Sheltered Update v1.8 - New Game Mode: Stasis

Sheltered

Sheltered is a deep and emotional survival management game. You take on the role of protecting four family members who, after a global apocalypse, have found their way to a deserted shelter. 

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9585530/42439ff97f11236fce73ec740120205f6372fde0.jpg[/img] [h1][b]New Game Mode – Stasis[/b][/h1] Survivors, Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world. The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent. Earth is no longer a home, you must reach out to the stars and find a new one… [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9585530/c598d96627a7a2398274f64963da83ba0449d7a3.jpg[/img] [h1]Sheltered: Stasis - Objectives[/h1] In Stasis, our second scenario for Sheltered, you’ll be tasked with building and launching a rocket to leave Earth. The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission. You’ll have 75 days to complete your mission before your shelter can no longer protect your family. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9585530/8b518f0c62a35894282fc17322b0bab89fe4a734.jpg[/img] [h1]New Features[/h1] [b]Wardrobe[/b] This allows the player to change the outfits/colours of their characters during the game. It must first be crafted by the player using the crafting bench. [b]New planter functionality (With new fertilizer item)[/b] [list] [*]The planter now has a new added state - ‘Wilting’, before it dies. [*]The planter can now use fertiliser to increase the yield of harvest. [*]The planter can now be harvested at any time (so long as there is something to harvest) [/list] [b]New UI label is displayed on the map for visited locations showing what items the location can contain (survival mode only).[/b] [list] [*]This also tells the player which equipment they’ll need to unlock a hidden item (Stasis AND Survival). [/list] [b]Changing a party members loadout (weapon, equipped items and load carrying items) is now possible during an expedition (Using view map).[/b] [b]Clipboard now shows more information.[/b] [list] [*]There is a second tab on the clipboard panel. It shows the family stats and needs. [/list] [b]Unlockable, hidden items at locations (Require lockpick set, prospectors kit etc)[/b] [list] Locations with hidden items now show a question mark icon, which tells the player what they need to do to unlock the hidden items. The player can come back with appropriate equipment to unlock it. [/list] [b]Radio auto resolves now give the player more information (If someone was lost in the wasteland etc)[/b] [b]Characters lost in the wasteland now spawn a quest in which you can release them from a prison. The character will then return to the shelter.[/b] [b]Characters can now eat meat from animal traps without having to first create a freezer.[/b] [list] [*]Other items harvested (leather) at that time will go into storage like normal [/list] [b]New Icon & text for damage taken from bleeding, suffocation and radiation will display when a character is in the shelter. [/b] [list] [*]-1 health will appear above their head as floating text [/list] [b]Players can now reload their gun during combat (wasteland only). Ammunition is now present on the UI during combat, as is equipped armour.[/b] [list] [*]We display ammo in the clip and ammo in party storage [/list] [b]Item Bin[/b] [list] [*]The item bin is a new addition to the main survival mode. It is a solution to a problem we’ve had with player’s having to lose items when they return, and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it’s empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take. [/list] [h1]Bug Fixes[/h1] [b]Survival[/b] [list] [*]Fix for missing child quest locking the game up when finding the child. [*]Fix for gas masks not showing up on character sprites during encounters (if equipped). [*]Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask. [*]Fix for crash sites re-spawning at the same location when completed. [*]Characters permanently becoming sideways when deconstructing a bed that is being slept in. [*]Glitch where a single frame of the climbing out of the hatch animation would disappear. [*]Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped. [*]Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat. [*]Hidden items should now work as expected when using a controller. [*]Journal/ Family status panel full controller support added. [*]Updated the planter’s hover-over text to have “plant condition” & “soil condition” [*]Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2 [*]Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it [*]Other minor bug fixes and improvements [/list] [h1]One Last Thing…[/h1] We’d like to say a huge thank you to all our players who took part in the Stasis beta and shared their feedback with us. You rock! To those survivors looking to escape Earth for the first time… Good luck, the wasteland just got a lot more dangerous.