In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
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The September update is here, bringing with it the Legendary Rank system which includes some new abilities, a rework of the blessing system and much more.
[h1]New features and improvements[/h1][list]
[*] Legendary Ranks added[/list]
Once you reach maximum level, keep earning XP in order to increase your legendary rank. This menu is accessible from your character sheet by selecting “Legendary Rank” at the bottom of the screen.[list]
[*] Blessing System Update[/list]
The blessing system is now deeper, identical for all characters, and you see the result of the craft prior to validation.
[b]Please Note:[/b] You are going to need a lot of fragments! Keep in mind that more fragments drop when you use “Bloodlust” on enemies. Do not forget you can swap fragments at the Collector’s guild.
[list][*] Improved the God Skill Tree ergonomics[/list]
You can now click any node on the tree and unlock the whole tree up to this node if you have enough favor points. You can cancel one or multiple nodes the same way. This will let you test multiple combinations.
[list][*] Added a new heroic set as T4 (red) and T5 (green) for each character.[/list]
[h1]Season Pass Content[/h1][list]
[*] Additional God Skill Tree[/list]
Each character will receive an additional god skill tree with new nodes, passive and active abilities. It’s possible to invest points across both skill trees to customize a build that works for you as a player.
[h1]All Characters[/h1][list]
[*] Added a new statistic "damage over time" (DOT). All damage over time abilities are now linked to this specific statistic and not raw damage.
[*] Reworked the balance between energy gain and damage from skills that generate energy.[/list]
[b]Empire Soldier[/b][list]
[*] The "Taunt" skill improved by the "Meteoric Iron" armor set now has the correct damage set for enemies.
[*] “Defense stance” skill has been balanced.[/list]
[b]Dwarf Slayer[/b][list]
[*] The rage bonus granted with "Eternal Grudge” has been increased from 2 seconds to 3 seconds.
[*] "Call of the Oath" has been modified so it does not generate a 5 stack of rage as it used to.
[*] The aura granted with the "Grimnir’s tatoos" set has been decreased, damage decreased, bonus damage linked to your % of life lost increased, flaming visual effect removed.
[*] “Avenging charge” damage decreased.
[*] Added a damage bonus for allies when using the improved version of “Call of Oath”.
[*] Changed the bonus granted from the "Last Song" set: it now improves the "Deep gashes" passive skill.
[*] Fixed the “Strike of the Anvil” skill bonuses (Mastered version), these now apply correctly. [/list]
[b]Wood Elf[/b][list]
[*] Fixed the hitbox of “Elven Shot” so smaller enemies can be hit better and increased range of action when using the “Mastered” version of the skill.
[*] Fixed the distance at which Dryads appear when using “Call of the spirits".
[*] “Tactical retreat” has been balanced.
[*] “Lone hunter” has been balanced.[/list]
[h1]Gameplay[/h1][list]
[*] DOT no longer kills players when they remove more than 5% of total health at once.
[*] DOT do less damage in very high difficulty levels.
[*] Removed controller vibration on skills that inflict DOT.[/list]
[h1]Gear[/h1][list]
[*] Critical damage stats added to amulets.
[*] Bonuses adjusted for “The impatient One” and “Heart-Seeker” Slayer axes.[/list]
[h1]Enemies[/h1][list]
[*] Enemies’ attack speed rebalanced
[*] Enemies’ health and damage have been adjusted based on difficulty level.
[*] Changed enemy patterns:[list]
[*]New skills added to multiple enemies depending on their Chaos faction.[list]
[*]Khorne
Range cultists, cultist leaders, Bloodletters, Bloodcrushers, Chaos Spawns, Giant Chaos Spawns, Jabberslythes and Mutaliths now have a probability to earn a damage and defense bonus when their health is low.
[*]Nurgle
Nurglings, Cultists, range Cultists and summoners now have a probability to move away from the player when their life is low.
[*]Slaneesh
Cultists, range Cultists and summoners now briefly move away from the player when they are hurt.
For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn have their attack speed increased when their life is low.
For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn are immune to crowd control when their life is low.
[*]Tzeentch
Cultists, range Cultists, Blue Horrors and Pink Horrors now briefly move away from the player when they are hurt.[/list][/list]
[*] Giant Chaos Spawn do normal damages in close-quarter combat.
[*] Great Unclean One: damage done by the rock fall has been decreased.
[*] Decreased the overall number of heralds in Act 3 (in all game modes).[/list]
[h1]Misc[/h1][list]
[*] “Elite” enemies have a higher green loot drop rate (T5 gear).
[*] Boss have a lower red loot drop rate (T4 gear).
[*] Creatures summoned by enemies do not give XP or loot anymore.
[*] Fixed some skill and gear tooltips.
[*] Fixed some issues in the Japanese translation of the in-game texts.
[*] Fixed some collision bugs with the props.[/list]