This whole retro revival thing - this trend right now for boomer shooters, low-poly horrors, and spiritual successors to erstwhile classics - it's nice, and it's cute, and it makes you feel warm inside, but it's going to get old pretty quick. If you're a game developer, the current, greater-than-ever appetite for nostalgia might scream opportunity. You've got players who are middle aged, maybe have a bit of money, but the games they love and remember aren't being made any more. All you've got to do is rebuild and reheat what sold well in the past - it's a lay up. Except it's not going to last very long. Ignoring the fact that about 1,000 other developers have got the same plan, if you make, say, an FPS that strongly evokes the collective memories of Half-Life, people who see it are probably just going to go and play Half-Life. You need to offer something more. Nostalgia is a strong hook, but your game has to stand on its own.
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