Sheltered is a deep and emotional survival management game. You take on the role of protecting four family members who, after a global apocalypse, have found their way to a deserted shelter.
Hey Survivors,
We hope you’re all comfortable and well fed within your bunkers!
The team have just released a new hotfix patch for the game, fixing some bugs and adding further quality of life improvements.
Full details can be found below:
[list]
[*]Added d-pad button shortcut for answering radio
[*]Added controller icons to the recycling output panel
[*]Removed the buttons from the bottom of the customisation page (when using gamepad)
[*]Fixed an issue where a second incinerator would appear in Surrounded mode
[*]Fixed an issue with the Scientist’s speech bubble in Stasis
[*]Fixed an issue where the generator would duplicate itself
[*]Change to camera pan position for Macroy’s cutscene
[*]Boss avatar image fix in Surrounded
[*]Removed green circle marker for combat
[*]Fixed an issue where the wardrobe was removing hazmat suit textures
[*]Fixed an issue to the character’s avatar when you customise appearance using the wardrobe whilst wearing a hazmat suit
[*]Fixed an issue with locations not being lootable when an NPC runs from an intimidation attempt
[*]Fixed an issue where the item bin would duplicate meat
[*]Fix for hazmat suit 1 not saving in the hazmat bay
[*]Updated size of text boxes for items needed (lab, ammo, upgrade panels)
[*]Equipping binoculars on the map equipment screen will now have immediate effect on the parties’ sight range
[*]Fixed an issue with the Stasis Power Core cutscene
[*]Fixed an issue in Stasis for family members forgetting they were dead when returning from a lost expedition
[*]Fixed an issue where the player could click the radio icon when there is another panel on the stack
[*]Items that are crafted but cannot to be added to inventory are now added to item bin
[*]Fixed an issue where an expedition party would not return when a mutant lurker is present at shelter and there are no surviving members left in the shelter
[*]Players cannot deconstruct shelter storage if it would result in item loss to stop them from losing items
[*]Fixed several issues with the missing family member quest
[*]Bug fix for expedition set up running out of grid space for food, meats and water
[*]Fixed an issue where NPC’s are assigned the same trait
[*]Fixed an issue where characters could become stuck when leaving the shelter
[*]Missing family member quest will no longer spawn when scanning on the radio when no family members are missing
[*]Players are no longer be able to start an encounter with a mutant by the radio and then start a second one on the surface during the transition period between encounters
[*]Minor localisation fixes to items
[*]Fixed an issue where the dog was showing as having ammo on first turn during combat
[*]Fixed an issue with the Boss cutscene in Surrounded
[*]Fixed an issue where dead characters would be able to enter shelter combat
[*]Small text changes throughout the game
[*]Fixed an issue where parties would become stuck if they tried to start a quest that had been removed.
[*]Fixed an issue where laser weapons where showing up with useable combat items
[/list]
We hope these fixes and tweaks make your life in the apocalyptic ruins of Earth that little bit more comfortable.
Happy scavenging!
[h1]Steam Week Long Deal – 75% off![/h1]
If you’re reading these patch notes and are yet to move into your own family sized apocalyptic bunker, there’s never been a better time as Sheltered is currently 75% off until 22nd July.
https://store.steampowered.com/app/356040/Sheltered/