Hi everyone, we want to share some new updates and fixes to our project.

Ratten Reich

Ratten Reich is an RTS focusing on realistic combat in a unique, steampunk/dieselpunk world ripped apart by an ongoing war between rats, mice, cockroaches, and lizards.

[b]Hi everyone, we want to share some new updates and fixes to our project.[/b] A few innovations and many small and large fixes [b]New Features[/b] [list] [*] New Map: Level 0 - Training Level [*] Training Level Events Logic [*] Added new music for the Asian company [*] Added ERS faction as player-controlled units [*] Added RD faction as units under enemy AI control [*] Added an amphibious APC wheeled combat vehicle as a unit under enemy AI control [*] Updated the design of unit cards in the game UI [*] Added X-RAY effect for cases when units are blocked by obstacles [url={STEAM_CLAN_IMAGE}/41180237/bc645b4e2432b88b8ae83baf6389d350e84f1da9.gif][img]{STEAM_CLAN_IMAGE}/41180237/bc645b4e2432b88b8ae83baf6389d350e84f1da9.gif[/img][/url] [*] A unit can now only be in one fixed squad, not several at once [*] Added additional animated low health indication for player units [*] Added destination point markers when commanding units to move [*] The formation system has been completely redesigned [*] Added burst firing for automatic rifle guns [*] The mortar now fires three consecutive shots instead of one [*] Rotate units formation via hold rmb [url={STEAM_CLAN_IMAGE}/41180237/7b2625587217b3e59f63cd00c884b20f89a3749e.gif][img]{STEAM_CLAN_IMAGE}/41180237/7b2625587217b3e59f63cd00c884b20f89a3749e.gif[/img][/url] [*] Added the ability to rotate the camera using the Q and E keys [*] Added ability to select all units simultaneously using CTRL+A key combination [*] Added indicators-icons over artillery guns [url={STEAM_CLAN_IMAGE}/41180237/c0f0317025d00233c024c460880eb4276bf50a35.gif][img]{STEAM_CLAN_IMAGE}/41180237/c0f0317025d00233c024c460880eb4276bf50a35.gif[/img][/url] [*] Added debuff effect of slowing down the speed of movement of units in difficult conditions (water, mud, climbs, thickets, etc.) [url={STEAM_CLAN_IMAGE}/41180237/333a92d313c9ffe8eec9fa7c7e83d2d3056483ae.gif][img]{STEAM_CLAN_IMAGE}/41180237/333a92d313c9ffe8eec9fa7c7e83d2d3056483ae.gif[/img][/url] [/list] [b]Fixes & Improvements[/b] [list] [*] Level 1-2 – localization fix [*] Level 1-2 – side quest award fix [*] The heal point (medic ability) now heals units that are in a delineated area, rather than all over the map. [*] Solved issue with grenade disappearing [*] Grenade damage calculation upgrade [*] AI behavior improved [*] Improved rendering of prediction trajectory and damage area for grenades [*] Improved grenade physics on contact with surfaces - now the grenade does not bounce off the ground [*] Fixed calculation of acutal grenades in the ability widget [*] Removed the unit stamina feature [*] Reworked small arms firing logic from projektails to raycasts [*] VFX of small arms firing has been redesigned [*] Fixed problems when spawning enemy units [*] Fixed problems with selecting single units by mouse click [*] Fixed a problem caused by a broken animation of putting on a gas mask [*] Fixed a crash when leaving artillery [*] Fixed problems with cover points [*] Improved the logic of bullet hitting effects on different types of surfaces [/list]