Season 4 1.4.0 Patch Notes Part 3

[i]These Patch Notes are a continuation of Part 1 and Part 2[/i] [u][b]Characters[/b][/u] Legend: + = Buff - = Nerf ~ = Change * = Bugfix Note: Attacks callouts reference default controls. [b]Stripe[/b] [i] General[/i] [list] [*] + Ground movement speed increased to 2350 from 2250 [*] - Head hurtbox size increased; will fix certain projectiles whiffing versus Stripe on the ground [/list] [i] Air/Ground Neutral Attack[/i] [list] [*] - Start-up window increased 1 frame [*] ~ Now limits fall speed during attack recovery [/list] [i] Ground Side Attack 1[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Stripe [/list] [i] Ground Side Attack 2[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Attack 3[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Up Attack 2[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Down Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Special[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air Side Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Up Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Side Special[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air/Ground Down Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [b]Superman[/b] [i] Ground Dash Attack[/i] [list] [*] + On-hit cancel window advanced 2 frames [*] ~ Knockback angle made more diagonal [/list] [i] Ground Side Attack 1[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [/list] [i] Ground Side Attack 2[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [/list] [i] Ground Side Attack 3[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [/list] [i] Ground Side Attack 4[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [*] ~ Knockback angle made more horizontal [/list] [i] Ground Down Attack[/i] [list] [*] + Uncharged knockback increased to 1350 from 1250 [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [*] ~ Knockback angle made more horizontal [/list] [i] Air Neutral Attack[/i] [list] [*] - Final hit knockback reduced to 1400 from 1500 [*] - Hitbox size reduced so the attack is less likely to hit behind Superman [*] + Now maintains more momentum during attack start-up [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Side Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [*] - On-hit cancel window delayed 4 frames [/list] [i] Air/Ground Neutral Special[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Ground Up Special[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Down Special[/i] [list] [*] + Head hitbox start-up window reduced 4 frames [*] + Head hitbox active duration increased 6 frames [*] - Head hitbox size reduced so the attack is less likely to hit behind Superman [*] + On-hit cancel window advanced 3 frames [*] - On-whiff cancel window delayed 7 frames [*] ~ Laser explosion hitbox size adjusted to better match visuals [/list] [i] Aerial Down Special[/i] [list] [*] ~ Head Hitbox position adjusted to better match visuals [/list] [b]Taz[/b] [i] Ground Down Attack[/i] [list] [*] + Knockback increased to 1450 from 1200 [*] ~ Knockback angle made more horizontal [*] + On-hit cancel window advanced 2 frames [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air Neutral Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Side Attack[/i] [list] [*] + Repeat-move lockout reduced to 12 frames from 15 frames [/list] [i] Air Up Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Down Attack[/i] [list] [*] + First hit hitbox active duration increased 1 frame [*] + On-hit cancel window advanced 7 frames [*] + Now allows fast fall during attack start-up [/list] [i] Air/Ground Neutral Special[/i] [list] [*] - On-hit weakened debuff removed [/list] [i] Air/Ground Side Special[/i] [list] [*] - On-whiff cancel window delayed 12 frames [*] ~ Now limits fall speed during attack recovery [/list] [i] Air/Ground Down Special[/i] [list] [*] + On-hit branch window advanced 2 frames [*] ~ Now limits fall speed during attack recovery [/list] [b]The Joker[/b] [i]General[/i] [list] [*] + Ground movement speed increased to 2120 from 2040 [/list] [i] Ground Side Attack 1[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Attack 3[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Up Attack[/i] [list] [*] - Start-up window increased 1 frame [*] - Hitbox active duration reduced 1 frame [/list] [i] Air Neutral Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Side Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Neutral Special[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Side Special[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Ground Up Special; Air version unchanged[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [b]The Powerpuff Girls[/b] [i]General[/i] [list] [*] + Allies