Release date info - when will we leave Early Access?

Scorchlands

The birdfolk of Giwi are masters of exploration. In Scorchlands, colonize the volcanic moon Helia, using magic and technology to build cities, manage resources with lasers, terraform environments, and fend off creatures.

Hi, Birdfolks! 🐦 We're coming back with a [b]BANG! [/b]💥 [h2]⏰ Full Release Date! ⏰[/h2] Here is the most important info… [h1]We're going to release Scorchlands on JULY 25th at 19:00 CEST![/h1] [previewyoutube=QRO3XCgnmlY;full][/previewyoutube] 👉 Price of the game will be 48 Chinese Yuan / Euro 11,79 / GBP 9,99 / USD 11.99 / PLN 54,99 Mark your calendars, or even better! [b]Draw a little bird there![/b] [img]{STEAM_CLAN_IMAGE}/42893252/a02f3081aea58bc75f79060e1f49a7690d7d9a96.png[/img] [h2]Roadmap Cleared[/h2] Our Scorchlands Roadmap for the Full Release that we presented during Early Access [u]has been completed![/u] [img]{STEAM_CLAN_IMAGE}/42893252/a76e4f318f3155553f2d569b1a630b63ce3de21b.png[/img] And now… [h3]What we’ve been working on[/h3] Let’s dive into the changes for the release in more detail! [h2]Introducing the endgame[/h2] Everything happens for a reason… Now we have implemented the ending of Scorchlands! To finish the game, you’ll have to complete a challenge related to the Assembly Points… Will you manage to see the fate of the Giwis? [img]{STEAM_CLAN_IMAGE}/42893252/d24e08fd38e05ac801b06c3bb1b2304e47730937.gif[/img] [h2]🏆 Achievements! 🏆[/h2] [img]{STEAM_CLAN_IMAGE}/42893252/89ad84c4b9d94ca46434450ec9ccae3c3c4f7921.png[/img] We’ve added 30 unique achievements waiting for you to be unlocked! Such as: [img]{STEAM_CLAN_IMAGE}/42893252/b9abb189df5021ee046bafe346094dd8254940c4.png[/img] Not all of them are THAT easy though, don't worry… You'll have to really get your resources going to unlock everything! [h2]🎮 Controller support 🎮[/h2] We were implementing game controller support! With a WHOLE new wheel menu easier to navigate with a gamepad. [img]{STEAM_CLAN_IMAGE}/42893252/46b81ed4f5fa67633cfb386c92f4e83a279bc25e.gif[/img] But that's not all, we also made… [h2]🌟 Fresh look of our villagers 🌟[/h2] [img]{STEAM_CLAN_IMAGE}/42893252/dbe3fc38d5df87880ec5d2909663db331016b481.gif[/img] [h2]👷 Enhanced citybuilding 👷[/h2] You’ll be able to build your structures WAY faster. [img]{STEAM_CLAN_IMAGE}/42893252/b5ff55afbae2ab61ee5846dc21c8ccae72c28bfb.gif[/img] Also, there will be a possibility of moving buildings from colony to colony. [img]{STEAM_CLAN_IMAGE}/42893252/fd97825292f18c08ec02d1a4b32192d86450e13a.gif[/img] And exchange them if the radius expands. [img]{STEAM_CLAN_IMAGE}/42893252/7a793be5eb1644a80f5615e055dc5ac35a4093ce.gif[/img] [h2]New menu dioramas 🖼️[/h2] [img]{STEAM_CLAN_IMAGE}/42893252/5e3cd439244e8135013238a6ae89a23193120266.gif[/img] [h2]Customizable difficulty[/h2] When you start the campaign you can choose the difficulty level. [img]{STEAM_CLAN_IMAGE}/42893252/36a3e0c81b13bdfd4e216956adff475c6047f0e5.png[/img] You can set your resources to be unlimited, turning the game into a sandbox where everything is basically free. But! You can also make the game more of a challenge. The percentage will show you how much more difficult your gameplay is in comparison to the standard settings. When you clear the game for the first time, it will unlock even higher difficulty settings, which, when maxed, will make it hard even for the most seasoned players. [img]{STEAM_CLAN_IMAGE}/42893252/f612916fc518381c79dc3e7761c60d260269118b.png[/img] [h1]Full Changelog:[/h1] [b]Big changes:[/b] [list] [*] Player can now zoom out 20% further before going to overview mode. [*] Added an option in settings to completely block auto transition to overview mode when zooming out. [*] Added an option to build over existing structures by holding Ctrl. [*] Added an option to cycle through alternative production recipes by pressing Tab. [*] Improved the general quality of Chinese localization. [*] Added more dioramas in the main menu. Now the game remembers how far the player got and when starting the game, displays an appropriate diorama. [*] Overhauled the visuals of the decorative villagers present across the colonies. [*] Added an option to fast travel through pipelines. This works similarly to laser fast travel, but with an extra twist. [/list] [b]Improvements:[/b] [list] [*] Increased the threshold before auto transitioning to overview mode when zooming out. This will help avoid accidentally going to overview. [*] Completed missions are now moved below missions yet to be done in the list at the bottom left corner of the screen. [*] Colony placement sound has been made ~25% more silent. [*] Colony placement animation now only takes 4 seconds to complete (down from 6). [*] Added rebindable keybinds for rotating camera. By default it's done with ";" and "'". [*] Added rebindable keybinds for