Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.
Find the announcement of the update [url=https://store.steampowered.com/news/app/692890/view/3864715547819408812]here[/url].
Find below the detailed patch-notes of the 1.1 Roboquest update.
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Gameplay[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
• Aqua Station, Ruins and Quarry have received additional random chunks of level design to help vary the experience in those levels
• New NPC: Lottery Luke!
• The locked doors in both Fields and Energy Center safe areas are now open by default if both players already unlocked them once
• The weapon in the chest of the Sewers in Ruins is now always epic
• Increased the level of weapons found in Max's Chests in all safe areas by 1
[quote]Developers’ Note: These weapons will now be at the same level as the ones from Chef Paul and Smithing Joe and create more of an interesting choice for the player.[/quote]• Digging a hole will dig it for your brobot as well
• Increased Cryo application rate by approximately 10%
• Increased damage scaling for all minions deployed from weapons from 10% to [b][u]15%[/u][/b] per level
• Reduced "Jetpack" duration from 3s to [b][u]2.5s[/u][/b] and increased regeneration duration from 2.5s to [b][u]4s[/u][/b]
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Classes[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
[h2]General[/h2]
[u][b]Perks[/b][/u]
• Increased the range of damage auras from 6m to [b][u]7.5m[/u][/b]
• Increased "Meteo Bubble" aura damage from [b][u]15 to 17[/u][/b]
• Decreased "Chromatic Tempest" damage from [b][u]8 to 7[/u][/b]
• Decreased "Radiance" damage from 8 to [b][u]7[/u][/b]
[h2]Recon[/h2]
[u][b]Perks[/b][/u]
• Increased "Happy Slice" duration from 6s to [b][u]9s[/u][/b] and decreased damage bonus from 60% to [b][u]50%[/u][/b]
• Increased "Overpower" damage from 50% to [b][u]75%[/u][/b]
• Increased "Kevlar Pad" duration from 3s to [b][u]4s[/u][/b]
• Increased "Frontliner" armor bonus from 12% to [b][u]16%[/u][/b]
• Increased "Trueshot" maximum charge from 4 to [b][u]5.[/u][/b]
[h2]Elementalist[/h2]
[u][b]Trinity[/b][/u]
• Damage decreased from 48.0 to [b][u]46.0[/u][/b]
[u][b]Comet[/b][/u]
• Damage increased from 45.0 to [b][u]48.0[/u][/b]
[u][b]Perks[/b][/u]
• Increased "Attunement" Cryo base damage from 25 to [b][u]30[/u][/b]
• Increased "Attunement" Shock ricochet number from 1 to [b][u]2[/u][/b]
• Increased "Arcane Power" bonus ability damage from 25% to [b][u]30%[/u][/b]
• Increased "Inner Fire" cooldown reduction from 2s to [b][u]3s[/u][/b]
• Increased "Meteor" bonus melee damage from 75% to [b][u]100%[/u][/b]
• Increased "Robo-Wizard" bonus damage per stack from 20% to [b][u]25%[/u][/b]
• Increased "Dynamic Mantra" passive bonus damage from 5% to [b][u]10%[/u][/b]
• Modified "Trinity Infusion" secondary elemental damage, decreased Burn damage from 48 to [b][u]46[/u][/b], increased Cryo damage from 13 to [b][u]14[/u][/b] and increased Shock damage from 60 to [b][u]68[/u][/b]
[h2]Guardian[/h2]
[u][b]Perks[/b][/u]
• Increased "Tiny-Punch" projectile damage from 16 to [b][u]17[/u][/b] and its impact force from 20 to [b][u]25[/u][/b]
[h2]Ranger[/h2]
[u][b]Perks[/b][/u]
• Increased "Trueshot" maximum charges from 6 to [b][u]8[/u][/b]
• Increased “Augment” bonus charge for “Trueshot” from 2 to [b][u]4[/u][/b]
[h2]Engineer[/h2]
[u][b]Perks[/b][/u]
• Increased "Oiled Cannon" firerate bonus from 10% to [b][u]15%[/u][/b]
• Increased "Bodybuilding" health bonus from 10% to [b][u]15%[/u][/b]
• Decreased "Pyro Mastery" chance to spread from 10% to [b][u]8%[/u][/b]
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Weapons[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
[h2]Affixes[/h2]
• Increased "Megaboom" bonus radius from 25% to [b][u]35%[/u][/b], increased its damage bonus from 25% to [b][u]30%[/u][/b] and increased its chance from 25% to [b][u]30%[/u][/b]
• Increased "Bullseye" bonus critical damage from 25% to [b][u]30%[/u][/b]
