Roadmap and big updates

Ratten Reich

Ratten Reich is an RTS focusing on realistic combat in a unique, steampunk/dieselpunk world ripped apart by an ongoing war between rats, mice, cockroaches, and lizards.

[b]Hey friends![/b] As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans. [img]{STEAM_CLAN_IMAGE}/41180237/e49be07fda7827863cd678b607e0d80a13843d7d.jpg[/img] Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've been part of our closed testing, we're rolling out another build to polish up any remaining details. Now it's worth talking about our in-game updates. [b]New Features:[/b] [list] [*] Hotkeys for unit and ability management [img]{STEAM_CLAN_IMAGE}/41180237/857c5fbd1f220dc01a35f9b848b2f09d3d2cff5b.png[/img] [*] Added session statistics for players [img]{STEAM_CLAN_IMAGE}/41180237/5586487573d0c154f0396c1746fba1604e7c50bb.png[/img] [*] Tracers added to all bullets [*] New voiceover added to the Archipelago map [*] Started development on the "Desert Storm" map [*] Rally Point: You can now place a rally point near a captured base where new hired fighters will gather. [img]{STEAM_CLAN_IMAGE}/41180237/00ee66ec8ff21e22043b8b4b8ef3af7395dac0b4.png[/img] [*] Patrolling: Enemy units now patrol the territory. [*] Scripted Combat Vehicles: Vehicles that move along a predetermined route. [img]{STEAM_CLAN_IMAGE}/41180237/77d4846d14596a79b758d36864954cf7e0e18e21.png[/img] [*] Unit Markers Added: For better readability on the game location. [img]{STEAM_CLAN_IMAGE}/41180237/24be841128ebef80f56efea76f5a154c3edf1c66.png[/img] [*] Resource Cap Added: A limit on the maximum available amount of resources. [img]{STEAM_CLAN_IMAGE}/41180237/9bc657764cbb8abd7960911773453800701abed8.png[/img] [*] Unit Cap on Map Added: A limit on the maximum number of units on the map. [*] Trap Mechanics Added: Including mines and tripwires. [*] More Random Events on Map Added. [/list] [b]Fixes and Improvements:[/b] [list] [*] Improved level design of the "Archipelago" and "Swamp" maps [*] Updated design of ability indicators: [*] Grenades [*] Air Strike [*] Enemy artillery attack [*] Additional indication for available stationary guns [*] Additional light indication for active grenades [*] Fixed weapon grip for heavy machine gunners [*] Minor enhancements to AI behavior [*] Fixed Several Critical and Minor Bugs. [*] Significant Optimization: The project has been significantly optimized for better performance. [*] Improved Enemy Unit Reaction to Threats. [*] UI Targeting Now Indicates Multiple Targets. [*] Corrected Grenade Flight Trajectory. [*] Fixed Issue with Incorrect Display of Active Buff and Debuff Effects. [*] Fixed Pistol Shooting Animation. [/list]