Patchnotes 2.0.107

Hey everyone! The new update is here - with lots of bugfixes, some small additions, and balancing changes. Here are the detailed patch notes: [h2]Additions[/h2] [list] [*] Massive performance improvements in later zones and/or when equipped with a lot of items [*] "Continue" in the main menu is now automatically selected when continuing is possible [*] (Co-op) Every player, instead of just the host player, increases their win streak, if they have Zone 6 unlocked locally [*] Added "Reset to default" option to the controls menu [/list] [h2]Fixes[/h2] [list] [*] (Co-op) Fixed various problems that occurred when the host player switched in an online game (enemies did not die, or bosses spawned infinite Malbytes etc.) [*] (Co-op) Fixed players not being able to jump for 1-2 seconds after using the portal, or if another player took damage [*] (Co-op) Fixed broken Nibble character model for client players [*] Fixed overly bright glitch particles on Chests with the "Glitch Chests" item [*] Fixed duplicates of the "Retro Symbol" spawned, after using the Save & Quit feature [*] Fixed "Stake Launcher" projectiles sometimes becoming extremely big, covering most of the screen [*] Fixed Glitched Shopkeeper items still costing coins to pickup, when they should be free [*] Fixed heart pickups not being displayed in the pickup animation for a split second [*] Fixed leaving a room too quickly after opening a chest causing no item to spawn [*] Fixed pressing "Collected Items" softlocking the game (if it still does not work for you, please let us know!) [*] Fixed achievements being unlockable in the tutorial [*] Fixed some Save & Quit bugs [*] Fixed level portal spawning in very tight level geometry and causing players to not being able to enter/exit it [*] Fixed "Magic Stick" item transforming RetroSymbol enemies, therefore making it impossible to get the RetroSymbol item [*] Fixed custom seeds breaking the game [*] Fixed sacrificing an item that gives max health not removing the max health [*] Fixed getting multiple of the same rare item from the Item Transformator (only one rare per player should be possible here) [*] Fixed RetroBoy sometimes spawning more enemies from his projectiles, where they got stuck in level geometry or even outside of it [*] Fixed Malbytes from the RetroBoy sometimes spawning inside level geometry [/list] [h2]Balancing[/h2] [list] [*] "Super Jump Boots" item needs to be re-charged now by touching the ground or a wall, before it can be used again [*] Buffed "Warbanner" item by increasing its range [/list] Thank you all for playing! Lino & the Rarebyte team