• Increased "Spear" chance to trigger from 15% to [b][u]20%[/u][/b]
• Increased the “Havoc” secondary ability damage bonus from 15% to [b][u]20%[/u][/b]
• Increased the chance to trigger for "Scorch", "Thunder" and "Shard" from 20% to [b][u]30%[/u][/b]
• Increased "Velocity" bonus critical damage from 20% to [b][u]25%[/u][/b]
• The “Arctic Gun” can no longer roll the "Buckshot" affix
[quote]Developers’ Note: This was actually breaking the game in many different ways, both performance and gameplay wise.[/quote]• Added the "Prime" affix to several weapons which didn't have it previously
• Removed the "First" affix from many weapons
[quote]Developers’ Note: We mainly removed it from weapons which were taking advantage of the “infinite ammunition” effects and were permanently “full ammo”. The affix only remains on a few slower weapons like snipers.[/quote]
[h2]Balance Changes[/h2]
[h3]Raptor SMG[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 10.0 to [b][u]10.5[/u][/b]
[h3]Dual Uzis[/h3]
[u][b]Primary Fire[/b][/u]
• Recoil pattern has been updated
[h3]Quasar SMG[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 11.0 to [b][u]11.5[/u][/b]
[h3]Junk Rifle[/h3]
[u][b]Primary Fire[/b][/u]
• Firerate increased from 9.09/s to [b][u]10.0/s[/u][/b]
[h3]Cosmo Gun[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 20.0 to [b][u]24.0[/u][/b]
[h3]Rhino LMG[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 15.0 to [b][u]15.5[/u][/b]
[h3]Dual Rascals[/h3]
[u][b]Primary Fire[/b][/u]
• Range increased from 9.0 to [b][u]12.0[/u][/b]
[h3]Dual Sawed-Offs[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 10.0 to [b][u]10.5[/u][/b]
[h3]Thumper[/h3]
[u][b]Primary Fire[/b][/u]
• Projectiles no longer bounce and trigger at impact
• Damage increased from 56.0 to [b][u]57.0[/u][/b]
• Explosion radius decreased from 2.1m to [b][u]1.9m[/u][/b]
• Projectile speed increased from 4000 to [b][u]4250[/u][/b]
[h3]Comet Cannon[/h3]
[u][b]Primary Fire[/b][/u]
• Recoil pattern has been updated
• Firerate increased from 2.22/s to [b][u]2.5/s[/u][/b]
• Explosion radius decreased from 1.6m to [b][u]1.0m[/u][/b]
• Projectile speed increased from 5000 to [b][u]6000[/u][/b]
[h3]Dart Spitter[/h3]
[u][b]Primary Fire[/b][/u]
• Impact force increased from 15.0 to [b][u]16.0[/u][/b]
[h3]Igniter Gun[/h3]
[u][b]Primary Fire[/b][/u]
• Firerate increased from 5.0/s to [b][u]5.26/s[/u][/b]
[h3]Beluga Cannon[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 50.0 to [b][u]53.0[/u][/b]
• Explosion radius decreased from 2.6m to [b][u]1.8m[/u][/b]
[h3]Junk Beam[/h3]
[u][b]Primary Fire[/b][/u]
• Firerate increased from 6.66/s to [b][u]7.69/s[/u][/b]
• Range increased from 12.0 to [b][u]16.0[/u][/b]
[h3]Hurricane Rifle[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 10.0 to [b][u]10.5[/u][/b]
• Energy cost decreased from 2.5 to [b][u]2.25[/u][/b]
[h3]Valkyrie Rifle[/h3]
[u][b]Primary Fire[/b][/u]
• Recoil pattern has been updated
• Damage increased from 11.0 to [b][u]11.5[/u][/b]
• Impact force increased from 10.0 to [b][u]11.0[/u][/b]
• Firerate increased from 11.76/s to [b][u]12.12/s[/u][/b]
[h3]Typhoon Minigun[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 10.0 to [b][u]11.5[/u][/b]
[h3]Mammoth Minigun[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 10.0 to [b][u]11.0[/u][/b]
[h3]Ram Shotgun[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 9.0 to [b][u]10.5[/u][/b]
• Impact force increased from 7.0 to [b][u]10.0[/u][/b]
• Firerate decreased from 2.94/s to [b][u]2.5/s[/u][/b]
[h3]Behemoth Shotgun[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 18.0 to [b][u]18.5[/u][/b]
[h3]Gorilla Bolter[/h3]
• Ammo in clip decreased from 30 to [b][u]20[/u][/b]
[u][b]Primary Fire[/b][/u]
• Firerate increased from 2.77/s to [b][u]3.03/s[/u][/b]
• Explosion radius decreased from 0.9m to [b][u]0.8m[/u][/b]
[h3]Patator[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 66.0 to [b][u]68.0[/u][/b]
[h3]Flak Cannon[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 19.0 to [b][u]19.5[/u][/b]
