An adventure Horror RPG. Ride to survive, fight to win, Road to Hollow Hills
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[h1][b]Patch Road to Hollow Hills 091b[/b][/h1]
Hello again.
This week we've been working on fixing and refining last week's demo update. Thanks to the fantastic feedback we received, we're introducing the following fixes and improvements.
So not only are we fixing bugs, but there are also some small additions, such as improving the first-person view, providing some tips at specific moments, and adding HDR support.
This won't be the last patch, so throughout the year as the rest of the game develops, the demo will receive enhancements and surprises.
So don't forget to add the game to your wishlist if you like what you see in the demo, because the full game is going to be amazing!
Here's the patch change log:
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This is the list of changes:
[h3][b]Bug fixes:[/b][/h3]
Fixed an issue where settings options would disappear after the first time.
Removed capitalization from head equipment, making it not visible in first person view.
Improved visibility of character's body in first person view, although not completely fixed yet.
Fixed inability to refill canteen water in the bathroom.
Fixed slowdown after interacting with the computer.
Fixed character climbing animation not playing after a roll.
Revised collisions on each level.
[h3][b]Updates:[/b][/h3]
Improved National Park by adding ambient sound and restricting access to ruins without the axe.
Reduced build size by 1GB through asset optimization.
Enhanced first person view with current jacket and additional animations.
Added hint messages to the game.
Updated lighting and effects in Central Hollow Hills for better performance.
Added minor details and fixed collisions in levels.
Implemented new guard animation when in guard mode near enemies.
Revised several lines of text for clarity and accuracy.
New option to restart in Mental Palace at any moment.
HDR added to graphic options if supported by the monitor.
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Have a great weekend, until the next patch!