Save patients with your rhythm mastery! Rhythm Doctor is a rhythm game where you heal patients by defibrillating in time to their heartbeats. Learn each patient's unique heartbeat and defeat boss viruses trying to sabotage your rhythm, all set to heart-pumping, soul-soothing music.
Difficulty adjustments:
- One Shift More: nerf - 6 mistakes -> 8 [max 8 mistakes]
- Super Battleworn Insomniac: nerf - 7 mistakes -> 8 [lose at 8 mistakes]
- Helping Hands: nerf - no double-row part during the scrolling credits (removed one samurai beat)
- Rollerdisco: buff - Miner's mistakes weighted x1 instead of x0.5
- Unreachable: buff - missing every single Samurai beat can no longer give you a B
- Distant Duet: buff - ~4 less misses required for each rank
- Puff Piece: nerf (extra slow beats now weighted 1.5x instead of 2x, B rank +1)
- Invisible: nerf VFX (no screen flipping)
QoL:
- "Press esc then S to skip tutorial" prompt now appears at the start of tutorials of levels you've played before
- Level select: golden rank text when perfect
- Level select: "Perfect" text on Boss levels if perfected
Fixes:
- corrected SVT tutorial "oh dear" threshold to be more than 10 misses (out of 38 hits)
- Doublespeed/Halfspeed: fix Puff Piece and 'care less' play sound events not following level speed by setting them to Music type
- Fixed chilli icon appearing in the heart monitor when changing to double speed
- Main menu uses monitor's ratio for animations
- Apostrophe bug fix in Normal (non-pixel) text mode in English
2P:
- Insomniac: Added new Insomniac sprites. Added 2P Insomniac sprites and implemented into 2P Insomniac levels.
- Super Insomniac: Both Insomniacs turn their heads in 2P now
- Know You: new 2P version (thanks lugi!)
- Training Doctor's Train Ride: new 2P level design + VFX
Polish:
- Added screen crack and glitch for heart monitor when selecting boss levels
- Slightly different battle transition for boss levels when entering the level
Editor:
- Play Sound events can now choose a sound type, which sets the volume control it obeys. The 'Music' sound types will also speed up/slow down the sound with level speed
- bugfix: float variables (f1-f9) work now
- added squareshot 'tonk' sound to Play Sound dropdown
- fix editor SetBackgroundColor scroll speed field for tiled images not hiding when switching to Color mode
- Change Player Row event now supports tags and conditions
- new mod gentleBassDrop, used in Distant Duet (too much motion before)
- new custom methods: DamageHeart(int row, float weight) and HealHeart(int row, float weight), MistakeOrHeal(float weight) and MistakeOrHealSilent(float weight)