RTS Fest & New Update

Hey Everyone, We’re thrilled to share some exciting news – Renaissance Kingdom Wars is proudly featured in the Steam RTS Fest! This is an incredible opportunity for us to showcase the game to a wider audience, and we’re delighted to welcome all the new players joining the battlefield. Whether you’re a seasoned strategist or just stepping into the world of Renaissance Kingdom Wars for the first time, we’re so glad to have you with us. https://store.steampowered.com/app/2533020/Renaissance_Kingdom_Wars/ Today we’ve also rolled out a new today, with a range of solid improvements. This update addresses various player feedback to enhance your campaign experience and ensure that battles feel smoother and more balanced. We’re committed to continuously improving the game, and this update is just another step toward making RKW the best it can be. Thank you for being part of our journey, and we can’t wait to hear your thoughts as you dive into the new content. Enjoy the festival and see you on the battlefield! And now lets take a look at what our 12th update has in store: [list] [*] Various improvements to game resolution and UI scaling. [*] Finalized all aspects of the game's resolution to support all possible displays. [*] Final fix for a very rare crash on the loading screen. [*] Fixed an issue where a building plot sometimes displayed a whole bunch of incorrect building options. [*] The second army now spawns in combat perfectly aligned and sorted by unit type. [*] Fixed a bug where mounted siege weapons were self-destructing or getting quickly destroyed. [*] RTS quick-select unit button: Monk and Imam now have their own group, and the Horse Cart has been moved to the Livestock group. [*] Additional fixes for a very rare issue preventing some players from starting the game for the first time. [*] Improved the appearance of some UI buttons on the world map. [*] Decreased upkeep for all types of cannons by 30%, for both silver and stone. [*] Increased stone production on the world map by 20%. [*] Reduced the speed of mounted units to make it more realistic. [*] Reworked a section of the tutorial to prevent players from getting stuck when inspecting resources. [/list]