[h3]Ionic Sniper[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 44.0 to [b][u]46.0[/u][/b]
[h3]Cobra .50[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 48.0 to [b][u]54.0[/u][/b]
• Critical ratio decreased from 1.5 to [b][u]1.25[/u][/b]
[h3]Mantis Crossbow[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 56.0 to [b][u]58.0[/u][/b]
[h3]Ionic Palms[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 20.0 to [b][u]23.0[/u][/b]
[h3]Cyclone Rifle[/h3]
[u][b]Primary Fire[/b][/u]
• Damage increased from 46.0 to [b][u]51.0[/u][/b]
• Critical ratio decreased from 1.5 to [b][u]1.25[/u][/b]
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Items[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
• Reduced "Red Car" cooldown from 6s to [b][u]4s[/u][/b]
• Increased "Snowglobe" damage from 20 to [b][u]22[/u][/b]
• Decreased "Tiny Bicycle" charge rate from 0.5s to [b][u]1s[/u][/b], reduced its max. stack from 10 to [b][u]5[/u][/b], increased its bonus damage from 10% to [b][u]20%[/u][/b]
• Reduced "Ice Cube" damage amplification from Burn from 100% to [b][u]80%[/u][/b]
• Decreased "Fireman Truck" charge rate from 0.5s to [b][u]1s[/u][/b], reduced its max. stack from 10 to [b][u]5[/u][/b], increased its bonus damage from 10% to [b][u]20%[/u][/b]
• Increased "Screwdriver" execution threshold from 15% to [b][u]20%[/u][/b]
• Reduced "Magic Broom" cooldown from 8s to [b][u]6s[/u][/b]
• Decreased "Jetfighter" explosion radius from 2.1m to [b][u]1.8m[/u][/b], increased its damage from 50 to [b][u]56[/u][/b], increased it's cooldown from 2.5s to [b][u]3s[/u][/b]
• Decreased "Cheese" jetpack bonus duration from 2s to [b][u]1.5s[/u][/b]
• Decreased "Flower Pot" crowd control duration reduction from 70% to [b][u]50%[/u][/b]
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Enemies[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
[h2]Boss[/h2]
• Increased "Dr. Turret" base health from 5000 to [b][u]5150[/u][/b]
• Increased "Flame Cone" damage from 14 to [b][u]16[/u][/b]
• Increased "Billy Boom" health from 5000 to [b][u]5250[/u][/b]
• Increased "Beetle Royale" damage of all attacks by 10% in average
• Increased "Beetle Royale" base health from 6000 to [b][u]6300[/u][/b]
• Increased "Uncle Jim" base health from 6000 to [b][u]6500[/u][/b]
• Increased "Mostiko" base health from 4100 to [b][u]4300[/u][/b]
• Decreased "Mini-Mostiko" base health from 200 to [b][u]180[/u][/b]
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
[h1]Bug Fixes[/h1]
[img]{STEAM_CLAN_IMAGE}/38004500/b5d3e797ff8505aa1457aee95211b2e2161d4725.png[/img]
• Fixed an issue where you could be stuck in a black screen after Billy Boom's explosion
• Eggs spawned from Mostiko and Beetle Royal will properly be destroyed at the end of the fight
• Bullflies should now properly be able to hit you when charging from a very close distance.
• Xbox Series: Ground Z-fighting issues should be resolved
• Fixed an issue where using "Grappling Hook" and "Dash" one after the other would prevent you from using "Jetpack" until your next Grappling Hook use
• Enemy Hit Sound in Max's Museum no longer fail to trigger when using spacebar
• Drones will no longer be invulnerable forever after picking the "Cozy Kennel" perk
• Fixed a few issues and spots where you could get stuck when using "Dash" on [spoiler]Iris Pt1[/spoiler]
• "Dash" will no longer act weird when casted right before a boss cinematic
• Pinging weapons spawning out of holes will properly work in Multiplayer
• The doors with a timer are now properly sync on Multiplayer
• Fixed an issue where you'd be stuck forever in "Looking for a Brobot" after going back to the basecamp while already in multiplayer
• You can open locked doors by yourself even after your brobot has disconnected
• Battle Room will no longer fail to be cleared after one of their enemies flew off the map
[img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img]
Play the Roboquest January Update now!
https://store.steampowered.com/app/692890/Roboquest/