--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.
Hey everyone,
This update is focused on addressing some small issues discovered in Dahlia's release.
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[h3]BLACK DAHLIA[/h3]
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[*] Dahlia will no longer be poisoned if she counters Valentine's Counter Venom or Vial Hazard
[*] Dahlia's Counter, Strike! after image and some aspects of her teleport should now always have the proper PalFX if she is affected by something like Valentine's poisons before starting the move.
[*] Made improvements to the reliability of ice shot's hitstun scaling when used multiple times in a single combo.
[*] Fixed an issue where Dahlia's Parting Gift detonation could cause a soft lock during the round reset of 1v1 matches.
[*] Fixed a bug where Parting Gift's stagger hit vs airborne targets didn't have enough hitstun to reliably guarantee the character would land and become staggered before the hitstun ran out.
[*] Fixed a bug where Parting Gift wasn't reliably igniting oil and/or the oil barrel when in the corner.
[*] Fixed visual issues with Dahlia's Railgun VFX on palettes 8, 28, & 30
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[h3]MISC[/h3]
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[*] Fixed some reported typos in Black Dahlia's story.
[*] Fixed some missing characters for Japanese news items.
[*] Updated Dahlia's TH for the news feed.
[*] Fixed a small graphical issue with Dahlia's banners on the various arena stages.
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These combat changes and minor fixes will be heading to PS4 and Switch as well very soon, with a few additional bug fixes specific to those platforms.
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[i](Build version 3.5.12)[/i]