Season 11 Patch and Wipe

ATLAS

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Ahoy Pathfinders! A new season is soon to be here! We have new server layouts, a Winter Holiday to celebrate, some items to improve taming and tame storage, and a long list of bug fixes. With the changes to the servers, we are expecting an extended downtime to get everything up and running. [b]Official servers are expected to go down Wednesday November 30th around 7AM PST and should be back up around 7PM PST. [/b] There were some questions regarding the status of the Season 10 Roadmap previously posted [url=https://steamcommunity.com/app/834910/eventcomments/3492004456593963846/]here[/url]. Since we were not originally anticipating the current season ending so soon, not everything on the roadmap was able to be completed. The information in that roadmap is still relevant, it will just be extended into the new season. You can still expect to see those trading system upgrades, factions, modular ship improvements, and singleplayer maps. [h1]Released Patch Notes[/h1] [i]v.554.3[/i] [h2]New Content[/h2] [h3]New Servers / World Maps[/h3] As mentioned in our previous announcement, there are some changes coming to the size, count, and layout of our official servers this season. There will be one 6x6 PvE server and ten 3x3 sized PvP servers. [b]Layout Variants: [/b]For the PvP servers, players will have access to 3 different map layouts. [list] [*] Variant 1: Mostly temperate [*] Variant 2: All Equatorial and Tropical [*] Variant 3: All Equatorial and Tropical [/list] [b]List of Official Servers:[/b] [list] [*] [Global][PvE] Kraken’s Grasp [*] [EU][PvP] The Shark’s Frenzy (Variant 1) [*] [EU][PvP] Typhoon Lagoon (Variant 2) [*] [EU][PvP] Crimson Tides (Variant 3) [*] [NA][PvP] Cobra’s Strike (Variant 1) [*] [NA}[PvP] Red Beard’s Revenge (Variant 1) [*] [NA][PvP] Royale Reef (Variant 2) [*] [NA][PvP] Greedy Gulf (Variant 2) [*] [NA][PvP] Ivory Shores (Variant 3) [*] [NA][PvP] Seagull’s Beak (Variant 3) [*] [NA][PvP] Stingray Bay (Variant 3) [/list] [b]Gameplay Changes for the PvE Server:[/b] [list] [*] 6x6 size [*] Quest content is available [*] All grids are unclaimable lawless [*] There are no regions or portals [*] No Maw Waters Regions [/list] [b]Gameplay Changes for PvP Servers:[/b] [list] [*] 3x3 size (10 total) [*] There will be a mixture of NA and EU Servers [*] Quest content will not be available [*] Mixture of Island Claim, Claimable Lawless and Unclaimable Lawless grids [*] There are no regions or portals [*] No Maw Waters Regions [*] Boosted Rates* [/list] * The season will start out with PvE and PvP servers having the same server rates (2x normal and 4x boosted on weekends), then will later transition into PvP servers having higher rates than PvE. [h3]Winter Event[/h3] [img]{STEAM_CLAN_IMAGE}/34060001/264557960c72c0d6e269af7c5e0a2d7bf6abc3db.png[/img] Winter has arrived in Atlas, so cozy up next to a warm fire and enjoy the jolly times ahead during this limited time event! Winter themed items can be obtained from Holiday Vendors found on Freeport islands: [list] [*] Gold Turkey Statue: (50g) a placeable cosmetic structure. [*] Cooked Turkey Decoration: (50g) a placeable cosmetic structure. [*] New! Cooked Turkey Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. [*] Top Hat: (200 Gold) a cosmetic skin for helmets. [*] Santa Hat: (200 Gold) a cosmetic skin for helmets. [*] Christmas Tree: (100g) a placeable structure that produces a random gift every 24 hours! [*] Festive Lights: (100g) a placeable decoration that can be hung on walls. [*] Holiday Gift: (100g) a festive variant of the Small Storage Box. [*] Sleigh: (100g) a festive variant of the Wooden Chair. [*] Snowman: (100g) a placeable cosmetic structure. [*] Stocking: (100g) a decoration that can be hung on walls. Produces one Coal every five minutes. [*] Wreath: (100g) a placeable decoration that