Tomb King DLC - Patch Notes

Warhammer: Chaosbane

In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four players in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.

[img]{STEAM_CLAN_IMAGE}/33961441/7e149e791a231e349cf96f760dc83ad7afa466e0.jpg[/img] [h3]Tomb Kings[/h3][list][*] Tomb King Content is now live![list][*] New Story Added [*] New passive skills added [*] New matchmaking filters added [*] Tomb Kings added to Relic Hunting mode (for TK owners)[/list][/list] The Tomb Kings DLC is out now available! We’ve wrote a [url=https://steamcommunity.com/app/774241]detailed post about this one[/url], but the TL:DR is that Magnus Edition and Season Pass owners can already access the content, or it can be purchased separately. [h3]Quality of Life[/h3][list][*] Option to display a large map has been added [*] New Icons have been added to the mini map (teleportation stones, chests, red + green loot, etc.) [*] Game automatically pauses when a controller is disconnected [*] Enemy name has been added above the life-bar of semi bosses [*] Cursor size can be changed in the Graphical Options menu [*] The mouse cursor changes when interactions are possible [*] The archetype video is only played the first time a character is used [*] New tutorial added for using presets [*] Walk + Run speed has been adjusted for quest NPCs [*] Gateway selection zone has been increased [*] Icon has been changed for “Talisman of the Predator” [*] It’s now possible to switch between builds while surrounded by enemies, or just after receiving damage[/list] [h3]Balance[/h3][list][*] Characters no longer flash white when under the effect of a DoT spell [*] Invoking enemies are now invulnerable during their invocation animation [*] Nuln’s Relic Hunting now requires more enemies to be killed for completion [*] Bosses now give more God Fragments [*] Relic Hunting chests now give more loot and more God Fragments [*] The last level of the Collector’s Guild (Loopable) gives less Link Fragments (20, down from 100) [*] Enemies can now resist attraction/repulsion effects when the actions are chained [*] Heroic Jewels trigger effects have been adjusted for critical hits, only direct skills are taken into account (passives, status, counter-attack etc. no longer trigger this effect) [*] Keeper of Secrets: Damage decreased and life pillars decreased [*] High difficulty bosses now deal increased damage [*] Tzeentch relic hunting modifiers have been adjusted, tornadoes damage and knockback distance has been reduced[/list] [h3]Vollen Balance[/h3][list][*] Benediction of Sigmar: Duration increased to 18s for each rank (from 16), energy regen reduced to 2 (from 3) for rank 2, and the damage bonus has been increased to 40% for rank 3 (from 30%) [*] Bastion of Sigmar: Stun probability increased to 100% for all ranks [*] Herald of Sigmar: Armor reduction for enemies has been increased to 30% (from 25), duration increased to 10s (from 5) for all ranks [*] Blade of Vengeance: Damaged halved, but number of charges doubled [*] “Magnus’ Gift” Hammer: Dot increased, enemies affected have a reduced healing potency. Damage increase depending on effected enemies has been removed.[/list] [h3]Elontir Balance[/h3][list][*] Arcane Manifestation: Cooldown reduced to 45 seconds (from 55), damage reduced, explosion range reduced [*] Walk Between Worlds: Teleport range increase to 10m (from 8m) [*] Living Magic (Passive): Damage reduced [*] Spiritual Prison: Cooldown decreased to 35s (from 40)[/list] [h3]Elessa Balance[/h3][list][*] Summon health pools increased [*] Wild Incarnation: Summon damage increased, cooldown reduced [*] “Eternity Armor” set: Bonus increased to 400% (from 200%), however the effect now triggers on enemies with high life values (previously poisoned enemies) [*] “Symbiosis” Bow: Damage bonus decreased to 150% (from 200%). Traps now have a bleed effect when this bow is equipped[/list] [h3]Bragi Balance[/h3][list][*] Laceration: Attack speed and health cost increased, range decreased [*] Scythe: Attack speed and range increased[/list] [h3]Bug Fixes[/h3][list][*] Fixed a bug where the Nurglings could be made invulnerable during the Great Unclean One boss fight [*] Fixed an issue where some raids would fail in multiplayer [*] Fixed the tooltip for “Scourge of Pestilence – Mastered” [*] Fixed a bug that could result in the character appearing in the wrong place after a Boss Rush [*] Fixed some issues with Russian localization [*] Fixed some issues with Polish localization[/list]