Hiya! It's been awhile and we're back with our final update to the demo.
Before the new stuff...
[h2][b]EARLY ACCESS LAUNCH LATER THIS YEAR![/b][/h2]
[img]{STEAM_CLAN_IMAGE}/45069954/7cae52f6a41edd0343e9163ff8c9801805c98c35.gif[/img]
We'll be locking in and focusing on getting Beatblock ready for an early access launch later in 2025! That means [i]no more plans to add new content to the demo[/i] (although with the editor, you may not have a problem with that.) With that being said, the EA release will include:
[list]
[*]New songs (both licensed and original)
[*]New features (different modes of play, different note types, etc.)
[*]New editor functions
[*]UI revamps
[*]canky bebloc
[/list]We hope you continue to enjoy the demo, and appreciate your patience as we continue development.
With that out of the way...
[h2]WHAT'S NEW IN THE DEMO?[/h2]
[list]
[*]Added Marathon Mode- test your endurance by playing through all the demo levels! All of them. Every single one. Marathon Mode is [u]unlocked by getting an A rank or higher on the default difficulty of every demo level[/u].
[*][i]Maybe there's a reward for doing well?...[/i]
[*]Lots of bugfixes, as detailed below.
[/list]
[h3]the bugfix heap[/h3]
[list]
[*]The editor now prevents the user from placing more than one "play song" and "show results" event per level. [b]If there are multiple play song events in an existing level, the level will need to be updated to only use one.[/b]
[*]Tweaked hitbox on Inverse notes slightly to better match their visual appearance
[*]Fixed events on or before beat 0 not initializing properly.
[*]Fixed retrying levels via the Results screen not applying level modifiers.
[*]Prevented event placement while holding down Alt in the editor.
[*]Fixed Mouse position being incorrect for non-standard display resolutions.
[*]Fixed hold start angle mismatch when starting between frames.
[*]Hold Leniency will now increase when playing back a level at less than 1x Speed.
[*]Added more help markers to level properties (ctrl+i) menu.
[*]Added a warning to the "Play Sound" event clarifying that it is not meant to be used for music playback.
[*]Fixed hidden child decos not reappearing in their correct positions when unhidden.
[*]Fixed a crash when hitting "Retry" after playing a level with game speed not set to 1.
[*]Fixed some events rendering as black squares when placed near certain notes with taps.
[*]Fixed flash easables bypassing eyestrain reduction and saturation accessibility options.
[/list]