caused by expired goal strategies.
[/list]
[h2]Patch Notes - 0.164[/h2]
[b]Improvements[/b][list]
[*] Changed "Food Quality" to "Food Review" for better clarity.
[*] Localized customer feedback regarding Perfect Ingredients.
[*] Limited event stages to levels 1 and 2 during the 25-day demo.
[*] Added a tips section to the loading screen, providing hints on game difficulty and other features.
[*] Introduced a 1-second delay for the research voiceover.
[*] Updated the discard inventory message to indicate that costs go to Wasted Stock.
[*] Implemented a message indicating "Research Needed" or "Basic Goals Completion Needed" when players click on the action button multiple times.
[*] Improved the look of the marketing slider to show it is not a continuous-value slider.
[*] Added a version warning to the loading screen.
[/list][b]Bug Fixes[/b][list]
[*] Fixed an issue where Perfect Ingredients feedback filtered only "Slightly Much" or "Slightly Little" instead of both.
[*] Resolved the bug where the starting splash screen appeared before the locale was ready.
[*] Stopped the feedback form from appearing at game launch.
[*] Corrected the flipped graph statistics for income and expenses.
[/list]
[h3]Hot Fix - 0.164.1[/h3]
[b]Improvements[/b][list]
[*] Updated the active goal text theme to be compatible with dark mode.
[*] Added 'Max Value' data to Stand Reputation and Brand tooltips.
[*] Introduced animated arrows to highlight stand range size increase and decrease.
[*] Included "Company Net Profit" in the Accounting Summary section.
[*] Added a "Net Profit" breakdown tooltip to the Accounting Summary and End-of-Day report views.
[/list][b]Bug Fixes[/b][list]
[*] Fixed the in-game menu's save game name input field theme in dark mode.
[/list]
[h3]Hot Fix - 0.164.2[/h3]
[b]Improvements[/b][list]
[*] Added breakdowns to Income and Expenses tooltips in the End-of-Day report.
[*] Implemented visual effects for when a Company's Net Profit turns positive.
[*] Improved animations for arrows indicating stand range size changes.
[*] Made the Inventory Calculator available from day 0.
[*] Implemented a second part to the Ordering tutorial to account for the Inventory Calculator.
[/list]
Craving that [b]Lemonade Tycoon[/b] nostalgia with a slight touch of [b]Capitalism[/b]? [url=https://mailchi.mp/aeee9bdf2b69/join-us]Join our community[/url] and experience a world where every burger flipped, and deft strategic maneuver brings you closer to a successful business empire. ๐๐