Short Weekly Update #104

Business Heroes: Street Grub

Drawing on the spirit of the classic Lemonade Tycoon. Master the art of a street food business. Design mouth-watering recipes, strategically set prices, and manage inventory to prepare for the rush. Dive deep into analytics to optimize operations and tackle complex scenarios to test yourself.

Hey, Heroes!๐Ÿค— [h2]What's New? ๐Ÿ’ช[/h2] Now that a playable version is live, we'll be shifting from the previous update style to a more focused format around [b]Patch Notes[/b] and [b]Hotfixes[/b]. This change will allow us to better communicate modifications, improvements, and bug fixes with each new version. [h2]Patch Notes - 0.163[/h2] [b]Improvements[/b][list] [*] Updated the pricing goal to encourage players to set higher prices. [*] Swapped Chili Sauce with Mustard and modified sachet colors accordingly. [*] Ensured events during the first 7 days are always positive. [*] Added a tooltip for expense breakdown. [*] Updated the primary stand spot in the environment to display 'Move Here' when clicked [*] Completed research is now introduced from latest to oldest when no specific research is selected. [*] Revised the company valuation formula. [*] Modified the "Out of Stock" popup text. [*] Implemented updates for goals related to Recipes, Ordering, and Burger Sales. [*] Added Master Lee's Story to the game. [*] Adjusted the minimum purchase probability for students. [*] Tweaked the difficulty levels for different countries. [*] Replaced 'Service Insights' with "Recipe Feedback" as the default starting research. [*] Made the Inventory Calculator available from day 1 and removed it from the research tree. [*] Introduced a cost for using the Inventory Calculator. [*] Moved the Inventory tab to the last position in the Product Management view. [*] Set the game start date to the year 2000. [/list] [h3]Hot Fix - 0.163.1[/h3] [b]Improvements[/b][list] [*] Improved the recommended research path. [*] Extended the demo duration to 25 days. [*] Stopped text for inventory calculator cost from wrapping incorrectly [/list][b]Bug Fixes[/b][list] [*] Fixed a bug that prevented the 'Update Order' button from activating if the recipe was modified after sending an order. [/list] [h3]Hot Fix - 0.163.2[/h3] [b]Improvements[/b][list] [*] Completed goal states are now saved, allowing players to load a game with goals already achieved and continue demo days. [*] Improved the Goals UI by adding the tips beneath each goal. [*] Updated the inventory calculator cost to be based on the estimated cost of inventory being ordered. [/list][b]Bug Fixes[/b][list] [*] Fixed the '2-day win' bug encountered when replaying a new game, which was caused by expired goal strategies. [/list] [h2]Patch Notes - 0.164[/h2] [b]Improvements[/b][list] [*] Changed "Food Quality" to "Food Review" for better clarity. [*] Localized customer feedback regarding Perfect Ingredients. [*] Limited event stages to levels 1 and 2 during the 25-day demo. [*] Added a tips section to the loading screen, providing hints on game difficulty and other features. [*] Introduced a 1-second delay for the research voiceover. [*] Updated the discard inventory message to indicate that costs go to Wasted Stock. [*] Implemented a message indicating "Research Needed" or "Basic Goals Completion Needed" when players click on the action button multiple times. [*] Improved the look of the marketing slider to show it is not a continuous-value slider. [*] Added a version warning to the loading screen. [/list][b]Bug Fixes[/b][list] [*] Fixed an issue where Perfect Ingredients feedback filtered only "Slightly Much" or "Slightly Little" instead of both. [*] Resolved the bug where the starting splash screen appeared before the locale was ready. [*] Stopped the feedback form from appearing at game launch. [*] Corrected the flipped graph statistics for income and expenses. [/list] [h3]Hot Fix - 0.164.1[/h3] [b]Improvements[/b][list] [*] Updated the active goal text theme to be compatible with dark mode. [*] Added 'Max Value' data to Stand Reputation and Brand tooltips. [*] Introduced animated arrows to highlight stand range size increase and decrease. [*] Included "Company Net Profit" in the Accounting Summary section. [*] Added a "Net Profit" breakdown tooltip to the Accounting Summary and End-of-Day report views. [/list][b]Bug Fixes[/b][list] [*] Fixed the in-game menu's save game name input field theme in dark mode. [/list] [h3]Hot Fix - 0.164.2[/h3] [b]Improvements[/b][list] [*] Added breakdowns to Income and Expenses tooltips in the End-of-Day report. [*] Implemented visual effects for when a Company's Net Profit turns positive. [*] Improved animations for arrows indicating stand range size changes. [*] Made the Inventory Calculator available from day 0. [*] Implemented a second part to the Ordering tutorial to account for the Inventory Calculator. [/list] Craving that [b]Lemonade Tycoon[/b] nostalgia with a slight touch of [b]Capitalism[/b]? [url=https://mailchi.mp/aeee9bdf2b69/join-us]Join our community[/url] and experience a world where every burger flipped, and deft strategic maneuver brings you closer to a successful business empire. ๐Ÿ”๐Ÿ‘‘