Beta Update [2022-06-17]

Skullgirls 2nd Encore

--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.

Hello, Liam here. Today's update is focused on Black Dahlia bug fixing and tweaks before we head into the weekend. [h1]VERSION 3.5.2[/h1] [h3]BLACK DAHLIA[/h3] [list] [*] Fixed an issue where Onslaught could be used more than once per jump. [*] Fixed an issue where Onslaught would come out intentionally when trying to dash jump. [*] Fixed an issue where Dahlia would not reload special ammo when running out of ammo when using "Order Up!" assist. [/list] [hr][/hr] [h1]VERSION 3.5.1[/h1] [h3]BLACK DAHLIA[/h3] [list] [*] Different strengths of Another Round (Reload) now influence the number of unique ammo types loaded. (... [i]Again, Another Round (Reload) mechanics are subject to change and are still work in progress.[/i]) [list] [*] (LK) - No special ammo. [*] (MK) - 3rd ammo slot is a special ammo. [*] (HK) - 3rd and 6th ammo slot are special ammo. [b]This is the reload from the previous patch.[/b] [/list][*] Increased the time allowed between two kicks to trigger Onslaught. It is now more lenient and easier to trigger if two buttons aren't hit at the exact same time. [*] Onslaught can now be triggered mid air using regular "stick dash" inputs, such as tapping forward twice. [*] [b]Forward Dash[/b] [list] [*] Reworked her dash to resolve an issue where cancelling it into attacks would not carry over momentum using the same rules as other characters. [*] Velocity and dash distance ever so slightly reduced. [*] Dash start up (before she starts moving forward) reduced by 2F. [/list][*] Fixed a bug where sHP has considerably more hitstop on block than intended. [i](... Still a true blockstring into Order Up! (L) up close)[/i] [*] Fixed a bug where Onslaught wasn't keeping Dahlia in a Super Jump (preventing assist calls) state as intended after the initial thrust happens. [*] [b]Fire Shot[/b] [list] [*] Reduced burning fire lifetime from ~4s to ~3.5s [*] Burning fire dissipates between "downs" in 1v1 fights. [/list][*] Slightly adjusted the Standard Shot "trigger" hitbox which determines if an enemy is close enough for it to explode. [*] Fixed a bug where Standard Shot would explode when hitting Parasoul's set tears. [*] Fixed a bug where air Onslaught could sometimes turn Dahlia around backwards unexpectedly. [*] Added Black Dahlia's missing "dessert" when she defeats herself. [i](... A new dessert enters the ring! Please update your win pose dessert tier lists.)[/i] [*] Fixed a bug where Dahlia would not always be held in the correct position when being thrown. [*] Tweaked some art on Dahlia's Standard Shot ammo type. [/list] [hr][/hr] [i](Build version 3.5.1)[/i]