can be hung on walls. [*] New! Snowball Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls. [*] New! Sleigh Saddle: (2000g) a saddle that can be equipped on horses, bears, and cows. [/list] [h3]Barn[/h3] [img]{STEAM_CLAN_IMAGE}/34060001/4826d1eb6d32cfabe47d7e6c31cdfb31ef4ea924.png[/img] The Barn is a structure used to store up to 255 tames. Tames in the Barn will not reproduce or require food. [b]Crafting:[/b] Can be crafted in the Smithy after learning the Beastmastery 2 skill [list] [*] 240 stone [*] 40 flint [*] 80 hide [*] 120 wood [*] 40 fibers [*] 50 metal [*] 90 keratinoid [/list] [h3]Bait Station[/h3] [img]{STEAM_CLAN_IMAGE}/34060001/ca70ebd41d68a2d61608626f98eaeb809bf6c005.png[/img] The Bait Station is a small structure used to lure and bait nearby creatures with their preferred food. The Bait Station can be picked back up and reused as long as the inventory has been emptied. [b]Activation:[/b] To activate the Bait Station, a Toxic Compound needs to be added as a fuel. Each of the different fuels will provide a different effect to the bait that creatures consume. Creatures will only be lured to the Bait Station if their preferred food is inside the Bait Station inventory. [u]Toxic Flora:[/u] [list] [*] Will pacify creatures to allow easy passive taming. [*] Wild tameable creatures only. [*] Max baited at a time: 1 [*] The tame will continue to be affected and consume bait from the Bait Station until one of the following occurs: the Bait Station is deactivated, the creature is successfully tamed, the creature is damaged, or the Bait Station runs out of food. [/list] [u]Toxic Sludge:[/u] [list] [*] Will slow the movement speed of creatures. [*] Wild and tamed creatures (tamed on PvP servers only). [*] Will not bait tames owned by the company who placed the Bait Station (or their allies). [*] Max baited at a time: 5 [*] Time the effects last depends on the bait potency set on the Bait Station. [/list] [u]Venom:[/u] [list] [*] Will add a bleed effect (5% health over 10 seconds) [*] PvP servers only: Will cause aggression on affected tames. Naturally non-aggressive tames will only target players and tamed creatures owned by enemy companies. [*] Wild and tamed creatures (tamed on PvP servers only). [*] Will not bait tames owned by the company who placed the Bait Station (or their allies). [*] Max baited at a time: 5 [*] Time the effects last depends on the bait potency set on the Bait Station. [/list] [b]Bait Potency:[/b] Players will have the option of increasing the time a creature is baited by changing the bait potency from the Bait Station’s radial menu. Tames will consume more food when the potency is higher. [list] [*] 1 food: 10 seconds (default) [*] 2 food: 12 seconds [*] 3 food: 14 seconds [*] 4 food: 16 seconds [*] 5 food: 18 seconds [*] 6 food: 20 seconds [/list] [b]Crafting:[/b] Can be crafted in the Smithy after learning the Beastmastery 2 skill. [list] [*] 40 thatch [*] 10 metal [*] 50 wood [*] 35 fiber [/list] [h3]Cow Carts[/h3] [img]{STEAM_CLAN_IMAGE}/34060001/48744d3f004f7d287f8035a69cef21bff7a2b096.png[/img] Cows (and Bulls) are finally able to pull carts, carriages and sleighs! While Horses may be faster and Bears tougher, nothing compares to a Cow when it comes to beasts of burden. Storage Carts (carts and sleighs) pulled by Cows have an increased bonus to weight reduction, allowing players to haul even heavier loads of goods. [h2]Bug Fixes[/h2] [list] [*] Fixed instance of being able to select “Join with New Character” when selecting a new home server while in-game. [*] Fixed an issue with bad grammar in the “Join with New Character” message warning. [*] Fixed some instances of text overflow in the pathfinder creator. [*] Fixed some instances of spelling mistakes. [*] Fixed a minor text issue with enemy crewmates. [*] Fixed an issue where ceiling tiles were not placeable after placing a Sea Dock on the FOB. [*] Fixed an