RIPOUT: New Beginning Update OUT NOW + Free Weekend

RIPOUT

Ripout is an online Co-Op horror FPS that will have players fight their way through procedurally generated derelict ships filled with mutants capable of reconfiguring their alien bodies. Survive with your trusty Pet Gun companion, collect loot, and customize your character to fit your playstyle.

[previewyoutube=RNO00sVF8hY;full][/previewyoutube] Hello, fellow mutants, Ripout’s fourth Major Content Update is here! With this update, we are bringing you a revised tutorial and introducing a new AI companion, a new enemy, and many more improvements to quality of life and content. And if you’re still on the fence, RIPOUT will have a [b]free weekend from 10am PST on April 5th to 10am PST on April 8th[/b], so make sure you check out the game if you haven’t already! [h1]Tutorial[/h1] Learn the basics in the new fully updated and expanded tutorial. The story of the tutorial is expanded to help you understand the start of your journey towards the Sanctuary as well as new tips and mechanics that you will learn to be prepared for any situation that will come your way. [img]{STEAM_CLAN_IMAGE}/40161817/a5dd2e0b7bc40ee8c4789f4f81af7838130187a9.png[/img] [img]{STEAM_CLAN_IMAGE}/40161817/9e4f0b6b3f7ecb0bba5d41dc5228e321cfb035de.png[/img] [h1]Cynthia - AI Companion[/h1] Say hello to your new state-of-the-art Synthetic mind pal, Cynthia. She will guide you through your journey to finding Sanctuary. [img]{STEAM_CLAN_IMAGE}/40161817/2e61e4e27122acdf3e8b42ca1eea6c62fd6280f5.jpg[/img] [h1]New Enemy - Leaper[/h1] Introducing Leaper - a smaller, fireball-blasting enemy that can swarm you with its unpredictable movement. [img]{STEAM_CLAN_IMAGE}/40161817/ee23f6a89c4d6fe5a8194dcab84eb62726f1986a.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40161817/af46bfcdaab144bd74a4a1f2de20e70c1483426d.jpg[/img] [h1]New Sidearm - Missile Pistol[/h1] Added to the pool of sidearms we are introducing a new sidearm, Missile Pistol. This sidearm will send rapid-fire explosive projectiles toward targets. [img]{STEAM_CLAN_IMAGE}/40161817/c3741ce8ae0acbaaace1aee00129050eed1cdb79.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40161817/275593372647432c186e4250e5bf2045068e8671.jpg[/img] [h1]New Destructible - Blockade Doors[/h1] New destructible doors are added to the game. They will occasionally block your path toward progression or the vault rooms. [img]{STEAM_CLAN_IMAGE}/40161817/e73aed5127aed8691e0fc397dd398c05aa6fe125.png[/img] [h1]Additional [/h1] [list] [*] We have reconfigured enemies with the ability to jump! Now all enemies can jump to and from any platform and level [*] Vaulting is improved and new animations have been added for each enemy [*] Pet pathfinding is been reworked so pets will find the most optimal path to the target [*] Price Balance of all schematics [*] The Flamethrower is reworked and new balancing is done for the weapon [*] A new platforming task and level have been added [*] Sessions update - now players can change their session type from within the session options while in the active session [*] Robots can now be attacked with Pet [*] All players will receive quick notifications when crafting components are picked up during the mission[/list] [h1]Hotfixes[/h1] [h2]Major Bug Fixes[/h2] [list] [*] Fixed an issue of enemies not being in the same place while in nests for Client and Server [*] Fixed an issue for modules disappearing when the pet is recoiled right before the module is retrieved [*] Fixed an issue with the turret switching targets [*] Fixed an issue where some turrets were invisible to Clients [*] Fixed an issue with Enemies' behaviour getting paused making the enemies not move [*] Fixed an issue with Pet getting stuck on Player after throwing it towards the target [*] Fixed an issue with the Pet scan switching between targets in the scan too fast making the targeting unreliable [/list] [h2]Minor Bug Fixes[/h2] [list] [*] Fixed an issue with camera pitch limits after the player is resurrected [*] Fixed an issue with the quick spinning of the Armed Bandit machine not providing items [*] Fixed an issue where Clients will see the Enemy drop just by looking at the enemy before killing it [*] Fixed an issue with weapon sound attenuation [*] Fixed an issue with the Pet turret not firing when thrown for the first time [*] Fixed an issue with the Pet turret fire effect not being shown when Pet is firing from specific angels [*] Fixed an issue with Swarmer not seeing the player when both are next to the edge of vaulting windows [/list] That's all until next time. Remember that the [b]free weekend starts at 10am PST on April 5th and ends at 10am PST on April 8th[/b]. And thank you all for your continued support of RIPOUT. https://store.steampowered.com/app/1558830/RIPOUT/