Seablip Official Roadmap to 1.0

Seablip

Go from humble beginnings to a feared pirate captain in this seafaring open-world adventure! Enhance your reputation as you take on bounties, upgrade your ship, hire a crew and search for treasure, or just go fishing instead!

Ahoy! As promised, here's the official Roadmap for Seablip's journey to EA. This outlines the key milestones I focus on to bring Seablip to version 1.0. While you won't get every detail, I hope you get a sense of what's to come. [i]Between major updates, there will be smaller updates. I will also spend a lot of extra time after each major update to focus on bug fixing.[/i] [img]{STEAM_CLAN_IMAGE}/39189052/007df8a785a16f8ca9261084958fef83ff3bbf69.png[/img] [h1]1. Wizard & Flags (Next Update)[/h1] [list] [*] Customizable flags [*] Wizards with spells [*] Goblins [/list] [img]{STEAM_CLAN_IMAGE}/39189052/d3197362de4d8b94962d6f8b46c134d6aa65f171.png[/img] [i]"Slow Spell"[/i] [img]{STEAM_CLAN_IMAGE}/39189052/495b13224bdb1a649cc03ca388c5fd8300d0ba79.gif[/img] [i]"Magic Magnet Spell"[/i] [h1]2. Fortress & Exploration Update[/h1] [list] [*] Build and upgrade a fortress on your island to defend against enemy raids. [*] Explore the world with outposts controlled by Redcoats, Bluecoats, and Octopus. [*] Discover more islands and embark on randomized quests like rescue missions, destruction missions, and exploration. [/list] [img]{STEAM_CLAN_IMAGE}/39189052/37d684c9fa8c96f543ff491a9c83857ddedd26ad.png[/img] [i]Redcoat Outpost WIP[/i] [h1]3. Fish & Fight Update[/h1] [list] [*] Fight on islands using WASD movement, primarily against pirate enemies. [*] Captain Battle (instead of a ship battle, you can sometimes choose to do a "Captain Battle". Your crew and enemy crew are gathered around in a "circle" to see which captain is the best) [*] Enjoy a special fishing mini-game on the world map. [*] Experience a revamped fishing and reward system, + fixing Whalgrim's fish quest. [/list] [previewyoutube=BuOJwV1W7B0;full][/previewyoutube] [h2]Controler Update[/h2] [list] [*] This is overdue! I know I promised to make the game better for a controller than it is today. I apologize for the delay in controller support. While it's not currently optimized, I'm committed to making Seablip controller-friendly. Since I lost a lot of development time as explained in the last community post, I had to make hard decisions on my priorities making the Wizard update priority number one. Right now I can't say where on the Roadmap this step is added. I don't want to disappoint you, but rest assured that I won't stop working on Seablip before it offers decent controller support too! [/list] [h1]4. Trading & Economy Update[/h1] [list] [*] Island Economy [*] Trading wares with different islands and bigger cities is an option to earn coins. [*] Merchant sail routes will be more visible. (Giving you the option to do better trade, or dear for some merchant raiding) [*] Farming and food update. [/list] [h1]5. Main Story & Localization[/h1] [list] [*] Finish the main quest this includes some side quests connected to the main quest. [*] This also includes a couple of boss fights. [*] Localization. [/list] - Jardar