Sheltered is a deep and emotional survival management game. You take on the role of protecting four family members who, after a global apocalypse, have found their way to a deserted shelter.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9585530/42439ff97f11236fce73ec740120205f6372fde0.jpg[/img]
Hello Survivors,
Thank you to everyone who has been playing and sharing their feedback with us in regards to the Sheltered: Stasis Beta!
The team have been working hard taking on board your feedback. This has enabled us to identify and remove various bugs, as well as add some quality of life tweaks.
The full patch notes can be found below:
[h1]Stasis[/h1]
[list]
[*]Fix for items going missing at labs if the player leaves anything behind and returns at a later date.
[*]Fix for completed laboratory quests re spawning when save loading a game.
[*]Fix for callers missing localisation when a party is defeated using the auto resolve option.
[*]Fix for the cryo chamber images all changing to the silhouette of a child when starting a new save, exiting and then starting another new save for stasis.
[*]Added a new colour (blue) blinking light to the hazmat suit bay to show it is recharging. The red blinking light is now for repairing
[*]Fixed a bug with the hazmat suit upgrades where it would not recharge the suit when the upgrade had been applied
[*]Fixed a bug where it was possible the recharge of a hazmat suit would get stuck (After save/load)
[/list]
[h1]Survival[/h1]
[list]
[*]Fix for missing child quest locking the game up when finding the child.
[*]Fix for gas masks not showing up on character sprites during encounters (if equipped).
[*]Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
[*]Fix for crash sites re-spawning at the same location when completed.
[/list]
[h1]Both[/h1]
[*]Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
[*]Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
[*]Fabricator panel controller support fixed, scrolling and general navigation.
[*]Hidden items should now work as expected when using a controller.
[*]Journal/ Family status panel full controller support added.
[*]Updated the planter’s hover-over text to have “plant condition” & “soil condition”
[*]Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
[*]Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it
[*]Fixed localisation of Rusty Nail item
[/list]
The Beta isn't over yet, so your continued feedback is greatly appreciated.
Good luck escaping Earth!