Drawing on the spirit of the classic Lemonade Tycoon. Master the art of a street food business. Design mouth-watering recipes, strategically set prices, and manage inventory to prepare for the rush. Dive deep into analytics to optimize operations and tackle complex scenarios to test yourself.
Hey, Heroes!๐ค
[h2]What's New? ๐ช[/h2]
[list]
[*] Updated images showing locations of unlocked research items.
[*] Added the date and day counter to the top bar.
[*] Implemented animations for the new inventory section in the ordering view.
[*] Added stand compatibility information to vehicle upgrades research panel.
[*] Implemented close button functionality for all research items.
[*] Implemented global branding in the marketing component.
[*] Included customer icons in locality research benefits description.
[*] Implemented functionality to visit localities from unlocked customer research.
[*] Added visualizer for research queues and functionality for canceling all research.
[*] Implemented check for empty cold storage at the end of each day.
[/list]
[h2]Tooltip Implementations ๐ฌ[/h2]
[list]
[*] Vehicle stand upgrade research.
[*] Buy stand research.
[*] Vehicle upgrades research.
[*] Banking options research.
[*] Day, date, and time.
[*] Play controls.
[/list]
[h2]Improvements & Modifications ๐ ๏ธ[/h2]
[list]
[*] Removed recipe difficulty from the menu screen.
[*] Improved the blur for all locked overlay images.
[*] Updated the cursor sizes in different resolutions (made them smaller).
[*] Separated date and time elements into two components and updated play controls.
[*] Expanded customer feedback messages.
[*] Improved the logic for the price survey button animation.
[*] Updated all research benefits explanations to work for both researched/unresearched states of the items.
[*] Optimized tab navigation by disabling discarded tabs and keeping active ones.
[*] Improved locked images for localities in the city navigation view.
[*] Updated loans section of the bank view to indicate maxed loans.
[*] Remove check for wrong stock ordered.
[*] Disabled the ability to cancel research during the day.
[*] Added missing event variables to the happiness and population tooltips for city and locality views.
[*] Updated the recipe popup alerts.
[/list]
[h2]Bug Fixes ๐[/h2]
[list]
[*] Fixed stand navigation not showing the correct stand content.
[*] Fixed broken stand icons in the city view when players move a stand.
[*] Stopped locality title header from overriding selected stand header as the day progresses.
[*] Resolved bug arising from faulty inventory management values.
[*] Fixed issues where the game would start a new day as soon as the previous day ended if all stands ran out of stock.
[*] Resolved errors arising from missing data in the worker training component.
[*] Fixed persistent flicker on stand and upgrade items.
[*] Resolved bug preventing performance, sales, and expenses summary from consistently updating.
[*] Added several fixes for event names and values.
[*] Stopped the game from crashing when the intro for unlocked items are cleared too quickly.
[*] Fixed cursor tooltip state errors by triggering hovered/unhovered events correctly.
[*] Stopped the research queue visualizer from showing when the research queue is empty.
[*] The autorepeat ordering function now unlocks correctly even if the player doesn't open the ordering view.
[/list]
Craving that [b]Lemonade Tycoon[/b] nostalgia with a slight touch of [b]Capitalism[/b]? [url=https://mailchi.mp/aeee9bdf2b69/join-us]Join our community[/url] and experience a world where every burger flipped, and deft strategic maneuver brings you closer to a successful business empire. ๐๐