Rodina 1.3.4: Buildings Upgrade!

Rodina

A single-developer passion project. A seamless full scale solar system. Thrilling action. Be part of an incredible journey as a Universe is built from the ground up!

[img]https://i.imgur.com/eFdnwLB.gif[/img] The Xeno Bases in Rodina have received a major visual upgrade! This update includes 2 major technical additions. A room-based fog system adds visual depth to the interiors, and will allow me to visualize future gameplay elements like atmosphere, smoke, and poison gas. [img]https://i.imgur.com/ucU3m8N.png[/img] The walls are also now being procedurally decorated with the Wave Function Collapse Algorithm. This gives the interiors a more complex look and will allow for much more room variation! [img]https://i.imgur.com/5MH4iCw.png[/img] Next update is going to be pure gameplay - a new enemy, bigger bases, more resources, and more! Thanks for your support! **** RODINA 1.3.4**** * New Feature: Wall pattern generator using Wavefunction Collapse algorithm from sample * New Feature: Rework rendering to be portal-based * New Feature: Room-based fog * Improvement: Apply planet atmosphere to all objects. Integrate planet atmosphere with fog * Improvement: Extend Xeno Door auto-close distance * Improvement: Allow particles to be registered from DataRender to work with old mods * Options: Garbage Collection rate option for possible tweaking * Crashfix: Fix crash when gravbike moves out of physics world * Crashfix: Fix possible crash with bad exterior file * Crashfix: Fix heap corruption of EGQueue * Crashfix: Fix crash when registering tilesets