Road to Hollow Hills patch 091f3

Road to Hollow Hills

An adventure Horror RPG. Ride to survive, fight to win, Road to Hollow Hills

[img]{STEAM_CLAN_IMAGE}/40039531/0e6111ab8b6358a03ac5b33a1893b77e3374d5b6.png[/img] Hello everyone! We're thrilled to share the latest updates of Road to Hollow Hills and the improvements we've made in the demo. While this week's changes may not be numerous, they are equally significant. Here's the rundown: [b]Fixes:[/b] [list] [*] We've fixed the inconsistency that prevented rolling after falling to the ground from an impact. It should now work correctly in all instances. [*] The game logo panel in Shadowed Grove will no longer appear every time we return from the Mental Palace. [*] Further adjustments have been made to combat collisions for a smoother gaming experience. [/list] [b]Improvements:[/b] [list] [*] Attention! City enemies will now reveal their true nature when damaged, becoming even more dangerous. [*] Minor cosmetic changes have been made to all levels to enhance the visual experience. [*] It's now possible to dodge while in guard/aim mode, adding a new layer of strategy to combat. [*] We've fine-tuned the scoring system upon completing the demo, also showing how much optional content has been completed for better feedback. [/list] See you next week! In the meantime, enjoy the weekend and the Road to Hollow Hills demo!