RUMBLE Version 0.4 - Character Customization is here!

[h1]Hello again RUMBLE fighters![/h1] The long-awaited Character Customization update, RUMBLE Version 0.4 is here! There's a lot to go over, so let's get to it! [hr][/hr] [h1]RUMBLE Update 0.4 Overview[/h1] [h3]What's new?[/h3] [h2]Character Customization[/h2] We've made changes to the game's visuals across the board! Many objects, including the player character, now have more stylized shading! Besides already looking different as a result of these changes, your fighter's appearance can be altered further with the new character customization feature! You can tweak your fighter's appearance from top to bottom, from their hair to their battle suit to the size of their muscles, and there are lots of color options too! You will even be able to change how your fighter emotes in various situations! You can do this with items called "Expression Sets". Each Expression Set is designed to convey certain personality traits, see which one best suits your own RUMBLE fighter! Naturally, with the coming of this update you will also finally be able to play as [b]female fighters[/b]! There are no customization options that are exclusive to either male or female fighters, so let your imagination run free and create your own unique style! [img]{STEAM_CLAN_IMAGE}/37350493/76f1516f65f53d74312c61063b8c7ea578191a99.gif[/img] Everyone starts off with the classic RUMBLE battle suit. There are lots of options available for you to completely customize it to your liking, but you will have to [i]earn[/i] them! [h2]Earning Gear Coins[/h2] From now on, you will be rewarded with [b]Gear Coins[/b] when you complete a fight! The amount you receive varies depending on how long the fight lasted for, and whether you won or lost. There's also a modest bonus for being a good sport! Gear Coins come in 4 varieties, and each is worth a different amount. [list] [*]1 Coin [i](gray)[/i] [*]5 Coin [i](cyan)[/i] [*]20 Coin [i](blue)[/i] [*]50 Coin [i](?)[/i] [/list][img]{STEAM_CLAN_IMAGE}/37350493/7e9fcca85c8315ced8ea95f36d21c39efb8760d3.gif[/img] [i]Gear Coins will not be purchasable, you will only be able to collect them through playing the game![/i] [h2]The Gear Market[/h2] The [b]Mail Tube[/b], the object that previously presented you with Totems when you ranked up has been transformed. [i]Now[/i] it is the [b]Gear Market[/b]! The Gear Market is essentially a shop where you can pick up or purchase anything you can own in-game. It will be where you collect your Totems [i](if you have any left to collect)[/i] and where you spend your new Gear Coins on cosmetic items of your choosing! In the future, when we add new moves and/or Shiftstones, the Gear Market will be the place where you pick them up! [h2]The Dressing Room[/h2] When you've just purchased a new chestplate, you'll probably want to wear it too! Or maybe you simply think it's time to switch things up, either way, the all new [b]Dressing Room[/b] is the place to be. This is where you will be able to customize your fighter's appearance to your liking! On the right side of the Dressing Room stands the [b]Part Cabinet[/b], which is what you'll use to alter physical things like your hairstyle and your battle suit. On the left you will find the [b]Color Mirror[/b], which is where you will be able to adjust all of your fighter's colors! Skin colors, eye colors, belt colors, and of course all of the colors of your chosen make-up and tattoo options, collectively referred to as "Markings"! [hr][/hr] [h3]That's it![/h3] We don't want to keep you any longer, head into the game and go explore all of these new things for yourself! Unless you want patch notes, you can find those below that [i]cool[/i] 4k update image down below. Thank you so much for your patience waiting for this game update, we hope it enhances your RUMBLE experience as in kind. Good RUMBLING, merry Christmas, and a happy new year! [img]{STEAM_CLAN_IMAGE}/37350493/1eae22b7f465bc3b8923ef9cb091327f2028b34d.png[/img] [hr][/hr] [i] [h2]RUMBLE Version 0.4 Patch Notes[/h2] [b]ADDITIONS[/b] - Implemented Character Customization, and added accompanying interactables. [b]CHANGES[/b] - The player visuals have been updated for character customization purposes. - A wallet appears after every match to show how many coins the player has and how much they've earned. - Players can now fist bump each other to receive a bonus gold coin. - The mail tube now co-operates with the Gear Market for all your store-related activities. - It's easier to distinguish if you're online or offline. - There is a 1/1000 chance to spawn a Target Disc instead of a Regular Disc. - Howard will now be completely disabled after beating Howard during the tutorial. - The bootloader's instructions regarding OpenXR have been updated to match SteamVR's newest version. - The Park environment colliders have been improved. - The Health Bar now shows regeneration visuals. - The activation overlap between Ball and Dash has been reduced. - The walls in The Pit have been straightened up. - The Gym colliders have been optimized. - The kill ceiling for jumping has been raised. - The friction on The Ring has been lowered. - Some shiftstone VFXs and SFXs have been altered. - The Charge Stone's behaviour description has been altered: "Using Hold on a structure for longer than one second will increase the potency of the next force modifier used, modifiers such as Straight and Kick." - The scene colours in the Park have been adjusted. - LIV: The distance that LIV removes the player's head in 3rd person mode has been made smaller. - The bell next to the Gondola is now interactable. - Improved logic/detection behind game-state desynchronizations, they should occur way less often now! - Change execution logic of movement based Moves, for now: Jump and Dash,this removes the networking delay for the remote client when performing these moves! [b]FIXES[/b] - The hand pose animation won't trigger accidentally anymore. - Players won't lose their Hold on a structure anymore in minor collisions. *(e.g. ricochet)* - One-pose Pose Ghost moves won't give the "failure" effect anymore. - The Leaderboard will be updated whenever the player goes back online. - Voice Chat Input continues to work after certain Quest notifications. - The player won't be killed anymore when flying on a structure. - Too many Oculus-based friends won't break your friend list anymore. - The grounded structure will now be successfully kicked whenever it's being hit while you're kicking it. - Crag Tag now works again. - Snap turning won't mute the game's sound anymore. - Park sessions can now be created using the same public name. - Explode can not pull under certain conditions anymore. - Howard's rail now breaks structures on impact. - Hand animations won't quickly swap between open and closed hands for remote players. - Fix some Tutorial text spelling & grammar errors. - The Valve Index's hands are being tracked again. - The Pit doesn't have black particles anymore when anything breaks. - Stacking Flick isn't possible anymore. - The black screen transition from Gym -> Arena isn't stuck anymore. - Players won't get stuck at the top of the first set of stairs leading up to the slide anymore. - Tutorial Slabs will finally actually break when the right conditions are met. - LIV: The black sphere isn't visible anymore during scene transition. - LIV: The remote player's shiftstones are now visible. - LIV: The player model's mouth will now move whenever you're focusing on it with LIV's 3rd person camera. - LIV: Shift Stones won't be stuck in the middle of the arena anymore. - Fix an issue where Parrying a Structure with a certain chain of other moves could result in the Structure having no gravity. - Fix an occurrence of a Structure losing most of its functionality after being kicked within a certain time frame of being hit by another Structure. - Fix an issue where negative knockback was possible. - Fix an instance where multiple error slab could appear after being kicked from a match. - Fix an issue where falling through a Structure would result in twice the velocity being applied to the player. - Fix Shiftstone VFXs triggering when leaving a multiplayer match. *Note: We have made MANY backend changes over the last year, some of which may cause changes we have not listed here. There may also simply be things we missed, this is a pretty big update! [/i]