Retail Mode Update [4/17/2023]

Skullgirls 2nd Encore

--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.

Hey everyone, This update is focused on addressing some small issues discovered in Dahlia's release. [hr][/hr] [h3]BLACK DAHLIA[/h3] [list] [*] Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard [*] Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move. [*] Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo. [*] Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches. [*] Fixed a bug where Parting Gift's stagger hit vs airborne targets didn't have enough hitstun to reliably guarantee the character would land and become staggered before the hitstun ran out. [*] Fixed a bug where Parting Gift wasn't reliably igniting oil and/or the oil barrel when in the corner. [*] Fixed visual issues with Dahlia's Railgun VFX on palettes 8, 28, & 30 [/list] [h3]MISC[/h3] [list] [*] Fixed some reported typos in Black Dahlia's story. [*] Fixed some missing characters for Japanese news items. [*] Updated Dahlia's TH for the news feed. [*] Fixed a small graphical issue with Dahlia's banners on the various arena stages. [/list] These combat changes and minor fixes will be heading to PS4 and Switch as well very soon, with a few additional bug fixes specific to those platforms. [hr][/hr] [i](Build version 3.5.12)[/i]