VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27218225/5d6c2f6710b2604b64412476eb9155e7b4c10213.jpg[/img]
Hey Ninjas,
We are pleased to announce the official release of our bumper update, which includes remastered graphics of the following locations - [b]Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory[/b] and an upgrade of the game engine which would see improved textures and lighting, better performance, smoother gameplay and bug fixes.
Have a look below at the videos to see for yourself -
https://www.youtube.com/watch?v=7DpEvw9rYsE
https://www.youtube.com/watch?v=J2fVlpU0HOA&lc=z23mtfogtsmbufcd4acdp43aqckzbg4vaqtv3ylrwzxw03c010c
We are still working on 3 remaining levels - namely Street, Alley and District - and will release patches for them in a future update.
We've done our best to squash any bugs we could find but if you do come across any, please let us know by sending us an email at support@sairentovr.com
In addition to the above, we are planning to expand the Sairento experience by releasing a new level at the end of September and another one at the end of October!
Patch notes below.
[b][u]## v1.4.1p5 (2018-09-27) - Build 146[/u][/b]
- Fixed chapter 6 Toro body not disappearing after being killed.
- Fixed Daimyo body not disappearing after being killed.
- Fixed Saved Loadouts unable to create, delete, save and load.
- Fixed AI navigating through wall on Lab.
- Fixed collision issues on Lab.
- Fixed incorrect texture on glass panel on Lab.
- Fixed lighting in Setup and Calibration.
- Fixed erroneous lighting for Observatory, Arena and Dojo
- Fixed displaced object in Shrine.
- Fixed Fury texture not reacting to light.
- Fixed Kunoichi teleporting out of map.
- Fixed player respawn position when fallen out of map.
- Reduced max resolution scale to 1.4. High resolution scale are found to cause issues for certain users on low end machine.
- Corrected duration of controller reload feedback for Vanguard.
- Fixed player animation not transitioning properly after death.
[b][u]## v1.4.1p4 (2018-09-25) - Build 145[/u][/b]
- Fixed occlusion culling for the Cemetary.
- Fixed textures become black when change setting.
- Fixed Steam achievements not triggering.
[b][u]## v1.4.1p3 (2018-09-24) - Build 144[/u][/b]
- Fixed occlusion culling in Labs.
- Fixed campaign chapter 5 door bug.
[b][u]## v1.4.1p2 (2018-09-22) - Build 143[/u][/b]
- Hotfixes for the following behaviors happening :
- Fixed changing elevation with touchpad locomotion causing weapon drift and targeting issues.
- Fixed player walk animation not playing with touchpad locomotion.
[b][u]## v1.4.1p1 (2018-10-03) - Build 142[/u][/b]
- Hotfixes for the following behaviors happening :
- Player death event being blocked by a runtime error
- Settings menu glitching due to unused options in options
- Extra navigation mesh being included in the base scene, causing incorrect pathing.
- Fix for material swapping issues between Hiro/Chieko.
- Fix for dojo background music not playing.
[b][u]## v1.4.1 (2018-09-21) - Build 141[/u][/b]
- Reworked the following 9 maps - The Arena, Observatory, Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory. These maps should run much smoother and have higher graphical fidelity.
- These maps are not yet optimized - Street, Alley and District - but will be soon
- Long limbs mode now provides you longer arms.
- Player avatar leg Ik in a jump is now less awkward.
- Added full simplified Chinese localization
- The game should be more stable overall and occurrences of crashing should be reduced.
- Switched to single pass rendering - you should notice a sizable improvement in CPU usage.
- Added transitory loading scene between levels to help memory management.
- Added post-processing effects.
- Third person camera now pulls in if there is a wall between the player and camera.
- Reduced boss's health in Chapter 4 and 8, and reduced max reinforcement count for campaign boss battles.
- Fixed for bug where jumps would push you down through stairways or inclined planes.
- Fixed bug with Slugger where it does not cool down correctly while in Acceleration.
- Fixed particle bug with the Plasma Blade.
- Bug fixes for runtime errors when dying in certain campaign levels.
- Added loading scene progress bar.
- Fixed bloom intensity in the Lab.
- Fixed enemy nav mesh on District map.
- Fixed Corporation map still using un-optimized final room.
- Fixed arrow tips not changing properly to match arrow type.
- Fixed loading scenes not transitioning correctly sometimes.
- Fixed players not being placed in the spawn zone for a split second after the level loads, on certain maps.
- Touchpad locomotion now overrides acceleration. You move at normal time. When you stop moving, the remaining Acceleration duration resumes. This is a balance change.
- Miscellaneous multiplayer fixes for better stability and performance.
[b]### Arcade Mode ###[/b]
- When starting in Arcade mode, auto reload is enabled by default.
- Increased accessibility : players can now change their name in the main menu.
- Increased accessibility : The server region can be now selected from the main menu.