Ratten Reich is an RTS focusing on realistic combat in a unique, steampunk/dieselpunk world ripped apart by an ongoing war between rats, mice, cockroaches, and lizards.
[b]Hi everyone, we want to share some new updates and fixes to our project.[/b]
A few innovations and many small and large fixes
[b]New Features[/b]
[list]
[*] New Map: Level 0 - Training Level
[*] Training Level Events Logic
[*] Added new music for the Asian company
[*] Added ERS faction as player-controlled units
[*] Added RD faction as units under enemy AI control
[*] Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control
[*] Updated the design of unit cards in the game UI
[*] Added X-RAY effect for cases when units are blocked by obstacles
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[*] A unit can now only be in one fixed squad, not several at once
[*] Added additional animated low health indication for player units
[*] Added destination point markers when commanding units to move
[*] The formation system has been completely redesigned
[*] Added burst firing for automatic rifle guns
[*] The mortar now fires three consecutive shots instead of one
[*] Rotate units formation via hold rmb
[url={STEAM_CLAN_IMAGE}/41180237/7b2625587217b3e59f63cd00c884b20f89a3749e.gif][img]{STEAM_CLAN_IMAGE}/41180237/7b2625587217b3e59f63cd00c884b20f89a3749e.gif[/img][/url]
[*] Added the ability to rotate the camera using the Q and E keys
[*] Added ability to select all units simultaneously using CTRL+A key combination
[*] Added indicators-icons over artillery guns
[url={STEAM_CLAN_IMAGE}/41180237/c0f0317025d00233c024c460880eb4276bf50a35.gif][img]{STEAM_CLAN_IMAGE}/41180237/c0f0317025d00233c024c460880eb4276bf50a35.gif[/img][/url]
[*] Added debuff effect of slowing down the speed of movement of units in difficult conditions (water, mud, climbs, thickets, etc.)
[url={STEAM_CLAN_IMAGE}/41180237/333a92d313c9ffe8eec9fa7c7e83d2d3056483ae.gif][img]{STEAM_CLAN_IMAGE}/41180237/333a92d313c9ffe8eec9fa7c7e83d2d3056483ae.gif[/img][/url]
[/list]
[b]Fixes & Improvements[/b]
[list]
[*] Level 1-2 – localization fix
[*] Level 1-2 – side quest award fix
[*] The heal point (medic ability) now heals units that are in a delineated area, rather than all over the map.
[*] Solved issue with grenade disappearing
[*] Grenade damage calculation upgrade
[*] AI behavior improved
[*] Improved rendering of prediction trajectory and damage area for grenades
[*] Improved grenade physics on contact with surfaces - now the grenade does not bounce off the ground
[*] Fixed calculation of acutal grenades in the ability widget
[*] Removed the unit stamina feature
[*] Reworked small arms firing logic from projektails to raycasts
[*] VFX of small arms firing has been redesigned
[*] Fixed problems when spawning enemy units
[*] Fixed problems with selecting single units by mouse click
[*] Fixed a problem caused by a broken animation of putting on a gas mask
[*] Fixed a crash when leaving artillery
[*] Fixed problems with cover points
[*] Improved the logic of bullet hitting effects on different types of surfaces
[/list]