[i]These Patch Notes are a continuation of Part 1 and Part 2[/i]
[u][b]Characters[/b][/u]
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
[b]Stripe[/b]
[i] General[/i]
[list]
[*] + Ground movement speed increased to 2350 from 2250
[*] - Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground
[/list]
[i] Air/Ground Neutral Attack[/i]
[list]
[*] - Start-up window increased 1 frame
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Stripe
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Up Attack 2[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Down Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Special[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air Side Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Up Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Side Special[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air/Ground Down Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[b]Superman[/b]
[i] Ground Dash Attack[/i]
[list]
[*] + On-hit cancel window advanced 2 frames
[*] ~ Knockback angle made more diagonal
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[/list]
[i] Ground Side Attack 4[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[*] ~ Knockback angle made more horizontal
[/list]
[i] Ground Down Attack[/i]
[list]
[*] + Uncharged knockback increased to 1350 from 1250
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[*] ~ Knockback angle made more horizontal
[/list]
[i] Air Neutral Attack[/i]
[list]
[*] - Final hit knockback reduced to 1400 from 1500
[*] - Hitbox size reduced so the attack is less likely to hit behind Superman
[*] + Now maintains more momentum during attack start-up
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Side Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[*] - On-hit cancel window delayed 4 frames
[/list]
[i] Air/Ground Neutral Special[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Ground Up Special[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Down Special[/i]
[list]
[*] + Head hitbox start-up window reduced 4 frames
[*] + Head hitbox active duration increased 6 frames
[*] - Head hitbox size reduced so the attack is less likely to hit behind Superman
[*] + On-hit cancel window advanced 3 frames
[*] - On-whiff cancel window delayed 7 frames
[*] ~ Laser explosion hitbox size adjusted to better match visuals
[/list]
[i] Aerial Down Special[/i]
[list]
[*] ~ Head Hitbox position adjusted to better match visuals
[/list]
[b]Taz[/b]
[i] Ground Down Attack[/i]
[list]
[*] + Knockback increased to 1450 from 1200
[*] ~ Knockback angle made more horizontal
[*] + On-hit cancel window advanced 2 frames
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air Neutral Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Side Attack[/i]
[list]
[*] + Repeat-move lockout reduced to 12 frames from 15 frames
[/list]
[i] Air Up Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Down Attack[/i]
[list]
[*] + First hit hitbox active duration increased 1 frame
[*] + On-hit cancel window advanced 7 frames
[*] + Now allows fast fall during attack start-up
[/list]
[i] Air/Ground Neutral Special[/i]
[list]
[*] - On-hit weakened debuff removed
[/list]
[i] Air/Ground Side Special[/i]
[list]
[*] - On-whiff cancel window delayed 12 frames
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air/Ground Down Special[/i]
[list]
[*] + On-hit branch window advanced 2 frames
[*] ~ Now limits fall speed during attack recovery
[/list]
[b]The Joker[/b]
[i]General[/i]
[list]
[*] + Ground movement speed increased to 2120 from 2040
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Up Attack[/i]
[list]
[*] - Start-up window increased 1 frame
[*] - Hitbox active duration reduced 1 frame
[/list]
[i] Air Neutral Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Side Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Neutral Special[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Side Special[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Ground Up Special; Air version unchanged[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[b]The Powerpuff Girls[/b]
[i]General[/i]
[list]
[*] + Allies now gain a speed buff while Bubbles is the active leader
[*] + Allies now gain a knockback buff while Buttercup is the active leader
[*] ~ The Powerpuff Girls size reduced 13%
[*] * Fixed an issue where certain attacks were not properly triggering controller rumble
[/list]
[i] Air Neutral Attack[/i]
[list]
[*] - Knockback reduced to 1850 from 2800
[*] + Knockback scaling increased to 18 from 0
[*] ~ Knockback angle made more vertical
[*] ~ Now limits fall speed during attack recovery
[*] - Now maintains less momentum during attack start-up
[*] - On-hit cancel window delayed 8 frames
[/list]
[i] Air Side Attack[/i]
[list]
[*] + Now maintains more momentum during attack start-up
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Up Attack[/i]
[list]
[*] + On-hit cancel window into Air/Ground Up Special advanced 8 frames
[*] + On-whiff cancel window advanced 5 frames
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Down Attack[/i]
[list]
[*] - Repeat-move lockout increased to 25 frames from 16 frames
[/list]
[i] Ground Neutral Special; Air version unchanged[/i]
[list]
[*] + Buttercup attack knockback increased to 2200 from 1950
[*] ~ Buttercup attack knockback angle made more horizontal
[*] + Blossom attack final hit knockback increased to 1400 from 1200
[*] + Blossom attack final hit knockback scaling increased to 22 from 12
[*] - Blossom attack on-hit ice debuff reduced to 4 stacks from 5
[/list]
[i] Ground Side Special[/i]
[list]
[*] + Buttercup throw knockback scaling increased to 15 from 6
[*] + Bubbles throw knockback scaling increased to 26 from 13
[*] ~ Bubbles throw knockback angle made more diagonal towards the other girls
[*] + On-hit cancel window advanced 5 frames
[*] + Start-up window before charge reduced 5 frames
[/list]
[i] Ground Down Special[/i]
[list]
[*] + On-hit cancel window advanced 6 frames
[/list]
[i] Air Side Special[/i]
[list]
[*] + Knockback scaling increased to 20 from 18
[*] + Bubbles leader dash hitbox knockback increased to 3000 from 2400
[*] + Buttercup leader dash hitbox knockback increased to 2450 from 2400
[*] ~ Buttercup leader dash hitbox knockback angle made more vertical
[*] - Hitstun reduced
[*] - On-hit cancel window delayed 6 frames
[/list]
[i] Air Down Special[/i]
[list]
[*] - Knockback reduced to 1800 from 2000
[*] + Knockback scaling increased to 24 from 19
[*] ~ Knockback angle made more vertical
[*] + On-hit cancel window advanced 17 frames
[/list]
[i] “Rainbow Dash” Perk[/i]
[list]
[*] - Knockback reduced to 2000 from 2600
[*] - Hitstun reduced
[*] ~ Knockback angle made more downwards
[*] - Knockback influence multiplier increased to 1.25 from 1.0
[/list]
[b]Tom & Jerry[/b]
[i] General[/i]
[list]
[*] + Ground movement speed increased to 2175 from 2125
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Attack 4[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air Side Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Down Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Down Special[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air Side Special[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[b]Velma[/b]
[i] General[/i]
[list]
[*] + Ground movement speed increased to 2065 from 2050
[/list]
[i] Ground Side Attack 1[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Air Side Attack[/i]
[list]
[*] ~ Now limits fall speed during attack recovery
[/list]
[i] Air Down Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Down Special (Mystery Machine)[/i]
[list]
[*] * Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine
[/list]
[i] Air Side Special[/i]
[list]
[*] + On-hit cancel window advanced 1 frame
[*] + Now maintains more momentum during attack
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[b]Wonder Woman[/b]
[i] Ground Side Attack 1[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
[/list]
[i] Ground Side Attack 2[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
[/list]
[i] Air Side Attack[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
[/list]
[i] Air Up Attack[/i]
[list]
[*] ~ Hitbox size adjusted to better match visuals
[/list]
[i] Ground Side Special[/i]
[list]
[*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman
[/list]