panning camera up and down. By default it's done with "[" and "]". [*] Improved camera animation when configuring lasers. [*] Added an option to speed typing animation of a dialogue by clicking while the text is being typed. [*] Improved the way that cursor icons show mouse buttons to press. [*] Improved cursor visibility on 4k displays [*] Added a small cursor hover tooltip showing what a transmutation crystal is currently making. [*] Removed resolutions below 800x600 from settings as the game was not playable on those. [*] Removed duplicate resolution options with different screen refresh rates. Now the highest refresh rate is chosen by default. [*] Improved the quality of dialogue sounds. [*] Each bird-advisor now has a slightly different voice. [*] Slightly improved player visibility whenever obscured by an obstacle. [*] Non-player units are no longer shown when behind obstacles. [*] Added helpful arrows that show Nexus connection points whenever placing a laser. [*] Added an option to disable dialogues when starting a new game. Previously this option was available only in settings and was easily missed. [*] Fixed issues rendering horizon on Linux (previously player occasionally would see a big red dot in the sky). [/list] [b]Bugfixes: [/b] [list] [*] Fixed some red crystals surrounded by enemies being unprotected. [*] Fixed player being able to slide around edges of the map over liquids. [*] Fixed colony upgrade panel not opening properly when first clicking it after the game starts. [*] Fixed recipe naming of Frostbloom Farming (onsite i regular). Previously it was incorrectly called Caustic Berry Farming. [*] Fixed camera not returning properly to the original position after the player creates or moves a biome. [*] Fixed production recipe info panel not closing properly when player approaches a group of enemies. [*] Fixed an incorrect error popup whenever player selected a unit by clicking on it. [*] Fixed player units moving slower in formation whenever player was moving on an elevated ground (for example on a desert mountain). [*] Fixed player being able to run onto flying islands when moving in a formation. [*] Fixed player not being able to unequip an item when they had exactly 0 available extra pieces. [*] Fixed Landscaping Bug's Nest behaviour on Snowlands biome. [*] Fixed Landscaping Bug's Nest behaviour next to Nexus. [*] Fixed tiles changed by Landscaping Bug's Nest not refreshing properly whenever player bulldozes a Stabilizer that was claiming those tiles. [*] Fixed a visual issue that could happen when two lasers aimed at each other at a steep angle while bouncing of mirrors. [*] Fixed player units not being able to find a path over other non-player units. Previously they could only pathfind through the main hero. [*] Fixed enemy influence area not being displayed when selecting a unit that stands far away from the enemy group. [*] Fixed camera sensitivity being dependent on screen resolution. Previously it would be less sensitive for larger displays. [*] When placing lasers, the arrow that shows their forward direction is now properly rendered over the fog. Previously the arrow would partially disappear next to nexus and on clifflands. [/list] [h2]New languages are coming 🐦[/h2] We want everyone to have a good experience with playing Scorchlands, that’s why we care about adding translations for our launch. Currently the game supports: English, Simplified Chinese, French, German, Russian. [b]We plan to add:[/b] Polish, Japanese, Italian,Spanish - Spain, Bulgarian, Czech, Danish, Greek, Dutch, Indonesian, Korean, Portuguese - Portugal, Romanian, Swedish, Turkish, Ukrainian, Vietnamese, Hungarian, Slovak, Latvian, Arabic, Thai. [h3]Join us on the volcanic moon! 🌙[/h3] [img]{STEAM_CLAN_IMAGE}/42893252/a75c420f0fc6923b7facabf2d9d66a2e6795f902.gif[/img] Surround your enemies and make them disappear by positioning your units in the most efficient place. [img]{STEAM_CLAN_IMAGE}/42893252/5d869594586f90f6addb664fabe02e1dddefeeeb.gif[/img] Use strategy! Not only in combat, but also by using pipelines as a way of managing resource logistics. As well as lasers! Combine management of resources between several colonies and think of an appropriate path! [img]{STEAM_CLAN_IMAGE}/42893252/b1e29bf42a4d4980fc2e7522978075ae6c5927ae.png[/img] Construct various buildings in your colonies with a hex grid-based city-building! Each structure's productivity depends on neighboring resources and other constructions, so build wisely and get the most resources you possibly can! [img]{STEAM_CLAN_IMAGE}/42893252/75263045eb75c59f8f34f77ae83dcaaa53d2baee.png[/img] [img]{STEAM_CLAN_IMAGE}/42893252/bd93efe9e792fe160f64ea66cc3a3697cf672b4d.png[/img] [b]Excited for the launch? We just CAN'T wait! We’ll be back soon! 🐦[/b] Have a wonderful day! [i]Ringlab and Star Drifters Team 🌟🚀[/i]