A single-developer passion project. A seamless full scale solar system. Thrilling action. Be part of an incredible journey as a Universe is built from the ground up!
[img]https://i.imgur.com/eFdnwLB.gif[/img]
The Xeno Bases in Rodina have received a major visual upgrade!
This update includes 2 major technical additions. A room-based fog system adds visual depth to the interiors, and will allow me to visualize future gameplay elements like atmosphere, smoke, and poison gas.
[img]https://i.imgur.com/ucU3m8N.png[/img]
The walls are also now being procedurally decorated with the Wave Function Collapse Algorithm. This gives the interiors a more complex look and will allow for much more room variation!
[img]https://i.imgur.com/5MH4iCw.png[/img]
Next update is going to be pure gameplay - a new enemy, bigger bases, more resources, and more!
Thanks for your support!
**** RODINA 1.3.4****
* New Feature: Wall pattern generator using Wavefunction Collapse algorithm from sample
* New Feature: Rework rendering to be portal-based
* New Feature: Room-based fog
* Improvement: Apply planet atmosphere to all objects. Integrate planet atmosphere with fog
* Improvement: Extend Xeno Door auto-close distance
* Improvement: Allow particles to be registered from DataRender to work with old mods
* Options: Garbage Collection rate option for possible tweaking
* Crashfix: Fix crash when gravbike moves out of physics world
* Crashfix: Fix possible crash with bad exterior file
* Crashfix: Fix heap corruption of EGQueue
* Crashfix: Fix crash when registering tilesets