Season 3 1.3.4 Hotfix Patch Notes

[u][b]Rifts[/b][/u] [b]Rift Updates[/b] [list] [*] Fixed the incorrect "Win with a Tank" mission and replaced it with "Win with a Bruiser" on node 2B in Rift 3 [/list] [i][b]Wacky Weekend Queue[/b][/i] [list] [*] Fixed issues where certain characters could inadvertently switch side during the Volleyball game mode [/list] [u][b]Characters[/b][/u] Legend: + = Buff - = Nerf ~ = Change * = Bugfix Note: Attacks callouts reference default controls. [b]Agent Smith[/b] [i] Ground Side Attack 3[/i] [list] [*] * Fixed an issue where this attack could cause more knockback than intended [/list] [b]Arya[/b] [i] Ground Side Attack 2[/i] [list] [*] * Fixed an issue where this attack could cause more knockback than intended [/list] [b]Banana Guard[/b] [i] Ground Up Attack[/i] [list] [*] * Fixed an issue allowing Banana Guard to cancel this attack much earlier than intended [/list] [b]Beetlejuice[/b] [i] Ground Side Attack 3[/i] [list] [*] * Fixed an issue where this attack could cause more knockback than intended [/list] [b]Bugs Bunny[/b] [i] Air/Ground Neutral Special[/i] [list] [*] * Fixed an issue where the Safe would occasionally inherit the attack properties of Bugs Bunny’s charge attacks [/list] [b]Finn[/b] [i] Air Side Attack 1[/i] [list] [*] + On-whiff cancel window into Air Side Attack 2 advanced 6 frames [*] - On-whiff cancel window into attacks other than Air Side Attack 2 delayed 9 frames [/list] [b]Iron Giant[/b] [i] Air/Ground Down Special[/i] [list] [*] ~ Landing hitbox size reduced to better match visuals [/list] [b]Jason[/b] [i] Air Neutral Special[/i] [list] [*] * Fixed an issue where grab victims could be thrown with higher velocity than intended [/list] [b]Nubia[/b] [i]Air/Ground Neutral Special[/i] [list] [*]* Fixed an issue where Nubia could fly off a platform during her ground neutral special; air version unchanged [*]* Fixed an issue where Nubia could use this attack to pull enemies underneath terrain [/list] [i]Air/Ground Up Special[/i] [list] [*]* Fixed an issue where the ground up special did not consume an air special use; air version unchanged [/list] [b]Rick[/b] [i] Air Side Attack[/i] [list] [*] - On-whiff cancel window into Air/Ground Cooldown Side Special delayed 9 frames; non-cooldown side special cancel window unchanged [/list] [b]Shaggy[/b] [i] Ground Side Attack 3[/i] [list] [*] * Fixed an issue where this attack could cause more knockback than intended [/list] [i] Air Down Special[/i] [list] [*] * Fixed an issue where fighters could get stuck to Shaggy during his grab attack [/list] [i] Air Down Special (Sandwich)[/i] [list] [*] * Fixed an issue where a sandwich item would occasionally inherit the attack properties of a Rage mode super sandwich [/list] [i] Rage Air/Ground Side Special[/i] [list] [*] * Fixed an issue where the on-hit weakened debuff was not properly removed on the ground side special [/list] [i] Rage Air Down Special[/i] [list] [*] * Fixed an issue where fighters could get stuck to Shaggy during his grab attack [/list] [b]Superman[/b] [i] General[/i] [list] [*] * Fixed an issue where Superman would occasionally load with incorrect textures in the game menus [/list] [b]The Joker[/b] [i] Air Neutral Special[/i] [list] [*] * Fixed an issue that allowed The Joker to float in the air more than intended [/list] [b]The Powerpuff Girls[/b] [i] Ground Side Attack 1[/i] [list] [*] * Fixed an issue where The Powerpuff Girls would dodge the wrong direction when buffering a dodge after this attack [/list] [i] Ground Side Attack 3[/i] [list] [*] * Fixed an issue where this attack could cause more knockback than intended [/list]