Bosorka is an exciting action roguelike where a young witch saves the world from insidious and cruel demons. Combine runes, master a variety of brooms, and try all possible and impossible spells until you gain enough power to fight evil.
Hey everyone, we’re hoping you will get a great weekend, and add our little bit to make it even better here are some news on Bosorka!
While we appreciate you having a great time with the game, we got requests to add more things to the game and evolve it even further. So here we are presenting you what our future updates could look like, you can consider it as a roadmap for new free content we will be adding (keep in mind, things listed in here are not in order) :
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[h3]New Runes and Spells[/h3]
Yes, we will add them as we go and you can expect much more new toys to play with. Runes require an elegant approach, as they can combine with the existing ones and things can get messy. We are not afraid when builds get really powerful, though would like to test if they will not ruin the experience in a bad way. The more runes we are having - the more tests are required (as things begin to multiply with each other), so if we will miss something - let us know and we will take a look what we could’ve missed.
[h3]Local Coop[/h3]
Well, here’s that. We have an unusual idea about this mode, and it could be something really fresh and interesting, but first of all we need to try it out by ourselves. The game is built around playing with one character, so it will require some adjustments and testing. Most probably before launching it live, we will make a few closed beta tests, so make sure to signin on our Discord if you want to help us test things out (link is in the description of the Steam page).
[h3]Lore and Story[/h3]
There are a few really cool ideas how we could fullfill curiosity for those of you who like not only action, but also knowledge on what stands behind the curtains. You can expect more interactions with existing NPC’s, and also descriptions about how things are settled in Bosorka.
[h3]Online Coop*[/h3]
This is by far the most challengin thing to implement, it requires lots, even tons of effort. But we will do our best to research in this direction as we continue to expand the base game. As it also needs more resources, we will be more confident in realisation of this idea based on how the game performs in terms of sales. It is indeed a hard task, though we eager to try it at some point.
[h3]Localization[/h3]
We would like to make Bosorka as comfortable as possible to variety of players all around the World, pretty soon we will annonce a new available language options. Also, if you would like to help us out to bring this game to your native language and have a solid knowledge of some specific language - reach us out over Discord and we can talk about possible collaboration.
[h3]Music[/h3]
We had a really warm feedback about the music in Bosorka so in upcoming updates there will be new fresh material of our composer LightReturn, it will help with diversity and will add a new layer of fresh emotions.
[h3]New locations and more[/h3]
We are also eager to bring you more challenges and locations, alongside with additional activities. You can expect to see more things to do and more places to go, more details in upcoming developers notes.
As you can see we have a plenty of work ahead, and plenty of new fun things to add for you. If we missed something you personally would like to see - reach us out, we are friendly and love to communicate!
[h1]Patch notes v.1.0.28[/h1]
[h3]Improvements[/h3]
[list]
[*] More tips. Added a few more tips like how not to drown in water or use amulets
[*] When picking up blueprints of new scrolls no longer reveal the name of it
[*] When picking up a phantom heart while being damaged it also adds as a bonus instead of applying to heal
[*] You can now pick up a phantom heart while holding a cursed rune “Ruby Ring” which limits the maximum health of the player
[*] Added immune notification on top of the enemies that can not be affected by certain statuses
Localization and UI improvements
[*] Runes and spell descriptions are not showing in its full length, and you no longer need to open the equipment window to read it through
[*] The new Patch Notes button on the main menu will keep you updated on what changed in the last version of the game
[*] All bosses now attack the closest target without choosing a player in a priority
[*] Changed behavior of bosses on Ghost broom ability. When activating this ability they will switch targets on your companions, or use AOE attacks in case you don’t have one
[*] Improvements in Chornobog AI. Now he will activate his dodge ability after his attacks
[*] Chornobog max health is now 2400
[*] Changed chests balance in Chapter 2 and Chapter 3
[*] Stamina depletion is improved when sprinting. Now stamina depletes based on the distance player traveled instead of the time the sprint button was pressed
[*] The cursed companion now heals himself by 2 points in exchange of the half heart of the player
[/list]
[h3]Bug fixes[/h3]
[list]
[*] Fixed a bug of not being able to continue the game when the player had a “Kitty” rune and died at the same time as a boss
[*] Fixed a bug of not being able to pick up a book after Chornobog was defeated
[*] Fixed a bug where your companion could stuck in the well after moving to a new chapter
[*] Fixed a bug with a cursed companion, which could break the game on the final boss location when you won the fight with him
[/list]