End of Steam Next Fest and Update 0.6.8

Ronny's Climb

Relive the 90s in this 16-bit inspired retro platformer! Explore colorful worlds alongside Ronny and their adorable furry friends and help them jump, dash and fight their way to the top of the mountain. Can you overcome the challenges and reach the summit?

Heya all! Steam Next Fest is over, and I just want to take a moment to thank everyone for the overwhelming support during the event. I'm blown away by how many of you have wishlisted, played, streamed, and reviewed Ronny's Climb. You all made this week an absolute joy, and I can't wait for the full release next year! So, what’s next? First of all, the demo of Ronny's Climb will remain available at least until the full version launches, and I’ll continue to support it with updates. Even better, in November, I’ll be adding a full bonus stage to the demo! It’ll be exclusive at first to a few selected creators and subscribers of the fan club ([url=https://www.ronnys-climb.com]if you’re not subscribed yet, you can sign up here ^-^[/url]). Later on, I’ll make it available for everyone. In the meantime, here’s update 0.6.8, which adds a little extra content and fixes several bugs and annoyances discovered during Steam Next Fest: [list] [*] Adjusted various sections in all stages to remove sources of frustration, like gems becoming unreachable after moving stone blocks and Ronny sometimes being unable to backtrack to earlier areas. [*] Added NPCs with new dialogue to Stage 3. [*] Enabled chaining multiple dashes in quick succession. [*] Increased the speed at which Ronny pushes stone blocks. [*] Made movement on slopes more fluent. [*] Tweaked dash behavior to prevent Ronny from barely getting stuck on ledges while dashing. [*] Improved contrast and visuals in dark cave sections. [*] Fixed a visual bug that occurred while pushing stone blocks. [*] Fixed a bug where restarting Stage 3 would load Stage 1 instead. [*] Fixed an issue where sounds would temporarily no longer play in stage 3. [/list]