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Rodina 1.5 has been patched to fix a number of chronic issues users have been seeing:
[list]
[*] Fixed old saves not loading up furniture / robots
[*] Fixed custom lights
[*] Fixed interior air pressure when using interior editor
[*] Fixed crash when approaching generated interiors
[*] Fixed robot bodies in persistent storage
[*] Robot bodies generated with seed values, rather than randomly at generation time
[/list]
NOTICE: Due to some fixes with how robots are implemented, this update comes with an unfortunate side-effect for all players: [b]all robots will change to new bodies on first load[/b]. I'm sorry about your robots' old bodies, but these new bodies are their true selves!
If you see any bugs, new or old, with this patch, please keep reporting so I can keep squashing!
ADDITIONALLY:
I'm working hard on Rodina 1.6, the Inventory and Player Systems update! [b]News on that and other Rodina developments coming up next[/b]!