Beta Mode Update [2022-08-19]

Skullgirls 2nd Encore

--Main Stage Game at Evo 2022!-- The ultimate Skullgirls experience: Featuring 14 hand-animated characters, fully voiced story mode, countless palettes, and unparalleled GGPO-based multiplayer netcode.

Hi everyone! This is Jesse, and I hope you're having a good day! We have some small bug fixes and adjustments for the Black Dahlia alpha before the weekend. [hr][/hr] [h3]Black Dahlia[/h3] [list] [*] Updated Ice Shot ammo UI icon. [*] Fixed a bug where cHP would delay its hit against the opponent if it also struck her barrel. [*] Using QCB + Assist now triggers Another Round for easier reloads while calling assist, instead of Tea Time / Tea Slip. [*] [b]EMPOWER[/b] [list] [*] Reduced start up by 2F, and greatly expanded hitbox. This makes sHP > Empower universal on all characters. [*] Visual VFX bug fixes when Dahlia is hit with a burst after connecting with empower successfully. [*] Stand throw becomes cancellable into empower later than before, preventing universal midscreen throw combos. [/list][*] Ice shot now breaks all armor types. [*] Ice Shot has reduced freeze time when used multiple times in the same combo. [list] [*] 1st Use: 130* frames. [*] 2nd Use: 75* frames. [*] 3rd Use: 20* frames. [*] [i]* In addition to the short break out animation, which adds more hitstun overall.[/i] [/list][*] Fixed an issue where Tea Slip could cause the camera to shift the opponent's position. Teleport distance is now constrained based on the opponent's position. [/list] [hr][/hr] [i](Version number 3.5.5)[/i]