VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Greetings Ninjas,
It's been a while since our last update, and we're excited to talk about what's in patch 1.5.
[b]Updated Locomotion[/b]
Clipping and falling through the environment - It's probably happened to you more than once, and it's no way to experience being a ninja. To combat this, we've updated our locomotion code to a physics-based system. This should drastically reduce the occurrences of this nasty bug.
[b]Somersaults[/b]
https://www.youtube.com/watch?v=f-CTC4gpPKI
Step up your game with the ability to perform flips. You are no longer limited to backflips off walls - you can now trigger directional flips in the air, and also sideflip off a wallrun. The trigger is the same as before - raise both hands in the air as you jump. Additionally, you can also trigger the flip at any time along the upward portion of a jump, so you can time your flips to have maximum air-time.
[b]Gliding[/b]
Gliding is a new addition that will allow you to drift through the air. When enabled in the options, simply stretch your hands out to both sides to reduce your velocity. This can be useful if you misjudge the distance of a jump, or want to roleplay being Batman. Your choice.
[b]A New Map - The Hangar[/b]
https://www.youtube.com/watch?v=sRfSelOehMI
We are also introducing a new map - the Hangar. It is a multilevel arena with various areas of interest to engage enemies in. Blast doors and cargo pods grant some cover to those who want to duke it out in the central area, while an assortment of bridges and scaffolding connect the upper areas, and can be used to your advantage if you prefer a more stealthy approach.
[b]Graphics Revamp[/b]
This update includes graphics revamps for the Street and Alley levels - they should be much more performant and visually striking. Don't take our word for it, give it a spin!
[b]VR Essentials Bundle[/b]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27218225/0526e1894124cfba4a7d6f9a8e2e73732d71905c.jpg[/img]
We are proud and humbled to say that Sairento VR is now in a VR Bundle with 7 other great VR titles - Superhot, Gorn, Arizona Sunshine, Space Pirate Trainer, Job Simulator, Thumper and Budget Cut! VR fans can now get all of these games at a discount! https://store.steampowered.com/bundle/9184/VR_Essentials/
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The full changelog is as follows :
[b][u]## v1.5.0p8 (2018-01-02) - Build 164[/u][/b]
[Changes]
- Slightly increased hitbox length of all melee weapons.
- Reduced melee minimum velocity to deal damage threshold.
- Mission difficulty tier now scales according to the last difficulty you played.
- Touch locomotion : joystick no longer needs to be reset to the dead zone when performing multiple rotations in different directions.
[Fixes]
- Fixed a bHaptics bug with throwing weapons.
[b][u]## v1.5.0p7 (2018-01-02) - Build 163[/u][/b]
[Changes]
- Added speed line particles outside train windows.
- By request, you can now skip through the intro and tutorial in Scene 1 by pressing Space.
- By request, you can now skip the final penthouse sequence by pressing Space.
- Disabled flips in arcade mode by default.
[Fixes]
- Fix for endless spinning when transitioning if doing a flip while transitioning to upgrade screen in Arcade mode.
- Fix for UI text being too small for certain languages.
- Rebaked occlusion culling on Lab level.
- Possible fix for LIV quadrant issue.
[b][u]## v1.5.0p6 (2018-12-20) - Build 162[/u][/b]
[Changes]
- bHaptics - Revamped damage taken detection and updated weapon feedbacks.
- Full localization for Chinese, English, German, Japanese and Korean languages.
- Adjusted bloom effect intensity on some maps.
[Fixes]
- Fixed Toro spawned below the ground.
[b][u]## v1.5.0p5 (2018-12-10) - Build 161[/u][/b]
[Changes]
- Improvements to wallrun and wallhop detection for various calibrated heights.
- In Arcade Mode, returning to the Dojo through the wrist menu will now register your run on the leaderboard.
[b][u]## v1.5.0p4 (2018-12-07) - Build 160[/u][/b]
[Fixes]
- Fixed player's positioning not resetting to the center of the calibrated play area in a load scene.
- Fixed free rotation speed multipliers not applying correctly.
- Fixed wall bounces not working correctly if allow backflips was set to false.
- Fixed a bug where controllers could project through walls in some cases.
- Material fixes for Street and Alley maps.
[b][u]## v1.5.0p3 (2018-12-05) - Build 159[/u][/b]
[b][Changes][/b]
- Flips are now separated into two options (requires you to re-enable them again if you use them)
- Allow front, back, and side flips in jumps
- Allow back and side flips off walls
- Difficulty tier adjustment
- The slider for solo missions now default to 25% (down from 100%) of your max playable tier. This is meant to make the experience less jarring for new players.
- For multiplayer games, this defaults to 50%.
- This does not change anything for players who prefer playing at max tier.
- Chapter 6 changes
- Geishas are now introduced in smaller numbers across the level rather than encountering a roomful of them at once.
- In the final room, the UI now displays the remaining distance to the objective location to help with finding the room.
