Roboquest - Developer Report & New brobot found!

Roboquest

Roboquest is a fast FPS Roguelite in a scorched futureworld. You're a rebooted Guardian, ready to kick some metal ass! Fight with your buddy or by yourself and annihilate hordes of deadly bots in ever-changing environments.

Howdy everyone! We have news regarding Roboquest and we’re here to tell you all about it. We will also take this opportunity to give you more details about what’s going on right now in terms of development. If you have been following us on our Discord, you might already have heard about some of this, but we decided to sum it all up here for everyone to see as well as provide additional info. [previewyoutube=UQP7jxoeaq8;full][/previewyoutube] [i]Loading the dev report...[/i] [img]{STEAM_CLAN_IMAGE}/38004500/afea8d16d271752164a7dda072d71862f162bfec.gif[/img] [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] [h2]New brobot found![/h2] You might have seen this on some press sites, or other places. RyseUp has partnered up with Starbreeze to publish Roboquest! To be more accurate, Roboquest will be published by both RyseUp Studios (that’s us!) and Starbreeze. Rest assured that we, at RyseUp, remain the same as before. Just better and stronger now that we have people with the skills to help us through the release process and to bring Roboquest to people who might be interested in it but haven’t heard of it yet. To quote the official Starbreeze post: [quote]“Starbreeze Entertainment will be publisher by name and support Roboquest and RyseUp Studios with its expertise in release management, marketing, community management, live service operations, continued development, and data management and analytics.”[/quote] As you might have understood, Starbreeze will mostly help us for the marketing process but we remain in command for everything related to creativity, business model and gameplay. Our priorities remain the same: getting a good (and healthy) game out. Only, we now have Starbreeze to help us make sure we’re as loud as we can be when the time comes to release the 1.0.0 update. Official Starbreeze announcement: https://www.starbreeze.com/news/starbreeze-entertainment-to-publish-roboquest-by-ryseup-studios-get-ready-to-kick-some-metal-ass/ [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] [h2]Enough of it, I want Roboquest now![/h2] Roboquest is set to release in [u][b]Autumn 2023[/b][/u]. The official release date will be announced later. [i]Is the 1.0.0 behind that door?[/i] [img]{STEAM_CLAN_IMAGE}/38004500/ffb6faacbf397a9624bb64f9ef60a998ecef2f6b.gif[/img] In terms of development we completed most of what we had planned for the 1.0.0 and we already started localizing parts of the game and internally playtesting the game. Though it’s not ready yet. If it were a baguette, it would start smelling good but would still need more time in the oven. You know, that moment you’re hungry and start to salivate but have to wait for the final touch. We need to fix every issue/bug we find during our QA tests, we need to balance the game, we need to modify things here and there, we need to polish everything, we need to change a few things around, we need to experiment with that final version, we need to replace every placeholder (work-in-progress resource) that might have slipped under our radar. But it’s cooking, we’re cooking. [i]We and the bugs.[/i] [img]{STEAM_CLAN_IMAGE}/38004500/c666c03b4fc662529a64d3966dbc6ae5b213fec5.gif[/img] [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] [h2]But what am I waiting for exactly?[/h2] That would be a good question, what will 1.0.0 include? We already discussed it in detail in our previous devblog (here:) https://store.steampowered.com/news/app/692890/view/6300017307886421524 But among other things, we thought we’d remind you the “highlights” of what’s coming in the 1.0.0 of Roboquest: [list] [*] The final level and final boss [*] One more class [*] A bunch of new levels [*] Cinematics, data-logs, NPCs and quests [*] POWER CRYSTALS! [*] Achievements and compendium [*] More weapons, enemies, perks and items [/list]And many other changes! If you want more details about those highlights, you can check out our previous devblog (link above). [img]{STEAM_CLAN_IMAGE}/38004500/49215cc89bfb309d991e343efda1aa13da602238.gif[/img] [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] [h2]To leak or not to leak[/h2] We’re leaking both relevant and non-relevant screenshots regarding Roboquest development on our Discord every day. It can be new, wip or just straight up goofy things. Make sure to [url=discord.gg/Roboquest]join our Discord[/url] if you haven’t already and are interested in following our progress. The screenshots and images used in this announcement come directly from our devleaks! [img]{STEAM_CLAN_IMAGE}/38004500/0312bafeaa4c60333196cf0ba0f6da53e0c633ba.gif[/img] [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] [h2]But what after 1.0.0 ?[/h2] We didn’t even release the game yet, but some people (ourselves included) are wondering about after 1.0.0. Will we continue to work on Roboquest and to add more stuff to it? The short answer is yes (and we touched a bit on that in our previous devblog) but we don’t have much to say about it. We’re solely focused on getting the 1.0.0 out and on making it as good as we can. But the 1.0.0 will not mark the end of the journey for Roboquest. [i]Another peek at one of the new weapon[/i] [img]{STEAM_CLAN_IMAGE}/38004500/dd278ea7369f9677ff22162e9197243f55e782df.png[/img] [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] And that's it for these news guardians! We'll see you around very soon, we're sure of it. [img]{STEAM_CLAN_IMAGE}/38004500/b45633879e6f9f35dbe9f95daee94d15a24b1856.png[/img]