issue with the Sea Dock door and stair alignment. [*] Fixed an issue where the FOB decay timer is reset when rendered. [*] Fixed an issue where floors placed on FOB only had 5000 health. [*] Fixed an issue with some structure snap points on the FOB. [*] Fixed an issue where the damaged bark texture ended up being projected on the player. [*] Fixed an issue with invisible collision at the center of each grid. [*] Fixed an issue where the range of the Grave Digger and Ore Miner covered the whole island. [*] Fixed an issue of players not being able to access pin coded or unlocked autofarm structures. [*] Fixed an issue with the Farmhouse being difficult to place. [*] Fixed an issue where some structures can be installed on irregular / steep terrain on mountains. [*] Fixed an issue where the raft and dinghy showed as craftable from the Small Shipyard. [*] Fixed an issue with the Harrier being improperly positioned while being built on a basic shipyard. [*] Fixed an issue with being able to consume toxic sludge. [*] Fixed an issue with holes around Sea Forts. [*] Fixed an issue where the Swarm House could be used as a hatchery. [*] Fixed an issue where tames with Cargo Saddles could be loaded into a Tame House. [*] Fixed an issue with cargo saddles appearing below cows/bulls when equipped. [*] Fixed an issue where ships made in a lower quality shipyard would have their quality improved when unbottled in a higher quality shipyard. [*] Fixed an issue with Duplicated ships having duplicated items from the Original ship (items, ammo, weapons, etc.) [*] Fixed an issue where duplicated ships with duplicated storage boxes leave behind death caches with duplicated items that were stored on the Original ship's storage box. [*] Fixed an issue with having multiple small sails causing NPCs to stack on railing on the Carrack [*] Fixed an issue where installing two small sails close to each other on a Cog will cause the NPCS to stack on the railing. [*] Fixed an issue where installing two small sails close to each other on a Tramp Freighter will cause the NPCS to stack on the railing. [*] Fixed an issue where installing two small sails close to each other on a Kraken will cause the NPCS to stack on the railing. [*] Fixed an issue with an incorrect error message when attempting to place an Industrial Shack away from the Industrial Lab. [*] Fixed an issue where a ship docked in an armored dock could be sunk by another player with a bucket. [*] Fixed an issue with the client crashing after rejoining a non dedicated session after changing grids without the host in a previous game. [*] Fixed an issue that caused the game to crash when using the Grappling Hook. [/list] [h2]Misc.[/h2] [list] [*] Removed Halloween items from loot and Holiday Vendor. [*] Reduced decay times for all standard placeable structures to 10 days. [*] Slightly reduced light glare. [*] The Smithy can now be placed on the ground. [*] Increased the render range of the Floating Operating Base and Sea Dock. [*] Skins can now be purchased from vendors more than once. [/list] [h2]Known Issues[/h2] [list] [*] The Barn UI becomes difficult to navigate when an excessive amount of tames are stored. [*] The Barn’s encroachment area makes it difficult to place. [*] The Bait Station may no longer work after loading the Toxic Compound from the Bait Station’s inventory. [/list] [h1]Final Note[/h1] Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :) Happy Sailing, - ATLAS Crew Natter n' chatter on Discord: [url=https://discord.gg/playatlas]https://discord.gg/playatlas[/url] Hear ye, hear ye on Twitter: [url=https://twitter.com/sailtheatlas]https://twitter.com/sailtheatlas[/url] Watch us scallywags on Twitch: [url=http://twitch.tv/sailtheatlas]http://twitch.tv/sailtheatlas[/url] Plus ye can band with us Pirates on Facebook: [url=https://www.facebook.com/playatlasgame]https://www.facebook.com/playatlasgame[/url]