--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.
Hello, Liam here.
Today's update is focused on Black Dahlia bug fixing and tweaks before we head into the weekend.
[h1]VERSION 3.5.2[/h1]
[h3]BLACK DAHLIA[/h3]
[list]
[*] Fixed an issue where Onslaught could be used more than once per jump.
[*] Fixed an issue where Onslaught would come out intentionally when trying to dash jump.
[*] Fixed an issue where Dahlia would not reload special ammo when running out of ammo when using "Order Up!" assist.
[/list]
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[h1]VERSION 3.5.1[/h1]
[h3]BLACK DAHLIA[/h3]
[list]
[*] Different strengths of Another Round (Reload) now influence the number of unique ammo types loaded.
(... [i]Again, Another Round (Reload) mechanics are subject to change and are still work in progress.[/i])
[list]
[*] (LK) - No special ammo.
[*] (MK) - 3rd ammo slot is a special ammo.
[*] (HK) - 3rd and 6th ammo slot are special ammo. [b]This is the reload from the previous patch.[/b]
[/list][*] Increased the time allowed between two kicks to trigger Onslaught. It is now more lenient and easier to trigger if two buttons aren't hit at the exact same time.
[*] Onslaught can now be triggered mid air using regular "stick dash" inputs, such as tapping forward twice.
[*] [b]Forward Dash[/b]
[list]
[*] Reworked her dash to resolve an issue where cancelling it into attacks would not carry over momentum using the same rules as other characters.
[*] Velocity and dash distance ever so slightly reduced.
[*] Dash start up (before she starts moving forward) reduced by 2F.
[/list][*] Fixed a bug where sHP has considerably more hitstop on block than intended.
[i](... Still a true blockstring into Order Up! (L) up close)[/i]
[*] Fixed a bug where Onslaught wasn't keeping Dahlia in a Super Jump (preventing assist calls) state as intended after the initial thrust happens.
[*] [b]Fire Shot[/b]
[list]
[*] Reduced burning fire lifetime from ~4s to ~3.5s
[*] Burning fire dissipates between "downs" in 1v1 fights.
[/list][*] Slightly adjusted the Standard Shot "trigger" hitbox which determines if an enemy is close enough for it to explode.
[*] Fixed a bug where Standard Shot would explode when hitting Parasoul's set tears.
[*] Fixed a bug where air Onslaught could sometimes turn Dahlia around backwards unexpectedly.
[*] Added Black Dahlia's missing "dessert" when she defeats herself.
[i](... A new dessert enters the ring! Please update your win pose dessert tier lists.)[/i]
[*] Fixed a bug where Dahlia would not always be held in the correct position when being thrown.
[*] Tweaked some art on Dahlia's Standard Shot ammo type.
[/list]
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[i](Build version 3.5.1)[/i]