Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
This update focused on relatively minor changes, such as bug fixes and adding Quality of Life features. But here's one that's not so minor: [b]We've added German localization![/b]
On the other hand, we are working hard to bring Act 5 to life. We can't wait to show what's coming to you. Please stay tuned for our updates!
[h1]đŽÂ Main Game Changes[/h1]
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[*][b]German Localization: [/b]Thanks to our German translator [b]purplpasta[/b], Rhythm Doctor is now available in German! We are thrilled that we can finally show Rhythm Doctor to German speakers. If you encounter any bugs or typos while playing in German, please let us know on our [url=https://7thbe.at/discord] official Discord server[/url]. Guten Tag! Vielen Dank fĂźrs Mitspielen![/*]
[*][b]3-3 Distant Duet:[/b] Updated visuals! ([b]RentaP[/b] & [b]megaminerzero[/b])[/*]
[*][b]Sleeve Paint:[/b] Added customizable nail color and palm shading. ([b]megaminerzero[/b])[/*]
[img]{STEAM_CLAN_IMAGE}/31513904/6351a80bba539a77bd49ce4fa0a82dd8dea94359.png[/img]
Sleeve paint interface showing off new nail color feature. The intern is a comically long single right arm. They wear a long black sleeve with â0.13.0â written on it in white. The intern has dark skin with a lighter-colored palm, and their nails are painted purple.
[*][b]Audio:[/b] Added new sound effects for Player 2âs heldbeats. ([b]Satellite[/b])[/*]
[*][b]Audio:[/b] SVT skip cues (ârattleâ) now obey row volume and pan settings. ([b]Satellite[/b])[/*]
[*][b]Settings:[/b] Separated âCounting Voice Volumeâ into its own setting. ([b]Satellite[/b])[/*]
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[h2]Bug fixes[/h2]
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[*][b]Gameplay:[/b] Fixed bug where pressing on the same beat as a CPU hit would sometimes cause a miss. ([b]JCI[/b])[/*]
[*][b]Gameplay:[/b] Prevent CPU-handled beats from displaying Numeric Hit Judgement, if the setting is enabled. ([b]JCI[/b])[/*]
[*][b]Gameplay:[/b] Stopped freetime heldbeats from causing levels to hang when they are terminated by the âremove beatâ action. ([b]megaminerzero[/b])[/*]
[*][b]Gameplay:[/b] Fixed a missing HUD element on boss levels. ([b]JCI[/b])[/*]
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[h1]đ [b]Editor[/b][/h1]
[h2]Additions and improvements[/h2]
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[*][b]Backend:[/b] Overhauled internal handling of level event data. This will be a huge help for us to create and edit level events in the future! ([b]huan[/b] & [b]JCI[/b])[/*]
[*][b]Bookmarks:[/b] Added undo/redo support for Bookmark actions [b](megaminerzero)[/b][/*]
[*][b]Color picker:[/b] Added an eyedropper tool [b](megaminerzero)[/b][/*]
[img]{STEAM_CLAN_IMAGE}/31513904/1aecde568df089c9a0733f45f88b70e9d616e464.png[/img]
Screenshot of the color picker window and eyedropper tool. The eyedropper is selecting a color from the floor of the Samuraiâs hospital room, a sunlit purple.
[*][b]Grid snap:[/b] Implement customizable snap denominator value. Replaces old unsnapped (â--â) setting. ([b]JCI[/b])
[img]{STEAM_CLAN_IMAGE}/31513904/d8048d7c99b1af53f6e94bc4aa71aaf22f5e6be7.png[/img]
The level editor timeline grid snap option. The value is set to 1/7.
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[h3]Level editor keyboard shortcuts [b](JCI & Satellite & Giacomo)[/b][/h3]
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[*][b]Shift+C:[/b] Toggle "Numerical Hit Judgement" setting within level editor.[/*]
[*][b]Shift+O:[/b] Toggle âDetailed Level Resultsâ setting within level editor.[/*]
[*][b]Ctrl+U:[/b] Open level from URL. Popup dialog not yet keyboard accessible.[/*]
[*][b]Ctrl+Shift+P:[/b] Publish level. Popup dialog not yet keyboard accessible.[/*]
[*][b]Alt+Q:[/b] Quit from editor to main menu.[/*]
[*][b]Home:[/b] Rewind to start of level, or the first bookmark if the level has bookmarks.[/*]
[*][b]Page Up:[/b] Restart current bar.[/*]
[*][b]Page Down:[/b] Skip to next bar.[/*]
[*][b]Shift+F1:[/b] Display disclaimer. Changed from [b]F1.[/b][/*]
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[h1]đ¨ [b]Other tweaks[/b][/h1]
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[*][b]Optimization:[/b] Improved performance of Floating Text and Blur events. ([b]JCI[/b])[/*]
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