Road to Hollow Hills December patch

[img]{STEAM_CLAN_IMAGE}/40039531/319e44830019985d2cf6e9be9f8354541b91bbeb.png[/img]. We spend the last couple of months working on the game, and now we are happy to publish a new patch for the demo. Basically, all the content has been improved, adding more events here and there, and overall, more fun and better experience. Enjoy it, and happy new year! We plan to make an additional patch for 31 of December to mark the end of this year, we will see! If not... happy new year! ROAD TO HOLLOW HILLS 0.88h ---------------------------------- - Optimized level performance. - Improved camera control and collision. - Added few new events. - Added some new graphical detail to the maps among with a new lighting. - Main menu shows the trailer and unused trailer for George to be played after 60 seconds main menu. - Added access to listen OST from Peter Wicher and also direct link to wish list the game from main menu. - Fix for dying in stairs and / or getting hit. - Now puzzles uses a close up view, with some white hints. - When looking puzzles, no tasks will be shown. - Updated visuals for inventory menu, overlapping texts scale and position. - Fixed some items not available in the map. (Mostly Shingles) - Fixed looping audio in several events. - Fixed smoke machine event bug - Removed text from some confusing texts. - Aiming will highlight pickup items. - Character becoming invisible bug fix. - Documents and loading texts now uses proper buttons instead of texts for hints. - Notes were not accessible when interacting with a puzzle. - Made player character more visible in the dark. - Improved first person view. - Improved some player attack animation - Fix attack animation as some times a second animation cancel the previous starting animation. - Special attacks will not stagger the protagonist upon impact on surfaces. - Fix for sometimes sprinting does not start. - Enemy leap attack should only happen if they can see the player and face him to avoid weird movements. - Improved enemy AI. - Fix for some walking events enemies making looping sound - Enemies will crouch their head in order to enter in small places. - More interesting spawn of the monster in the middle of the "lake". - Fixed some lighting for the old lamp. - Explosion lamp event in the forest make it more interesting. - Bees not damaged by other weapon rather than smoke machine. - Smoke will not destroy barrels. - Jumping back sometimes had a weird angle. - Ending Score was always 6 - Level difficulties will appear at the ending stats. - Speed up bottle weapon attack animation. - Enemies will properly unloaded from the map if need so. - Intro text had some centre issues. - Bike can me moved left and right in the intro