now gain a speed buff while Bubbles is the active leader [*] + Allies now gain a knockback buff while Buttercup is the active leader [*] ~ The Powerpuff Girls size reduced 13% [*] * Fixed an issue where certain attacks were not properly triggering controller rumble [/list] [i] Air Neutral Attack[/i] [list] [*] - Knockback reduced to 1850 from 2800 [*] + Knockback scaling increased to 18 from 0 [*] ~ Knockback angle made more vertical [*] ~ Now limits fall speed during attack recovery [*] - Now maintains less momentum during attack start-up [*] - On-hit cancel window delayed 8 frames [/list] [i] Air Side Attack[/i] [list] [*] + Now maintains more momentum during attack start-up [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Up Attack[/i] [list] [*] + On-hit cancel window into Air/Ground Up Special advanced 8 frames [*] + On-whiff cancel window advanced 5 frames [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Down Attack[/i] [list] [*] - Repeat-move lockout increased to 25 frames from 16 frames [/list] [i] Ground Neutral Special; Air version unchanged[/i] [list] [*] + Buttercup attack knockback increased to 2200 from 1950 [*] ~ Buttercup attack knockback angle made more horizontal [*] + Blossom attack final hit knockback increased to 1400 from 1200 [*] + Blossom attack final hit knockback scaling increased to 22 from 12 [*] - Blossom attack on-hit ice debuff reduced to 4 stacks from 5 [/list] [i] Ground Side Special[/i] [list] [*] + Buttercup throw knockback scaling increased to 15 from 6 [*] + Bubbles throw knockback scaling increased to 26 from 13 [*] ~ Bubbles throw knockback angle made more diagonal towards the other girls [*] + On-hit cancel window advanced 5 frames [*] + Start-up window before charge reduced 5 frames [/list] [i] Ground Down Special[/i] [list] [*] + On-hit cancel window advanced 6 frames [/list] [i] Air Side Special[/i] [list] [*] + Knockback scaling increased to 20 from 18 [*] + Bubbles leader dash hitbox knockback increased to 3000 from 2400 [*] + Buttercup leader dash hitbox knockback increased to 2450 from 2400 [*] ~ Buttercup leader dash hitbox knockback angle made more vertical [*] - Hitstun reduced [*] - On-hit cancel window delayed 6 frames [/list] [i] Air Down Special[/i] [list] [*] - Knockback reduced to 1800 from 2000 [*] + Knockback scaling increased to 24 from 19 [*] ~ Knockback angle made more vertical [*] + On-hit cancel window advanced 17 frames [/list] [i] “Rainbow Dash” Perk[/i] [list] [*] - Knockback reduced to 2000 from 2600 [*] - Hitstun reduced [*] ~ Knockback angle made more downwards [*] - Knockback influence multiplier increased to 1.25 from 1.0 [/list] [b]Tom & Jerry[/b] [i] General[/i] [list] [*] + Ground movement speed increased to 2175 from 2125 [/list] [i] Ground Side Attack 1[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry [/list] [i] Ground Side Attack 2[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry [/list] [i] Ground Side Attack 3[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Attack 4[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air Side Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Down Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Down Special[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air Side Special[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [b]Velma[/b] [i] General[/i] [list] [*] + Ground movement speed increased to 2065 from 2050 [/list] [i] Ground Side Attack 1[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Attack 2[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Attack 3[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Air Side Attack[/i] [list] [*] ~ Now limits fall speed during attack recovery [/list] [i] Air Down Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Down Special (Mystery Machine)[/i] [list] [*] * Fixed an issue where fighters could disappear permanently after being captured by the Mystery Machine [/list] [i] Air Side Special[/i] [list] [*] + On-hit cancel window advanced 1 frame [*] + Now maintains more momentum during attack [*] ~ Hitbox size adjusted to better match visuals [/list] [b]Wonder Woman[/b] [i] Ground Side Attack 1[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman [/list] [i] Ground Side Attack 2[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman [/list] [i] Ground Side Attack 3[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman [/list] [i] Air Side Attack[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman [/list] [i] Air Up Attack[/i] [list] [*] ~ Hitbox size adjusted to better match visuals [/list] [i] Ground Side Special[/i] [list] [*] - Hitbox size reduced so the attack is less likely to hit behind Wonder Woman [/list]