It feels like just yesterday that Rogue Glitch was a fun little Unity movement prototype on my computer. Two years on, here we are on Steam going into Early Access for the world to see! I’d like to thank all the wonderful people who have been providing awesome feedback over the last year and supporting me with their encouragement.
The months ahead will bring many updates to Rogue Glitch; currently I am working on additional difficulties because I know the super-skilled players will be looking more challenges shortly! In the meantime, I would love to hear your feedback on the current build in the Steam Community Hub.
I hope you enjoy your time with Rogue Glitch!
Best wishes,
Lino