Ripout is an online Co-Op horror FPS that will have players fight their way through procedurally generated derelict ships filled with mutants capable of reconfiguring their alien bodies. Survive with your trusty Pet Gun companion, collect loot, and customize your character to fit your playstyle.
[previewyoutube=2iV-7QXehiQ;full][/previewyoutube]
Hello, fellow mutants,
Ripout is leaving Early Access and here are all the things that are coming in 1.0!
While being in Early Access for 7 months and with 4 Major Updates we have added:
[list]
[*] 2 new Enemies
[*] New Objectives and Missions
[*] New Levels
[*] New Sidearms and Melee weapons
[*] New Garment sets
[*] New onboarding and tutorial
[*] Join in the live session option
[*] and many more.
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[h1]New Kill Zone Objective[/h1]
New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.
[img]{STEAM_CLAN_IMAGE}/40161817/aac5d2e2e0ec4d951ad6f3643d60fed2431bd301.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/40161817/fb9b3c08621d946f7207fc8271b7985318ef98df.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/40161817/145b5e352db4423158780763b47bf84e3a960f6a.jpg[/img]
[h1]New Levels[/h1]
Multiple new levels have been added.
[img]{STEAM_CLAN_IMAGE}/40161817/b484393ba1285048af0212861fa219d8467e5cdd.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/40161817/d2ecb0768b305f75173cf020bb452b345128e9be.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/40161817/a3a4e5e47f2187bd4ca511691e3053634eae5375.jpg[/img]
[h1]Cloud Saves[/h1]
[list]
[*] The ability to have cloud save has been enabled.
[/list]
[h1]Updates to the Characters and Save system[/h1]
[list]
[*] Players will be able to now create up to 5 characters.
[*] When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.
[/list]
[h1]Balance[/h1]
[list]
[*] Balancing enemy health and damage based on player count and sector progression.
[/list]
[h1]Quality of life updates[/h1]
[list]
[*] Additional setting options have been added to the game
[*] Sensitivity settings are available for both the keyboard and controller
[*] ADS sensitivity settings are available for both the keyboard and controller
[*] Enemy health bar can be enabled or disabled
[*] ADS toggle option is added
[*] More visual options are enabled for players to adjust like film grain and volumetric fog
[*] A voiceover volume option is added
[*] Added option to stop weapon swapping upon pet return
[/list]
[h1]Additions[/h1]
[list]
[*] Added ability for players to break free from the ensnare effect with quick melee
[*] Added new font
[*] Added new UI for Mission Selection and Jump sector
[*] Improved IK on Swarmer
[*] Improved the standing-up behavior of Zombie and Spaceman enemies
[*] Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
[*] Added damage-hit indicators on all destructible objects
[*] Reduced Turret damage dealt to a player
[*] Updated the destructible door to be auto-destroyed on melee attack and radial damage
[*] Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon
[/list]
[h1]Hotfix Updates[/h1]
[h2]Major Bug fixes[/h2]
[list]
[*] Fixed an issue with Pet disappearing during the mission
[*] Reworked achievement stats
[*] Fixed the behavior of Mimic door to not instakill players anymore
[/list]
[h2]Minor Bug fixes[/h2]
[list]
[*] Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
[*] Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
[*] Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
[*] Fixed an issue with enemies that are venting and not facing the player
[*] Fixed an issue with enemies stopping and losing the player if the player is outside the nav
[*] Fixed an issue with enemies losing visibility of the players in specific situations
[*] Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
[*] Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
[*] Fixed an issue with the pet going through assets in the level when traveling toward the target
[*] Fixed an issue with the tutorial cutscene issue
[*] Fixed an issue where Swarmer can die with the shield module attached
[*] Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
[*] Fixed player character animation blend to work better from landing in place to walking
[*] Fixed an issue where the player can run while in scan mode with the combination of inputs
[*] Fixed an issue with the tutorial character seeing “???” as his name
[*] Fixed an issue with modules teleporting towards the travel locators
[*] Fixed an issue with Zombie and Spacemen standing up animation desync
[*] Fixed an issue with the Evader sliding in some attacks
[*] Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
[*] Fixed an issue with Heavy getting stuck on the corrupted resurrection station
[*] Fixed the issue with players getting stuck in the crafting station if placing it from some angles
[*] Fixed keyboard and gamepad navigation in the character selection screen
[*] Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
[*] Fixed an issue with the Dotter field turning some enemies toward the source of the field
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Big thank you to our community for the constant feedback and love they have shown the Ripout so far! We hope that you will continue to enjoy exploring new additions with this update and everything else that is yet to come.
https://store.steampowered.com/app/1558830/RIPOUT/