Roadmap and Demo Release

Ronny's Climb

Relive the 90s in this 16-bit inspired retro platformer! Explore colorful worlds alongside Ronny and their adorable furry friends and help them jump, dash and fight their way to the top of the mountain. Can you overcome the challenges and reach the summit?

Hello folks, Zephyrix here! Since February, the Steam page for Ronny's Climb has been live, and believe it or not, I’ve been working on this game for over a year—the earliest code dates back all the way to April 2023. So far, I have been rather quiet about its development. But that’s about to change. ^-^ Over the past few months, I’ve made significant progress on Ronny's Climb, leading up to an internal demo that's currently in playtesting. This is all in preparation for an official public demo. Initially, I aimed to release this demo in time for Steam Next Fest in October, and it looks like I’m on track to meet that goal. As we get closer to the demo release, Next Fest, and the full launch, I’ll be sharing more updates and doing my best to spread the word about Ronny's Climb. In the coming weeks, I’ll be incorporating feedback from the playtesting phase, focusing on bug fixes, gameplay enhancements, and continuing to refine level and narrative design. The result will be a public demo, which I plan to release in September. I don’t have an exact date yet, but I’ll keep you posted. In the meantime, if you’re excited about Ronny's Climb and want to support its success, there are several ways you can help. Pixel art platformers like Ronny's Climb have become something of a meme in the game development community as it is widely known that it's an oversaturated and rather unpopular genre on Steam. That’s why getting the word out is crucial. Tell your friends about the game, share it on social media, and link to the Steam page. Please consider adding it to your wishlist, and when the time comes, buying the game and leaving a review would mean the world to me and help me continue improving it. As for the full release: Unfortunately, I don’t have a firm date yet. I’m still aiming for a 2024 release, but time is flying, and there’s no slowing it down. A significant portion of the second half of the game is still unfinished. However, most of the key features are fully implemented, so it’s not as daunting as it might seem. There's still levels to design, features to refine, and dialogue to write. There’s a possibility that 2024 might come and go without the release of Ronny's Climb, but it’s too early to say for sure. If that seems likely, I’ll let you know. In the meantime, I’m working hard to make a December 2024 release possible. Thanks so much for reading and for your continued support. Stay tuned for more updates! [img]{STEAM_CLAN_IMAGE}/44871731/d582e48bc645976e9e7339e3d018063eaf7fd05a.png[/img] [img]{STEAM_CLAN_IMAGE}/44871731/a6705b7080485c58f895610d40c15f343c9580df.png[/img] [img]{STEAM_CLAN_IMAGE}/44871731/2182f0896c651d7788d84bd51badf334301b2017.png[/img] [img]{STEAM_CLAN_IMAGE}/44871731/2e250f4fc86975f7ea3386f1a105a01b7770fa39.png[/img]