Hello everyone,
Sorry this release schedule is super late but I wanted to give this update anyway. The last two weeks I've been super busy with compatibility issues with upgrading to a new version of Unity. As always if anyone runs into bugs that they want fixed, please post on the Steam page or DM me. I know this month has been pretty light on new content but I'm working on a huge patch in the background that will be released next month. Also I know the game was supposed to leave early access this month but I am pushing it back another two months because I really want the next major update to be in the first actual release.
Here is the progress so far this month:
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[*]June 5th - Release 1.2.1a
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[*]Trader added to Outskirts[/*]
[*]Ingot smelter added to Abandoned Mine[/*]
[*]Tons of bug fixes related to raids, new NPCs and locomotion[/*]
[*]Smelting EXP significantly increased[/*]
[/list]
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[*]June 12th - Release 1.2.2a
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[*]Unity Engine upgraded to 2017.4[/*]
[*]Added bank to Outskirts[/*]
[*]Smelting requirements changed[/*]
[*]Tons of bug fixes[/*]
[/list]
[/*]
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Here is what I expect to complete by the end of the month:
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[*]June 19th - Release 1.2.3a
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[*]Players will spawn where they logged out[/*]
[*]Fast travel to Outskirts, Labistre City and Labistre Training Grounds[/*]
[*]Major updates to Labistre Training Grounds[/*]
[*]Tutorial updates[/*]
[/list]
[/*]
[*]June 26th-ish (Multiple releases throughout the week possibly)
[list]
[*]This week I will be focusing heavily on bug fixes. There could potentially be multiple patches this week[/*]
[*]Progress on the major combat patch[/*]
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[/*]
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Thanks all,
John
Email: contact@dettergamedesign.com
Twitter: @dettergames
Facebook: https://www.facebook.com/dettergamedesign/
Discord Permalink: https://discord.gg/D59txxt
Blog Post: https://www.dettergamedesign.com/index.php/2018/06/12/release-schedule-june/