Rhythm Fest begins! (and a small patch, as a treat)

[h3]Rhythm Fest is upon us, and we have a small update as a gift![/h3] We also have a wiki.gg page established- [url=https://beatblock.wiki.gg/wiki/Beatblock_Wiki]check it out here![/url] You can check out level info here, and we'll be keeping this updating in the future! Thank you to all the new wishlisters and players supporting us- we'll have more for you soon (and maybe some more levels?) For now, happy Beatblocking and keep groovin'! [h1]Version 0.2.1[/h1] [h2]Game:[/h2] [list][*] Added a pause screen! [list][*] It only has Reset and Quit options for now...[/list] [*] [b]Added song options, including:[/b] [list][*] Game speed [*] Existing accessibility options for convenience [*] Restart on miss/barely [*] Count barelies as misses[/list] [*] [b]Added drag and drop support for custom levels! Try dragging a zip file while the custom level screen is open.[/b] [*] Added rebindable keys! [*] Added new minehold particles! They look really cool! [*] Tweaked ILOVEYOU.vbs slightly [*] Side note SFX now always play, instead of being only on-hit, for parity with taps. [*] Exiting out of a level now sends you back to where you were in the song select [*] Expanded expanded UI to optionally show misses/barelies [*] Added a toggle for menu music [*] Fixed taps at hold end nodes causing misses when near other taps [*] Fixed hold rendering glitching out with some eases [*] Fixed a crash with blank song images [*] Fixed levels and tags being meaninglessly "updated" for no reason. [*] Fixed some blue screen errors on older devices relating to shader compilation [*] Fixed 0 duration mineholds being pass-throughable (an exception is made for 0 duration mineholds that have the same start and end angle) [/list] [h2]Editor:[/h2] [list] [*] [b]Expanded allowed colors to 8![/b] [*] [b]Added custom player faces. put in the name of a .png file in the spriteName property![/b] [*] Added autosave backups, in case of crashes [*] Added vfx.ignoreNoiseCorrection boolean, for levels that use the HOM canvas in unconventional ways. [*] Added `p.outlineColor`, `p.fillColor`, and `p.faceColor` easables. [*] Fixed 0 segment holds crashing the editor (sorry.....) [*] Fixed negative song offsets (by removing the ability to do it) [*] Fixed mine preview ghost being that of a normal note [*] Fixed a crash with trying to place a non-existent event [/list] Note: the new mine particle effects currently cause lag spikes for some lower-end devices, and we're currently working on a hotfix to remedy this. Thank you for your understanding! [img]https://clan.akamai.steamstatic.com/images/45069954/a422cd4029f1e3a486de7dc5ddb0dc46ff1eee21.gif[/img]