In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
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[h3]Tomb Kings[/h3][list][*] Tomb King Content is now live![list][*] New Story Added
[*] New passive skills added
[*] New matchmaking filters added
[*] Tomb Kings added to Relic Hunting mode (for TK owners)[/list][/list]
The Tomb Kings DLC is out now available! We’ve wrote a [url=https://steamcommunity.com/app/774241]detailed post about this one[/url], but the TL:DR is that Magnus Edition and Season Pass owners can already access the content, or it can be purchased separately.
[h3]Quality of Life[/h3][list][*] Option to display a large map has been added
[*] New Icons have been added to the mini map (teleportation stones, chests, red + green loot, etc.)
[*] Game automatically pauses when a controller is disconnected
[*] Enemy name has been added above the life-bar of semi bosses
[*] Cursor size can be changed in the Graphical Options menu
[*] The mouse cursor changes when interactions are possible
[*] The archetype video is only played the first time a character is used
[*] New tutorial added for using presets
[*] Walk + Run speed has been adjusted for quest NPCs
[*] Gateway selection zone has been increased
[*] Icon has been changed for “Talisman of the Predator”
[*] It’s now possible to switch between builds while surrounded by enemies, or just after receiving damage[/list]
[h3]Balance[/h3][list][*] Characters no longer flash white when under the effect of a DoT spell
[*] Invoking enemies are now invulnerable during their invocation animation
[*] Nuln’s Relic Hunting now requires more enemies to be killed for completion
[*] Bosses now give more God Fragments
[*] Relic Hunting chests now give more loot and more God Fragments
[*] The last level of the Collector’s Guild (Loopable) gives less Link Fragments (20, down from 100)
[*] Enemies can now resist attraction/repulsion effects when the actions are chained
[*] Heroic Jewels trigger effects have been adjusted for critical hits, only direct skills are taken into account (passives, status, counter-attack etc. no longer trigger this effect)
[*] Keeper of Secrets: Damage decreased and life pillars decreased
[*] High difficulty bosses now deal increased damage
[*] Tzeentch relic hunting modifiers have been adjusted, tornadoes damage and knockback distance has been reduced[/list]
[h3]Vollen Balance[/h3][list][*] Benediction of Sigmar: Duration increased to 18s for each rank (from 16), energy regen reduced to 2 (from 3) for rank 2, and the damage bonus has been increased to 40% for rank 3 (from 30%)
[*] Bastion of Sigmar: Stun probability increased to 100% for all ranks
[*] Herald of Sigmar: Armor reduction for enemies has been increased to 30% (from 25), duration increased to 10s (from 5) for all ranks
[*] Blade of Vengeance: Damaged halved, but number of charges doubled
[*] “Magnus’ Gift” Hammer: Dot increased, enemies affected have a reduced healing potency. Damage increase depending on effected enemies has been removed.[/list]
[h3]Elontir Balance[/h3][list][*] Arcane Manifestation: Cooldown reduced to 45 seconds (from 55), damage reduced, explosion range reduced
[*] Walk Between Worlds: Teleport range increase to 10m (from 8m)
[*] Living Magic (Passive): Damage reduced
[*] Spiritual Prison: Cooldown decreased to 35s (from 40)[/list]
[h3]Elessa Balance[/h3][list][*] Summon health pools increased
[*] Wild Incarnation: Summon damage increased, cooldown reduced
[*] “Eternity Armor” set: Bonus increased to 400% (from 200%), however the effect now triggers on enemies with high life values (previously poisoned enemies)
[*] “Symbiosis” Bow: Damage bonus decreased to 150% (from 200%). Traps now have a bleed effect when this bow is equipped[/list]
[h3]Bragi Balance[/h3][list][*] Laceration: Attack speed and health cost increased, range decreased
[*] Scythe: Attack speed and range increased[/list]
[h3]Bug Fixes[/h3][list][*] Fixed a bug where the Nurglings could be made invulnerable during the Great Unclean One boss fight
[*] Fixed an issue where some raids would fail in multiplayer
[*] Fixed the tooltip for “Scourge of Pestilence – Mastered”
[*] Fixed a bug that could result in the character appearing in the wrong place after a Boss Rush
[*] Fixed some issues with Russian localization
[*] Fixed some issues with Polish localization[/list]