[u][b]Rifts[/b][/u]
[b]Rift Updates[/b]
[list]
[*] Fixed the incorrect "Win with a Tank" mission and replaced it with "Win with a Bruiser" on node 2B in Rift 3
[/list]
[i][b]Wacky Weekend Queue[/b][/i]
[list]
[*] Fixed issues where certain characters could inadvertently switch side during the Volleyball game mode
[/list]
[u][b]Characters[/b][/u]
Legend:
+ = Buff
- = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
[b]Agent Smith[/b]
[i] Ground Side Attack 3[/i]
[list]
[*] * Fixed an issue where this attack could cause more knockback than intended
[/list]
[b]Arya[/b]
[i] Ground Side Attack 2[/i]
[list]
[*] * Fixed an issue where this attack could cause more knockback than intended
[/list]
[b]Banana Guard[/b]
[i] Ground Up Attack[/i]
[list]
[*] * Fixed an issue allowing Banana Guard to cancel this attack much earlier than intended
[/list]
[b]Beetlejuice[/b]
[i] Ground Side Attack 3[/i]
[list]
[*] * Fixed an issue where this attack could cause more knockback than intended
[/list]
[b]Bugs Bunny[/b]
[i] Air/Ground Neutral Special[/i]
[list]
[*] * Fixed an issue where the Safe would occasionally inherit the attack properties of Bugs Bunny’s charge attacks
[/list]
[b]Finn[/b]
[i] Air Side Attack 1[/i]
[list]
[*] + On-whiff cancel window into Air Side Attack 2 advanced 6 frames
[*] - On-whiff cancel window into attacks other than Air Side Attack 2 delayed 9 frames
[/list]
[b]Iron Giant[/b]
[i] Air/Ground Down Special[/i]
[list]
[*] ~ Landing hitbox size reduced to better match visuals
[/list]
[b]Jason[/b]
[i] Air Neutral Special[/i]
[list]
[*] * Fixed an issue where grab victims could be thrown with higher velocity than intended
[/list]
[b]Nubia[/b]
[i]Air/Ground Neutral Special[/i]
[list]
[*]* Fixed an issue where Nubia could fly off a platform during her ground neutral special; air version unchanged
[*]* Fixed an issue where Nubia could use this attack to pull enemies underneath terrain
[/list]
[i]Air/Ground Up Special[/i]
[list]
[*]* Fixed an issue where the ground up special did not consume an air special use; air version unchanged
[/list]
[b]Rick[/b]
[i] Air Side Attack[/i]
[list]
[*] - On-whiff cancel window into Air/Ground Cooldown Side Special delayed 9 frames; non-cooldown side special cancel window unchanged
[/list]
[b]Shaggy[/b]
[i] Ground Side Attack 3[/i]
[list]
[*] * Fixed an issue where this attack could cause more knockback than intended
[/list]
[i] Air Down Special[/i]
[list]
[*] * Fixed an issue where fighters could get stuck to Shaggy during his grab attack
[/list]
[i] Air Down Special (Sandwich)[/i]
[list]
[*] * Fixed an issue where a sandwich item would occasionally inherit the attack properties of a Rage mode super sandwich
[/list]
[i] Rage Air/Ground Side Special[/i]
[list]
[*] * Fixed an issue where the on-hit weakened debuff was not properly removed on the ground side special
[/list]
[i] Rage Air Down Special[/i]
[list]
[*] * Fixed an issue where fighters could get stuck to Shaggy during his grab attack
[/list]
[b]Superman[/b]
[i] General[/i]
[list]
[*] * Fixed an issue where Superman would occasionally load with incorrect textures in the game menus
[/list]
[b]The Joker[/b]
[i] Air Neutral Special[/i]
[list]
[*] * Fixed an issue that allowed The Joker to float in the air more than intended
[/list]
[b]The Powerpuff Girls[/b]
[i] Ground Side Attack 1[/i]
[list]
[*] * Fixed an issue where The Powerpuff Girls would dodge the wrong direction when buffering a dodge after this attack
[/list]
[i] Ground Side Attack 3[/i]
[list]
[*] * Fixed an issue where this attack could cause more knockback than intended
[/list]