- Adjusted jump links in Hall.
- Slightly increased outstretch arm distance condition for triggering flip.
[b][Fixes][/b]
- Fixed an incorrect condition for triggering sideflips.
- Fixed a bug in the audio track picker.
- Fixed texture seams, rotating fans, in Street.
- Fixed a bug where root kite in Scene 6 was not accessible under certain conditions.
- Fixed multiplayer lobbies not being visible after returning to the dojo after a game.
- Fixed controller vibrating constantly when Glaive is held.
- Fixed ramp colliders in Arena.
- Fixed relic max damage range being lower than minimum range on occasion when refining.
- Fixed missing materials and removed an invisible pillar in Street.
- Fixed missing material for Sumo's charge effect.
[b[u]## v1.5 [/u][/b]
[b][New][/b]
- Added new map : Hangar.
- Added indicator for front of play area in loading scenes.
[u]- Added control option 'Allow Gliding' :[/u]
- Stretch out both arms to arrest your descent speed
- Angle the level of your arms left or right to control your glide direction
- Gliding will cancel out sliding when you land
[u]- Added 'Allow Front/Back/Side flips' control option. When enabled, flips can be triggered along the upwards portion of a jump by raising both hands.[/u]
- Perform a front flip if jumping forward.
- Perform a back flip if jumping backwards.
- Perform a side flip if jumping to your side.
- As before, you can backflip off wall hops.
[u]- Overhauled movement system - jumps are now physics-based.[/u]
- You will now collide with platforms/overhangs in a jump, rather than clipping through them.
- Clipping out of the world will happen less often.
- You are no longer limited to one snap rotation in any locomotion method. Turn as many times as you need.
- Fixed a long-standing bug where you would rewind to your original jump position before starting the jump.
[u]- Added Control option : Accelerate Locomotion.[/u]
- This option let the user decide if locomotion should be affected by Acceleration (default is Off)
[u]- Added Accessibility option : Display Subtitle[/u]
- This option let the user decide where subtitles should be displayed
- Screen: Subtitles will be displayed on the center of the screen. This is the default option
- Wrist: Subtitles will be displayed on non-master hand wrist
[b][Changes][/b]
- Graphics revamp for Street map.
- Graphics revamp for Alley map.
- Improved third person animations.
- When performing a flip, weapons on your waist now properly flip together with you.
- Statues in the dojo now act as DPS dummies.
- Ground slides now travel further if you landed with more horizontal velocity.
- Blade Waves colliding against the environment now have spark particles.
- Increased follow speed of the direction pointer to extraction points.
- Reduced player collider size.
[u]- AI updates[/u]
- Sumo's can now charge 2 times before the ability goes on cooldown for 8 seconds.
- Sumo now uses ground slam and combo punches more frequently.
- Increased the size of the sumo's weakpoint on his back.
- Kunoichi now tracks the player more aggressively.
- Kunoichi traps are now red in color (was blue).
[b][Fixes][/b]
- Fixed required minimum level for crafting not taking prestige into account.
- Fixed touchpad locomotion not working after a shift/dash without releasing the control first.
- Fixed 'Movement ends Acceleration' responsiveness when letting go of the touchpad/joystick.
- Fixed a bug where player hitboxes could be offset on death, causing incorrect interactions with out of bound colliders.
- Fixed enemy damage not scaling properly when changing difficulties.
- Fixed enemy bullet flight sound volume not scaling to player's sound volume setting.
- Fixed campaign achievements not unlocking for Skilled difficulty.
- Fixed player model not showing at the start of the game despite show player model being true.
- Fixed colliders that caused players to be unable to interact with Chapter 7 bombs on occassion.
- Fixed bug where generic Sumos would become unkillable if you quit Chapter 8 without completing it.
- Fixed a bug where enemies could skip the jump animation and instantly appear at their destination.
- Fixed 'Hide life & Chakra bars when full' option not being set correctly.
- Fixed being unable to complete tutorial if Fade Teleport option was used.
- Fixed missing collider for central platform in Incinerator map.
- Fixed hover feedback icons not disappearing if settings were changed while it was active.
- Fixed Ashigaru always using spawning with shotguns in multiplayer.
- Fixed Bushi dash strike dealing damage twice.
- Fixed Slugger hand angle (was too high).
- Fixed Endurance timer increasing faster than normal.
- Fixed multiplayer animations.
- Fixes for certain effect shaders.
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We have a new patch v1.5.0p6 on the public test branch. To opt in, simply right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
Here is changelog:
[b][u]## v1.5.0p6 (2018-12-20) - Build 162[/u][/b]
[Changes]
- bHaptics - Revamped damage taken detection and updated weapon feedbacks.
- Full localization for Chinese, English, German, Japanese and Korean languages.
- Adjusted bloom effect intensity on some maps.
[Fixes]
- Fixed Toro spawned below the ground.